(I am a developer with over 20 years of experience in the gaming & cooperate industries. I have built entire game systems and have worked at top Triple-A studios such as Hi-Rez, Blizzard, and Fallen Earth along with some of the worlds Largest Companies top Like Cigna,. This Feedback is Intended to Solve Core Issues in the Game Design that keeps leading us back to things like Stat Re-Rolls, and Burn Mechanics that are Just Symptoms of a poorly Designed Or Peace Together Game Landscape)
Overview
The current Free-to-Play (F2P) Gauntlet model primarily supports Illuvium as a company but does not effectively incentivize or support landholders or Illuvial NFT minters. While it allows for broad access, it fails to generate a meaningful bridge to Leviathan Mode due to the disparity in cost and performance between poorly-statted Illuvials (pennies) and highly competitive Illuvials (thousands). The proposed redesign would transform the F2P Gauntlet into a Free-to-Try (F2Try) mode, where players can freely explore the game but must own Illuvials to advance significantly.
This shift would:
Enhance Conversion Rates: Encourage more meaningful engagement and progression for players with a realistic cost of entry.
Support the Ecosystem: Boost demand for Illuvials, benefiting both Illuvium and landholders/NFT minters.
Create a Pathway to Leviathan: Provide a smoother bridge from casual play to competitive play, improving long-term player retention.