#Remove line for Suit Skins

1 messages · Page 1 of 1 (latest)

modern bay
#

Currently we have 18 different suit lines, each of those has a unique skin base on the Illuvial lines/tier. I think this makes 130 different skins (33 "T1-3-4-5" * 3 "stages" + 31 unique lynxes) . which gives a combination of 2340 skins.

I see how this can be seen a nice way to provide a very unique skin. However I think this is complicating it for the players as when you go to the marketplace to buy a skin, you will also have to choose one of the 18 specific suit line and you are not able to use this skin on any other suit.... I think "most gamers" coming from other games will be surprised of this, and will be seen as a bad experience.

It will most likely end up with about 50 skins that are in demand. (might even be a bit too high). leaving a lot of "useless blueprints", and landowners will be unhappy they spend time researching blueprints that are not selling. I understand that the demand for those specific skins will increase the price of the few skins, but I would rather have a lower price and higher volume, distributed to more people.

I am sure the team has already considered these things, and it must also be a bit of a "Headache" when we are going to give out promotional skins... as what suit line will that skin fit? (I am sure we are not going to send out 18 versions of those skins... or do we already have a unique skin line that will go on all suit lines).

One challenges is that we are already well into production of Blueprints and some landowners might already have the same skin for multiple suit lines, which somehow needs to be compensated if we where to change the system, but I am sure we could come up a a solution(I doubt it will be that many), and it would be way better to change it now then try to adjust it later.

I know this topic has been brought up before, but would like to get a bit more feedback and idea's for this topic... is it really a good idea to have unique skins for 18 different Suit lines?

sleek acorn
#

With illuvium combat, i hope the suits get a rework so they have an utility in fights. This way, it would be pretty bad if we can't use our favorite skin because it is tied to a lower stat suit.

lean copper
#

Yeh that's crazy, way too many skins. Waste of time for art dep. If I got a stage 2 atlas, i don't then need 18 skins for it, I just want one cool skin.

soft hedge
#

How would you Alter the success rate of matlabs/Scanners?
How would you Alter the cost of matlabs/Scanners?
How would you Alter structure cost of matlabs/Scanners?

modern bay
# soft hedge How would you Alter the success rate of matlabs/Scanners? How would you Alter th...

My main concern is the "user experience" for those players that want to buy skins of the market, and the added complexity of only being able to use a skin for one Suit.

But you are correct... if we want to try to keep a smaller supply of what would be 130 unique skins instead of 2340, it would be an option to alter the Success rate of the Materials lab/Scanners.... I don't think we would necessarily need to alter the cost of structures of scan/research, however that will obviously impact the total "production cost", but before there is an actual demand its difficult to change any of that at this point. One way could be to say that you will need to find x amount of Facts for a specific Biodata before you can successfully find the Blueprint, something I think would make sense in any case. But the good thing is that all of those parameters is something that can be adjusted and will have an impact on rarity and price.... In any case, if we end up with people don't like to buy skins, it doesn't really matter what the success rate and cost is for the blueprints.