I think it's time for us to really understand where blockchain works for us and where it fits.
It's clear to me that whilst there will be a dedicated pay to win/whale crowd that plays leviathan, which will bring demand to the rarest/highest stat illuvials from OW, the majority of people want to battle it out on skill and gameplay, rather than on who spends the most and so the current focus on capturing illuvials to sell to Leviathan Arena players is misguided.
There will also be demand just based on rarity/collection, however, the vast majority of illuvials will have little value, and that's fine. People under the current model should have only ever expected to recoup a portion of their OW fuel cost spent, with a few skilful ones capturing the rare/high stat ones and selling them to leviathan players. Maybe there's a small amount of utility gained by illuvials = arena skins.
Blockchain allows us the marketplace, but it doesn't change the fact that most people want a fair playing field when gaming and some form of gaming progression (and are happy to pay for that). And most games monetise cosmetic items that can be traded, but won't have an effect on who wins.
And we dont need blockchain functionality everywhere in the game to make it work. We can have F2P modes that just focus on the core gameplay with a level playing field, but allow purchase of skins etc which can then be traded. See Off the Grid.
- Zero makes sense to continue as is.
- I'd like to see a storyline progression akin to pokemon yellow in OW. Will need to work out how fuel fits into this. In the same way people would pay to purchase a Pokemon yellow gameboy cartridge, they'll pay to play a Illuvium storyline with quests, bosses to battle in each region and a story related purpose for being there.
- Focus on both F2P arena (with skins/cosmetics) for skill players and Leviathan for the pay to win crowd, with fewer than the current 8 game modes.
No new game modes until we've nailed OW.