Patch B pros:
-Power scaling based on gauntlet economy
-A couple needed augment nerfs
Both of those pros were also part of Patch A, even to a better extent
Patch B cons:
-Scaling highly based on tiers
I dont like this for multiple reasons. This makes higher tier illuvials too good compared lower tier one and close up the meta as you need to have a deck with the most high tier possible to stand a chance late game
The difference within tier is too small and doesnt leave place for the illuvial class nature to make an impact, titanor (colossus) only has 400 more health than an adorius (mystic) . Everything doesnt work naturally, another example with DPS is an adoredo (T5S2) deals the same amount of dmg as a Ryplance (T3S3). A blotto (bulwark/empath), deals more dmg than a nimble and relentless lynx.. I could go on for infinite example but im really concerned by this restricted tier based stats.
With classes all so close to each other for dps/health it makes it like all illuvials are the same. Bulwarks should be able to be more tanky because they on the other hand deal less dmg, empath should be squishy and not deal a lot of dmg because they are support. Now we will only use whatever class is the best, best illuvials, and higher tiers because all illuvials within the same tiers are pretty much the same
This change indirectly buffed empath health & dmg, bulwark dmg and psion health while not adjusting any illuvials omega ability for it. Only from reading this was obviously breaking up the entire balance more than ever and a couple games confirmed this concern
-Power scaling adapted to gauntlet economy
This is like patch A and its a great needed adjustment but this one is unbalanced, +50% for S2 and +140% for S3 makes S3 so superior that it forces the meta to be reroll comp which is bad for comp diversity. Reroll metas are also the lower skill expression ones
-Broken units
Higher stage, higher tier are extremely strong in this patch, for some reason i cant comprehend at least 4 of those super buffed op units got an additional mega buff
Umbre from 3 to 5 attack on omega dash
Titanor 4s stun (we used to have 3s back in the day and it was way too good
Adorius, the best support in-game, who is now also a dmg and tank unit, got his heal hit from 3 to 5
Shrimp beam now hits all units in his way
-Hyper not fixed
The introduction of 2 phase hyper multiple months back was an amazing idea. Unfortunately it wasnt balanced for the new change so all hyper effect doubled and the community has been clear that it was way too good as it is. Its just not fun at all to have a superior team and positioning but get soloed by a hyper phorus of jokull with good augments
-Synergy threshold of 3-5-7-9
Weve played with this for years and this 3-5-7-9 forces us to play everything on 3 and sometimes one on 5 as if you go all in you will always get hard countered by the counter hyper or class
Overall the difference between those patches is so big that i would totally support @junior palm idea and advocate to straight cancel patch B