#Balancing classes

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vagrant furnace
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What I propose is more of a long-term mindset rather than specific immediate changes. This is just my personal opinion, and I’m curious to see if others feel the same way.

To start, I believe the game is in one of the best balancing states it has ever been. However, I think there’s room to refine the optimal final compositions.

Currently, corner comps and rogue comps are two of the top contenders—if not the absolute best. While strong, they’re not very engaging to play against. There’s often little room for interaction or counterplay.

In contrast, if we had final compositions like
2 rogues, 2 empaths, 2 psions, and 2 bulwarks vs. 4 fighters, 2 empaths, and 2 psions,
the positioning battles would be much more dynamic and exciting.

I believe a simple way to encourage this diversity is by adjusting how class buffs scale. Specifically, the bonuses for classes could be stronger at 2 units than at 4 or 6, relatively speaking. For example:
10% at 2, 12% at 4, and 14% at 6.

This way, instead of autopiloting to add a 6th rogue, players might consider bringing in 2 fighters for the team bonus they’d provide to the rogues.

I think this adjustment would lead to much more varied and interesting team compositions.

EDIT:
I think if we think of team building in terms of affinities, the game would be much more exciting.
Instead of trying to build a psion empath comp, we should be trying to build a fire nature comp.

Maybe instead of buffing classes at 2, we should buff affinities more than classes.

This would remove the ability to replace any unit easily, while encouraging distinct classes, which is healthy for the game.

bold anvil
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even in current patch you have counter-pick for both this comps - psions and rogues.
after ranger and current test-net patch come live, both this comp become more weaker.
for now you have choice - which comp you go, depend of what augs you got, which comp other people play, how your economy good etc.
if we will see synergy of 2 become stronger, it will be no main idea of comp you play - just pick everything you see and you Gucci. 2 rog/2psion/2empath etc.

vagrant furnace
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To avoid being able to replace any unit I think the commitment should be more in terms of affinities than classes.

Giving a bigger buff for 6 fire than 6 figther makes more sense to me, because the positionning becomes less autopilot with distinct classes.

It is less boring to play vs same affinities than same classes, because we have the hyper available to counter (which is a unique feature to the game that we should embrace more), and once again positionning is less boring.