Since it looks like the Marketing Disks are moving forward, I wanted to share an idea I had about how they could be distributed.
I’ve already shared this with a few team members and discussed it with the Community Council, but I thought it would be valuable to gather feedback from the community as well. Your input could provide insights that benefit the team and help refine the approach.
This is drafted in an IIP format, though it might not need to go through the formal process since Illuvium Labs oversees marketing decisions.
IIP - Player Reward: Marketing for Beyond
Author: Fight4Eth, Chatgpt
Abstract
This proposal aims to reward players for their dedication to the Illuvium ecosystem by distributing gameplay rewards. By rewarding players who meet certain criteria with a Mega Disk or a Standard Disk, this initiative encourages greater connection across different Illuvium titles, especially for those with limited exposure to Illuvium: Beyond. This initiative serves to enhance cross-platform engagement and foster loyalty within the player base.
Summary
Reward Dedicated Players: Distribute rewards to players who have reached a defined threshold of hours played in either Overworld, Arena or ZERO.(threshold could also be X # of OW runs, X # of matches played in Arena, X # of hours played in ZERO)
Encourage Cross-Platform Exploration: Provide these rewards as a gateway to Illuvium: Beyond, enhancing player familiarity with this part of the ecosystem.
Leverage In-Game Data for Eligibility: Hours played in OW, Arena or ZERO will determine eligibility, avoiding rewards for bots or minimally active accounts.
Overview
The rewards program targets players who play in Illuvium Overworld, Arena, or Zero but have yet to explore Beyond. By introducing these players to Illuvium: Beyond through gameplay rewards, we aim to foster their interest and engagement across the entire Illuvium ecosystem.
Potential Challenges
Volume of Eligible Players: Ensuring a manageable number of disk distributions based on eligibility thresholds.
Data Analysis & Feasibility: Coordinating with the Illuvium team to analyze hours played data and to filter out ineligible accounts, such as bots or minimal engagements.
Proposed Mechanics
Eligibility Criteria: Hours Played Thresholds: The Illuvium team will define the required hours of playtime in OW, Arena or ZERO to receive one Standard Disk and, separately, one Mega Disk.
Distribution Timing: Rewards will be distributed early in Wave 3 to ensure timely engagement with the upcoming content.
Reward Allocation: Mega Disk and Standard Disk to eligible players, determined by in-game data analysis and hours played.
Cross-Promotion Goals: Encourage Beyond engagement, with rewards serving as an entry point to this part of the ecosystem.
Rationale
This initiative rewards player commitment, builds goodwill within the community, and seamlessly introduces new gameplay avenues. By leveraging rewards as a bridge between Illuvium’s experiences, this IIP serves both to enhance player retention and to reinforce the connection between different parts of the Illuvium universe.
This idea is specifically for Wave 3 or before we get D1sk fragments in the OW as I think that idea is superior it just needs to get built first. Alternate ways the team can distribute marketing d1sks. Ranking rewards, tournament rewards, stream giveaways, influencer collaborations, or raffles.