#Substance - A Burning Mechanism Involving all Games

1 messages · Page 1 of 1 (latest)

karmic carbon
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Ok, since the community is still discussing burning mechanisms, here’s my suggestion on this topic.

Every asset in Illuvium should be burnable for substance, with the rarity determining the amount of substance received. This should apply to every asset—I literally mean everything: from IZ blueprints to OW illuvials, ingots, essences, shards, and even Beyond illuvitars, accessories, cosmetic emotes, and battleboards.

I’d like us to first discuss if people like this idea, and then what we might envision doing with this substance. If I remember correctly, Aaron or Kieran mentioned previously that this could be used to fuel our faction’s spaceship. I’d love to hear more of the community's thoughts and ideas on this topic.

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gritty hinge
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Stuff is made of stuff. If everything is made up of substance, we should be able to break it down to that substance again. For NFTs i dont see an issue.

I dont know how it would work going from unminted blueprints that are now land-bound to substance. If that is added, people will first mint skins, then burn their blueprint and only then sell the plot so that the blueprint isn't lost.

This is of minimal consequence though.

karmic carbon
fossil siren
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i like this idea and mentioned it several times.
every asset should be burnable, and with burning you get substance. That substance should be usable in every game.
e.g.
1.) in zero, you can use it as credits for speed ups

2.) in OW use it to to determine stats of illuvial

a.) if OW stays stay same, when we are not able to see stats of illuvials, use substance to see them

b.) if OW becomes pack opening- lets say you can choose what you keep from drone run, but you still have only 4000 energy to do it. you have to choose between e.g. 15 illuvials. you can choose blindly or you can spend some substance to see their stats.

3.) beyond- you can purchase disks from essence

The way i see it, this would be a great sink for all of the games, because there will be no asset that is useless anymore.

This is just the idea, i'm sure there are qualified people to see pros/cons and give it more depth if they see some merit to it.

mild thistle
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A burning mechanism is a much needed mechanic, but not a top priority IMO.

karmic carbon
worthy fossil
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Burning mechanisms are a must, but EVERYTHING is alot ...

The issues with morphopods was the strain on the system- burning mechanics for Everything will create a new strain and long queue of blockchain request: (1) burn request (2) mint essence/substance

There would need to be a lot of balancing here in regards to how much you get, what it is used for and what will be abused (how quickly would patches be out to fix them)

Let's not sugar coat it, if there is something launched, there will be a HUGE rush by every player due to their "stockpiles" (no one needs thousands of gems or 10k+ basic ores...)

Maybe there could be a daily limit to this activity? 🤔 (Burn option for 25 items / day)

karmic carbon
worthy fossil
karmic carbon
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maybe you would only need to mint it if you wanted to send it from one game to another.

mild thistle
karmic carbon
worthy fossil
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Morpohopods were burnt...
Items will be burnt...

"Reduce on-chain transactions and system load" = IIP-70 = direct from the Team

I agree with you @karmic carbon that burning mechanisms are required, just sharing what we know from the Team 😀

worthy fossil
bitter haven
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I have tons of ideas for burning mechanisms that I spoke with the community council about when I was on but it was too early back then. Im not sure how I feel about everything being broken down into this one “substance” concept. I think there are cooler things we could give for burning such as double xp for a period of time, cosmetics, etc. I’m not opposed to the idea tho I just think there are tons of different options.

worthy fossil
bitter haven
chrome flower
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If we can do this without adding strain to the Blockchain I am all for this idea.

worn bane
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Yes burn ❤️‍🔥 it all, I like this idea alot. And the future usecases for the substance are vast.

unique ibex
karmic carbon
glacial saffron
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I have so many useless things that are not even worth to sell. If i would quit illuvium i would probably sell a few things that are actually worth.
I hate the fact that i gathered so many useless illuvials that only bother me by existing.
Too many to be worth waiting to sell.
I just want tu burn them all away right now and get the exchange currency and use it to buy other things.
Maybe buy packs with the substance since this is the new trend

dense shuttle
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id prefer burning for XP

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burning for pack is good, but it reduce floor illuvials only partly. because you are burning illuvials to get illuvials.
burning for XP is a permanent sink

mild thistle
dense shuttle
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i reckon people who dnt have time to grind, gonna want that haha

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imagine,
buy packs -> keep decent traits and burn trash to level up the decent traits

mild thistle
spare burrow
dense shuttle
mild thistle
dense shuttle
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we can do that

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should the double exp item applied globally for all illuvials or just for a spesific illuvial?

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e.g. burn ramphy to get ramphy double xp

mild thistle
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Obviously using "substance" has implications.
It would be good if items burned across all games would be compensated with "substance".
A specific "substance store/category" within the illuvidex would be ideal, where all items available here would be priced in substance.
Sky is the limited as to what could be offered here as a way of removing substance out of circulation, EXP boosters being just 1 option.

worn bane
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We need this asap. XP boost can be for a single illuvial, in order to make it more desirable instead of a global XP boost.

spare burrow
shell pendant
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Idk about being able to burn everything to use for everything but I think a burning/crafting system is interesting

worn bane
shell pendant
karmic carbon
shell pendant
mild thistle
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Only "substance" has ever been floated, not a "bunch".

karmic carbon
karmic carbon
mild thistle
mild thistle
karmic carbon
worn bane
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Now that card packs are in the mix, can we consider a web 2 version of the client for steam/epic launcher with cheaper, non-nft packs?

Then if a player wants to mint some of their web2 assets to the web3 version, it will require a certain amount of substance based on the power level of what they are trying to mint by stage/tier/stats?

  • easier exposure and onboarding for web 2 players
  • adds one of many uses for the substance
  • provides benefits for both web3 and web2 players
  • opens the possibility to convert players from web2 to web3, if they have valuable assets they want to monetize
  • creates demand for web3 substance (and thus burning lower quality illuvials)

The difficult part would be to nail how much substance would be required to mint each thing to web3, so it doesn't end up being cheaper doing that instead of buying the web3 packs or playing the OW.

Web2 and web3 would be cross-platform, playing within the same queues.

Would that be a good idea?

wooden onyx
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Substance allows you to drug your illuvials so they gain XP

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Ahh you guys already covered it

rapid pagoda