#Gauntlet Weapons and Suits

1 messages · Page 1 of 1 (latest)

gilded edge
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The direction we’re heading in is great, but I’d like to share some feedback on how we could improve it.

Currently, the gameplay feels overwhelming—there’s simply too much going on. It’s nearly twice as complicated to play compared to TFT, with features like the second bench and second shop adding extra layers of complexity. Additionally, there are far too many suits to manage.

The economy gameplay has also become entirely different, with suits and weapons significantly altering its mechanics.

Here’s my suggestion: consider removing Armor and/or Weapons from the shop. Instead, allow players to purchase any Weapon or Suit from their collection at any time, gated by their Ranger level.

Here’s a simple example:

You can right-click your Ranger and choose to buy or equip any weapon and suits that have been unlocked by your level. You’re level 6. So Tier 1 Stage 1–Stage 3 Suits and Weapons are available in your collection. So for example once you hit Level 9 you are able to purchase Tier5 Stage3 Weapons Suits to some capacitiy. It would need to be limited somehow that leveling up doesnt give you a huge powerspike.
So basically instead of bringing in more RNG more rolling and more looking for copies of things, make it so every player can choose what they want and change it depending on what comp they are playing.
This would also alter the gameplay but in a more digestible manner I think

Another idea would be to offer Armor or Weapons in a manner similar to augment rounds.

severe valve
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I completely agree with you. A complex and strategic game is great, but right now it’s overly cluttered.

clear flume
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yep, also mentioned this today in the arena chat. Nice post!

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I think we already have enough RNG with the illuvials and augments. Give us some sort of agency...

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let's also try not to make the game overly complicated.

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ez to learn hard to master. Is the motto.

leaden gorge
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I agree that the 2nd shop is way too much, but I would prefer a weapon round like a carousel instead of buying exactly the weapon you want

oblique shadow
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So what exactly are we upvotting or downvoting?
i dont know if doing no rng for the ranger is a good idea.
but weapons/suits as augments per round i think its better.

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i would downvote no-rng
but upvote augment style

nocturne snow
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If we were able to choose and purchase the weapons and armor we wanted, the random element would be diluted and it might be easier to create a strong composition. (For example, anyone could easily purchase S3 creaver ,S3 Boomerang.)

It would be good if we could restrict it well, but I think the random element is necessary.

leaden gorge
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If there was a carousel with 20 weapons (maybe some duplicate), everyone would have a choice, but the choice would be limited.

nova knoll
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how many weapons and armors do we have across tiers and stages

cobalt nacelle
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It is extremely hard for a new (or less skilled) player to handle all that is thrown at us, have little time on the clock and not be even able to switch stuff out during the battles. I am thinking maybe it should be saved for Leviathan where you outfit your own Ranger with things you own. If they do want something for ranked/casual Gauntlet, then something like augment rounds for weapons and/or armour.

glacial chasm
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I agree, it's not fun to handle 2 shops in the same time if we have that much weapons and specialy suits who all look almost the same and only have little difference in stats! The other thing is, how should that work in leviathan? Should we craft or buy every suit and weapon to be able to grab them in the game?

rugged monolith
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Is it feasibile to get rid of the weapons and armors in the shop and just use the passives+weapon natures as a replacement for augments in tft?

surreal pagoda
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I say Move the ARMOR to an augment round or a special ( ARMOR UP Round every time you level up ) and only uses stage 3 armors that way people just pick waht armor and you can switch your armor every time yopu level up. And leave weapons in the shop becuase its basically the same as illuvials but for your ranger

nova knoll
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but wht about stage 1 and stage 2 weapon/armor nfts

gilded edge
# surreal pagoda I say Move the ARMOR to an augment round or a special ( ARMOR UP Round every tim...

And leave weapons in the shop becuase its basically the same as illuvials but for your ranger

That’s the problem I see with it: it essentially introduces a second shop and a second bench, which doubles the decisions you need to make every time the shop refreshes. I’d argue there were already enough decisions to make in that regard in TFT, and this feels overwhelming—even for veterans of the genre.

You could argue that players just need to get used to it, but honestly, I’ve never felt like I needed more shop and bench decisions. Rolling down your gold already has a very high skill ceiling with just the normal bench and shop.

