So clearly theres going to be a move toward lowering the power level of illuvials, at this point i feel that the levels are whats unbalancing all of this. This is coming from a non-biased perspective, i have spent a ton of time and money/energy in leveling.
If we remove levels, it will make it easier for players to play leviathan, since they will just need to farm or grab illuvials off market without having to spend too much time/energy, its more right off the get go.
Leviathan will become easier to balance, with just based off pure illuvial stats.
We can than possibly implement a User Account Level, where whenever you go into an overworld, arena, etc you gain XP for your user account, and there will be Quests/progression and exclusive rewards for reaching higher and higher account levels, such as cosmetics, emotes, disks, skins, etc . With this you can also implement a burning mechanism as well to earn/gain user account level XP.
This will still make good stat illuvials stay valuable, make leviathan easier to access for average player, and better for bad stat illuvials for the burn to user account XP/skin/emote/etc.
Thoughts?
