What I propose is more of a long-term mindset rather than specific immediate changes. This is just my personal opinion, and I’m curious to see if others feel the same way.
To start, I believe the game is in one of the best balancing states it has ever been. However, I think there’s room to refine the optimal final compositions.
Currently, corner comps and rogue comps are two of the top contenders—if not the absolute best. While strong, they’re not very engaging to play against. There’s often little room for interaction or counterplay.
In contrast, if we had final compositions like
2 rogues, 2 empaths, 2 psions, and 2 bulwarks vs. 4 fighters, 2 empaths, and 2 psions,
the positioning battles would be much more dynamic and exciting.
I believe a simple way to encourage this diversity is by adjusting how class buffs scale. Specifically, the bonuses for classes could be stronger at 2 units than at 4 or 6, relatively speaking. For example:
10% at 2, 12% at 4, and 14% at 6.
This way, instead of autopiloting to add a 6th rogue, players might consider bringing in 2 fighters for the team bonus they’d provide to the rogues.
I think this adjustment would lead to much more varied and interesting team compositions.
EDIT:
I think if we think of team building in terms of affinities, the game would be much more exciting.
Instead of trying to build a psion empath comp, we should be trying to build a fire nature comp.
Maybe instead of buffing classes at 2, we should buff affinities more than classes.
This would remove the ability to replace any unit easily, while encouraging distinct classes, which is healthy for the game.