That being said, it’s really hard to properly test and get a feel for it right now because of how clunky and buggy it is. Not being able to sell items from the armament shop during the fight makes the whole experience significantly worse, and it’s hard to see past the alpha-build problems at this stage. A similar issue arises with having the basic weapon and armor blocking the bench and the clunky process of selling armaments—it almost takes the entire round to clear your armament bench, and the sell unit hotkey doesn’t work for it.

surreal pagoda
# nova knoll but wht about stage 1 and stage 2 weapon/armor nfts

i think keep all the wapons in the game, the function just like turning your ranger into an illuvial so it makes sense to the player nothing new to learn. the only things we wouldn't be using in gauntlet levlithanis stage 1 ands stage 2 armors. i thinkthats worth the simplicity. Taking armor to a special agument round. Takes it out of the UI you can make the weapons UI Larger. an the weapons could go in with a slightly larger Augment box

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Its enough like the same system people will pick it up quick but the Ranger gives us the unique factor. we need. Love the ranger just the suits are over complicating it and its not worth adding them in full to make the game worse

gilded edge
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The idea of moving items to armament or carousel rounds sounds promising. Additionally, not using a second bench but instead having a physical place for armaments/augments would be great. It’s similar to how items in TFT are displayed, with weapons and armor sitting on the battleboard, allowing for more UI space. However, this particular feature does seem like a lot of development work for a relatively small improvement.

There are plenty of ways to improve the current model. It's important to remember that Illuvium uses these testnet patches to experiment and test things out—not necessarily to push them to the mainnet immediately. I think it’s been fantastic to see how the community has come together to share constructive feedback. The team at Labs is listening, so keep it coming. And i think they’ll come up with the next iteration of it soon.

nova knoll
gilded edge
# nova knoll isnt it going to force players to upgrade their weapons and suits to stage 3 if ...

I think that is their goal anyway. I’ve proposed something similar before: skipping Stage 1 in Gauntlet and starting directly at Stage 2, with three copies progressing into Stage 3. This approach would make the weapons feel more impactful, as they would begin with a composite synergy and be easier to manage since you wouldn’t need to aim for nine copies. Of course, they would then need to be balanced accordingly to fit this system. Similar idea around Suits.

Don't think it's too bad to not have Stage1 useable in Gauntlet.

rugged monolith
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what if you just get rid of stages on equipment? you're gonna need to gacha reroll stats anyways for solon, but you simplify gauntlet

nova knoll
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dnt they have diff affinity/class between stages

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For example i prefer s2 boomerang than the s3

gilded edge
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the synergies evolve, but dont change to another line.

boomerang
s1 = fighter + fire
s2 = Slayer(still gives you fighter) + fire
s3 = Slayer(still gives you fighter) + Shock (still gives you fire aswell)

surreal pagoda
rugged monolith
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we shouldn't really care about leviathan here it's just about whether 2 shops at the same time and especially the way it's done now is the best way to have weapons and armors

hushed hearth
# gilded edge I think that is their goal anyway. I’ve proposed something similar before: skipp...

There are a few ways you could make it more simple.

  • You could consider not having to combine weapons/suits... so you would be offer a weapon depending on your level.. starting from T0S1 up to T5S3, in the same way as the chances are for Illuvials, and it change as you level up. (so you can only swap what you have equipped, removing the "combine weapon/armor area") .
  • You could change it so you only need to combine 2 or each instead of 3. (making it easier to hit the S3 you are looking for)
  • Could make the selection random in each gaame, one from each Tier, making it for some more diverse game play, as you cant go for that Toxic/Enchanter staff in every game. (same way as its random for T0 & Lynx). this would also make it easier to hit the higher stages.

But I also like your idea of making it a selection instead. In any case there are many options, and they know the UI has to be changed... Personally I think its a super cool addition to the game to have the Ranger, it "just" needs to be made more simple.

ashen igloo
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For those of y'all saying its too difficult. Go try TFT. A new set just started. Equal footing people are just learning the new units.

