I’d like to share this clip from my recent stream, where I discuss the current situation with the Leviathan mode in Illuvium.
I aim to explore both sides of this issue to find a balanced approach that can make this game mode successful. I think this topic is of utmost importance, because whichever direction this goes, it’ll have a huge impact on Illuvium overall.
This isn’t a final stance—that's why I want to open the discussion and dig deeper into this with everyone here.
There’s some gameplay talk in the clip, so feel free to skip forward if needed.
Too Long, Didn’t Watch (TL;DW):
Essentially, as long as the player base is large enough, polarizing stats won’t be an issue because players will get matched with others who have similar wallets or Illuvials. But if the player base is small, we risk a downward cycle: fewer players in a polarizing game mode means medium wallets get stomped, leading to even fewer players, more stomping, and ultimately, failure.
However, if we make the game less polarizing, we could alienate the high-spending players (the whales) who expect their investment to give a major advantage. We need to find a middle ground—something polarizing yet achievable. For example, a silver player with a modest investment might be able to beat a gold player with a higher investment, but a silver player should never be able to beat a platinum player regardless of skill difference.
Ultimately, it’ll all come down to the first season. If we don’t attract enough players initially, the whole structure collapses. Rewards need to be enticing enough to draw players in, allowing them to compete against similar wallet sizes, earn rewards, and feel motivated to improve their teams and climb the ranks.
I believe it’s riskier to keep the stats too extreme, as this would impact both the player base and with that the success of the mode, especially early on. It might be better for whales to feel slightly less advantaged initially than for the mode to fail because those without substantial investments get overwhelmed. Starting with more balanced stats could give mid-tier players a fair shot. Then, as the player base grows, we could gradually increase the stats to allow Leviathan to become that ultimate playground for whales. This way, we keep our original vision intact but build a solid foundation first.
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