So I played the Illuvium Gauntlet on Testnet today to see how weapons play out, and I intend this purely as a community member who only wants to help better convey my feedback, in no way am I trying to do the job of the talented individuals at Illuvium Labs, or act like I know better or anything like that. I have an idea for how the UI could be upgraded for enhanced UX, and the images I quickly whipped up are simply to help convey that message.
General UX aside, while I was at the Gym today I remembered that everything you are in possession of will need to be visible to your opponent when scouting is implemented. In TFT, seeing what your opponent has in terms of Champions AND items is a crucial component of the game and I feel like we still need that here. And so in the current UI treatment this can quickly get quite cluttered since you'll have display boxes for your weapons, your augments, and your opponents as well. In TFT, they have a box in the corner where items just kinda float around, but I thought maybe we could handle it better.
In my design I reworked the shop to show the synergies of the weapons and make it a bit more coherent overall. Additionally I added some text underneath the suits, although this should probably be icons in the future, the suits don't differentiate enough from each other to be visually distinct in any way, and so they have to have a quick signifier of what their main 'role' is. Additionally I added twice the amount of bench slots below, where weapons can sit there floating with a glow to show off their affinity, this will free up some space and make it easier to navigate this brave new world.
I also have another version below, but it didn't work great tbh.
Edit: I accidentally deleted the Mastery Points and Level UI, ignore that, it should still be there. Obviously the camera will need to start off zoomed out a bit more.