#Elo Decay

1 messages · Page 1 of 1 (latest)

bitter quest
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We need Elo decay on the leaderboard to keep rankings accurate. If players don’t play for even a single day, they should take a loss—at least for ranks Gold and above. This would allow the Elo system to work as intended, maintaining balance and self-correcting over time.

Additionally, we need a solution for players creating “smurf” accounts to manipulate their Elo and protect their rank. For players like Anon, who consistently play and earn their position, Elo naturally adjusts to the correct level, which is how the system should work. However, if players can simply sit on their Elo, this balance won’t happen. Please prioritize adding Elo decay to maintain a fair and competitive ranking system!

shadow barn
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Sent to the team few days ago: A sort of decay logic applied to player ranking ( like -10% or -5% ranking score if player is not active in ranked gauntlet for 48hours, -20% after 96hours and so on), to avoid sitting ducks on top of the leaderboard and forcing people to actively play even if they are top 10 for example.

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After the next LB reset..if we apply this logic..we can do weekly/monthly tournaments based of "true" leaderboard ranking position @rocky apex right?

rich plover
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Decay in general is good but decay if someone is missing a single day is nonsense. You can't expect everyone to nolife this.

valid narwhal
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whole idea of illuvium is to let people play multiple games, if you have to play leviathan, normal gauntlet, ovewrworld and 0 gl not decaying

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seasons should just be 1 month so you don't need decay since you just reset

queen crown
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I agree with the Smurf accounts part. I’d bet many are currently doing this

valid narwhal
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isn't smurfing for prizes not allowed anyways?

queen crown
shadow barn
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I guess no

shadow barn
valid narwhal
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you didn't get what i was saying, for comparison tho, tft unless i remember correctly has decay only after u missed a week straight at the high ranks, and you would lose 25 points (you gain way more in tft games than in gauntlet, almost 2.5x~), but it keeps going

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and on the flipside smurfing is allowed

bitter quest
bitter quest
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Also may need to raise the minium gain floors a little atleast int he short term our player base is to small for the current math but thats a small tweak

rocky apex
bitter quest
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that would mean you'd only get 1 penality if you didn't play a single game in a 118 hour period

valid narwhal
valid narwhal
bitter quest
# rocky apex Currently the system penalizes players by 50 ranked points after 28 days of inac...

Also Nil knowing this is already in place could we maybe do a short term push on it to daily or 48 hours for say the next 60 days to push the elo system to self correct. ( I mean alternatively we could push a full reset) but all the bonus points from the broken elo system is damaging the system and tourney invites are being decided off this leaderboard ( even grassroots ones ) so its giving off an unfair adavantage vibe ( not your fault at all but it would be helpful to the community)

rocky apex
rocky apex
bitter quest
valid narwhal
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you don't climb slowly in the last days of the season, the later it is the more per game you gain, the earlier it is the less you gain because the overall elo is lower.
Actually this is exactly the opposite, if you don't have an elo system the earlier you start the better because it's just a grindfest

bitter quest
bitter quest
valid narwhal
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not fundemantally, only visually, when i played tft you could get into challanger lobbies within the first 30~ games on a fresh account, but you'd be plat as visual rank

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so all that's different between elo and tft, league is that you actually just always see your mmr

shadow barn
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If we want weekly tournaments based on ranking we need a very reactive ELO system otherwise we will have the same players over and over (due to the nature and structure of small tournaments with 32 players.
imagine how many players will rush into gauntlet ranked 24/7 just to be into the snapshot.
We should use tournaments to boost the DAU of ranked gauntlet, otherwise, as I already noticed, we will have people who jump into illuvium only for those events..and this bring nothing to us imho. We should aim to reach thousands of players on gauntlet ranked battling to get a spot for the weekly/monthly tournys. With an aggressive ELO we can guarantee a fair competition for all the players. /my2cents

valid narwhal
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if you have weekly tournaments you qualify into from ladder you're not gonna need decay cuz the mmr ceiling at the top is just gonna keep increasing

bitter quest
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You don't have to put decay on EVERYONE but the fact is that the current system is not helpful . People are sitting on top spots ( now they can do so for MONTHS ) they can create smurf accounts run those elos DOWN , and then since so few people are playing they can act as blockers to prevent people from climbingto compete and take their spots. ( This no risk strategy is not what we want to encourage ) . People staying at the top is fine as long as they arem playing

brave pilot
bitter quest
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Decay can only occour say over 1600 or a shifting scale of the top 100 players to keep it fresh and prevent camping

valid narwhal
bitter quest
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The ladder doesn't have to reset ever month? You did catch they are removing seasons right? /

valid narwhal
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yea they're changing the wording from seasons into something else, it's cosmetic not functional change unless i completely missunderstood

bitter quest
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There is not going to be a season 3 its just going to be competive rewards they don't have to have hard resets on months . Elo is designed that you don't have to reset it thats the point of it

bitter quest
eager dove
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On a positive note, we might get a rating reset before Season 3 starts. Which would fix a lot of the broken elo accounts issues that we see at the moment.

shadow barn
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Something like this
3 weekly 32 ppl qualifiers based on leaderboard placement.
so we will have a huge influx of players into ranked gauntlet on a daily basis
snapshot of first 32 players of the ranked lb Friday 00:00
Last week of the month we have "The Finals" event:
12 players from the 3 weekly finalists (4 players each week)
+4 players selected from the ranked leaderboard (excluding the already qualified ones)
final will be 16 player so we can have 3 matches to lower RnG as much as possible

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every week we will make eligible the players just below the previous qualified ones, doing this we will have a fresh whitelist of eligible players and we will give a chance to almost the first 100 on the leaderboard

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it s just a draft, we can surely refine the format but this is the core idea.

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Tournaments are only the cherry on top, the real fun is the "living leaderboard" with people playing as much as possible, no queue waiting time, matches 24/7, add the leaderboard rewards and we have the perfect recipe.

bitter quest
valid narwhal
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the way tft does it is that it lets you bank games, so if you play 7 games in 1 day that's 7 days u dont' decay, or actually im not even sure that's tft or league anymore

bitter quest
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@shadow barn let's talk I think we could come up with a tournament point system and then players can bid points they win for leader boards to enter tourneys something akin to to magic pro tour points system some pepole might earn a tourney invite once a week some 1 a quarter but it gi e everyone a reason to climb and try?

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ILLUVIUM Championship Points

shadow barn
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Need more info bout this, seems interesting, feel free to DM me if you want to.

rich plover
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I would require x number of games played for the week you are getting rewards for. If you did not play the required number you still keep your elo points but will be overlooked for rewards that week. This would allow for a slower pace for decay while prevent people sitting on their positions.

timber moth
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It was like that for ascendant and it made sense. But I think there is room for both.

  1. Need x games in a week for leaderboard reward.
  2. Elo decay if you don't play x games in a bi-weekly/monthly
edgy edge
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Agree with decay but not when missing a day

waxen acorn
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If there are rewards involved this is a no brainer. I think the decay duration increment should be dependent on the leaderboard duration.
Weekly rewards = decay every 24 hours of inactivity
Monthly rewards = decay every 48 hours of inactivity
etc.

I also think the decay should scale and get exponentially worse the more it stacks. It should stop at the base elo (i.e. 1200).

bitter quest
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I think there should be a threshold for elo the average casual player shouldn't have to worry about decay but TOP players ( maybe gold or above 1400 ) should have elo decay just my thoughts

edgy edge