I never feel right bonding high end Illuvitars with anything but top accessories which has stopped me playing the album game. Many other great Illuvitars are not involved in the album game for this reason. Even players who are active players of the Album game often don't bond their "top-end" Illuvitars.
My proposal is simply to:
- allow for unbonding
- make it cost fuel to do
- ensure there is still a 'sink' for accessories by having some chance of destroying the accessory when it is removed
(This last item feels pretty safe, because its much more likely you would want to remove low end accessories rather than high end accessories, but maybe there could be a VERY expensive way to ensure the destruction chance gets to zero.)
**Costs **
Different Fuel types could be used for different accessories, or a combination cost could be used. The cost could reflect the Tier of either the Illuvitar the accessory or both. There are plenty of options to make this as simple or complex as the designers see fit.
I'd say somewhere in the $1-$25 per accessory price range would make sense if it was based on accessory tier/power. But that of course could be discussed and decided by council/community/designers.
Benefits
- Make bonding more common
- Get many more people involved in the album game
- Add a small but noteworthy stream of revenue (i.e. more demand for Fuel)
Although ostensibly this seems like it will benefit whales it is really quite useful to collectors of all budgets: if you have a budget which allows you to open only a handful of disks and you get an Ophisto you would likely never consider bonding it due to the risk of it becoming unsellable in the market. This change would allow you to bond and enjoy it without fear of hurting its future value.