You will quickly realize we are equal or less complex than tft. I can almost guarantee you will feel similar with thier system.

halcyon kestrel
ashen igloo
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I think we should stray away form, "is it too complex?", does the complexity feel good. I would aggree that the amount we have to check per re-roll is too much. Segmenting that descion making in other ways could be really benificial.

rugged monolith
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Does the weapons+armor complexity add enough depth to the game to justify having a 2nd shop as opposed to just moving composite/natures augments to a dedicated round/carousel and especially to tft style augments for the armor passives?

leaden gorge
gilded edge
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how you guys liking the new mainnet patch, having 2 choices only for armament shop plus the armament bench next to the synergies helps a lot I think.

surreal pagoda
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UI looks great, Armor System still feels lackluster. Would Prefer Roll the Stats into Leveling system and give me two weapon picks. ( Maybe stats are chosen based off your Weapon but stat level are based on the current shop level ) Armor just doesn't seem to fit into Gauntlet IMO

rugged monolith
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can you not sell weapons and armors?

ashen igloo
rugged monolith
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when i did that i just don't get money back for it, and im not talking about 0 costs

nocturne snow
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Now that weapons and armor have one slot each, it's easier to understand, but it's almost impossible to get each to S3. I thought it might be better to make armor obtainable in a different way and make both slots weapons.

surreal pagoda
surreal pagoda
knotty edge
leaden gorge
knotty edge
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yeh im a big dota 2 player and dota 2 was way simpler to play at first and as time went by players adapted to the game and the slowly they made it more complex over years and years to what the game is today.

surreal pagoda
knotty edge
surreal pagoda
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You roll for Illuvials weapons are basically the same thing

glacial chasm
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I like the weapons and the possibilities they bring, even if we have to roll for them. but the armors is way too much for the shop!!! we should be able to get them on an other way. maybe depending on the lvl or to buy them. i think it is important to recognise every item in the game without reading to much. we have already the augment rounds were we have to read too much! the suits look all the same in the shop and the only thing we can to is to remember there strange names touring the game which is annoying! since the new patch i havend played more than 2 games in a row because i get tired! It's too much to think about and remember in the game for me at it is now. we can't even trade our stuff touring the battle!? I'm 45 years old, which feels like 120 in the gamer space and I started gaming again because of illuvium, the awesome artwork of it, and the whole idea of the ecosystem behind it. It never played an auto battler before but i gave it a try and i liked it even if i still don't know what crit amp chance and all this stuff written in the augments means. I don't know why we have so much strange words for everything? the game is not easy at all for someone who doesn't speak english well, and those words are not even in any dictionary! i really don't know if anybody is happy about all these reading touring the game but for me it's the biggest downside of arena. That's like to play a game of old school chess and read a user manual at the same time! That will ruin your game! Intuitive i think is the right word for how games should be to give you a good experience and thats missing a bit in arena

rugged monolith
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there's one big downside of weapons and armors that i've noticed in the sense that you only ever want 2 of the 5 cost armors and that's it depending on comp and like 4 weapons out of all of them

glacial chasm
surreal pagoda
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Yeah i Mean i THink its Clear Armor just isn't a Good Fit, One of the Worst Game Design Decisions we could make for Gauntlet is to FORCE things into it to Match Overworld Exactly. Weapons work becuase they feel like an extension of the sytem. Armor Doesn't. If weapons where determing Class and Armor Elemental Synergy they would both feel part of the same system like a build a unit but thats not how it works . So i would downplay or remove armor as a whole

rugged monolith
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weapon and armors actually grew on me the more i played, i like them, although i dislike the ranger being your main dmg dealer.
That said armors in shop need at least some color coding or some way to identify them instantly instead of having to read names

nova knoll
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im old and it's hard for me to read small font

slate bramble
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At first it was very difficult to get used to this new system with weapons and armor. But after a few days of playing everything is fine. I used to think that it was very difficult to do everything in such a short time, but now I don't think so anymore.
I can only add that it is almost impossible to collect stage 3 weapons or armor with the current system.

surreal pagoda
rugged monolith
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i think basically only mantle and xenolink are ever used, so having one T5S1 option pick like we have with items at round 15-20 and then a T5S2 pick at round 20-25 could work. But that said i honestly have no problem with the way they currently work if they just color code them.

surreal pagoda
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I would Offfer Stage 3 Suits at 6 Diffrent Points, A tier 0 Stage 3, and Tier 1 Stage 3 , and So on. SO ifyou spivot comps you can switch suits at your next augment round . Heck just offer a suit pick with each augment round. I think thats another easy way to do it

knotty edge
stone mortar
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I don't see amors and weapons rng as a problem, but it is very difficult to get a S3 armor. Basically, getting an armor implies build a team that works with it. But it should be the opposite, the armor should complement your team. What I propose is to became easier this, needing 2 armors of the same type to get a superior stage.