#All F2P should earn soulbound cosmetics.

1 messages · Page 1 of 1 (latest)

candid jay
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  • Incentivises real players to play all games in the ecosystem such as Zero, OW & Gauntlet as they all provide different cosmetics. Switch them up every 1-3 months.
  • Players can earn common, uncommon, rare and even epic cosmetics, but never legendary or mythic. Hooks players into the cosmetics system and leaves them dreaming of legendary/mythic, hopefully converting them to paid in the futurev(rough wording here, not sure on actual tiers).
  • No bots as no value as soulbound cosmetics are not tradeable.
  • Can be implemented quickly.
turbid tapir
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Soul bound (account-bouns) cosmetics will already exist through Beyond (also a gamemode) - so should not be a stret g to have or want then in other modes

Season-based would be best to try and limit the amount needed (1 month mentioned is too short and would Jam up the Art team)

candid jay
# turbid tapir Soul bound (account-bouns) cosmetics will already exist through Beyond (also a g...

I was mainly thinking of a way to incentivise Zero F2P.

My thinking was say for every 5k fuel you produce you get a decent cosmetic like a battleboard or drone skin, at some point you think "if I actually owned real land that fuel is worth x OW runs or illuvial packs, I might actually buy a plot".

This idea incentivises play across all the games in the ecosystem, as each game could have a different type of cosmetic, refreshed every 1-3 months.

How does Beyond incentivise this kind of interaction?

turbid tapir
turbid tapir
fluid warren
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Even tho it sounds cool to give away freebies to onboard, let the hours of workload sink in.
I don't think it's feasible switching them up and give them away for free every 1-3 months.

shut knoll
# fluid warren Even tho it sounds cool to give away freebies to onboard, let the hours of workl...

This is really not a good reply from Ben. Incentivizing players to play and grind your game provides many benefits to the ecosystem, it's not like some dirty hand out, almost all games have features like that, not everything needs to be about money.

We need both this, and some type of battle pass progression. If competitive seasons are 3-6 months apart, there's plenty of time to craft 1-2 skins or whatever is decided.

fluid warren
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basically keep workload reasonable but good enough so people play on a regular basis to get them freebies

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you could for example add character enhancements like new haircolor, earrings etc.

shut knoll
shut knoll
fluid warren
shut knoll
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Even a simple 30 day sign-in/log in monthly progression system where you have to login daily to claim your rewards should be implemented, ontop of any battle pass and any leaderboard incentives. The more the better.

Besides creating stickiness, the players should login and feel like there is so much cool stuff to do. Of course the rewards for f2p features should be account bound, or gated behind high difficult unbottable gameplay, while paid progression can offer tradable nfts.

We can also do other daily 'quests' such as play this mode 0/3 times, craft this item, open 5 card packs, level up this creature etc.

Putting all the economic and gameplay benefits aside, it will also serve as a guidance for new players how to progress, instead of feeling lost and wondering what to do.

fluid warren
shut knoll
fluid warren
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they were ingame, but looks like need ui upgrade if you haven't seen them 😄

shut knoll
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I need to see if I login on Tuesday and do this and that, what will I get as a present

shut knoll
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If it's the 30 day login thing, it should smack you in the face upon signing in

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And then you can also open it with a hotkey in-game