#Illuvium Overworld - Remove all costs for stage 1, 2 and 3, but make everything RARE.

1 messages · Page 1 of 1 (latest)

cerulean hatch
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So, after a few months, and the result i said it would happen, im here again to say the same thing.
The only way to illuvium overworld to have success, is to remove all costs to play the game on all stages, but you'll only find T0 on all stages, and in some ultra rare cases, you'll find a T1 - T5 materials / illuvials

This way, all free to play players will come back again to play the game and try their luck finding rare stuff, the ongoing illuvials/materials will push in price
I got downvoted when i said this, lets see now, after months, what is your opinion?
Happy with the results of Overworld?

ember spindle
cerulean hatch
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So, after seeing the results, seeing that its not sustainable, people still continue to downvote, interesting, very interesting

ember spindle
cerulean hatch
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2 streamers, 19 views, for a game this size, this doesnt tell you anything?

ember spindle
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yes it tells me you have little clue about what you're talking about.

marketing has not been activated yet and the game is still in beta. We're still holding around 90% of the marketing funds.

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and besides that this idea is terrible since it's exploitable by bots.

lunar cave
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here we go again, someone knows the "only way" to save the game...

cerulean hatch
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There are measures to counter bots

ember spindle
cerulean hatch
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even with the airdrop, you see 19 views and 2 streamers, and people still think its the right decision, thats quite interesting, its fine for me, i saw potential in the game, its like this because marketwise it doesnt make sense ^^

ember spindle
cerulean hatch
ember spindle
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and the airdrop mostly just got us problems and not the ppl we would want honestly.

cerulean hatch
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i wish i could see analytics on marketplace with airdrop paused, but the info isnt there, gives me errors

cerulean hatch
ember spindle
cerulean hatch
uncut grove
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So how is Illuvium supposed to generate any revenue if we take away one of our main fuel sinks from the game?

Right now it's so cheap to do a run it's practically free already. I don't think the problem is with the costs.

cerulean hatch
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both issues are connected, if you decrease supply but keep the costs, you dont open the game for people to join again
Those two things are connected, you can see it right?

lunar cave
# cerulean hatch so the output that you guys wanted is the one that is happening right now? how m...

The game is obviously in a temporary state now, the main reward systems for the pvp modes are not yet implemented (which are expected to drive demand), so the whole economy is imbalanced.

You don't try to "fix" a game based on data that is coming out of an imbalanced state like this. You wait until the intended game system is in place, properly start to market it, and THEN you can plan changes once you have proper data.

Just be a little more patient. And the current market prices also present good opportunities for those who believe in the game long term.

cerulean hatch
lunar cave
cerulean hatch
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But whats more interesting to me, is that even in the current state, people dont wanna fix it, thats super cool to see, i didnt expect that, to be honest

cerulean hatch
lunar cave
tidal zodiac
cerulean hatch
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whats the revenue nowadays with fuel? give me the number, lets see how big it is...

uncut grove
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What exactly is your plan for Illuvium to generate revenue if not for the fuel sinks?

cerulean hatch
cerulean hatch
tidal zodiac
uncut grove
cerulean hatch
lunar cave
cerulean hatch
cerulean hatch
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the long term talk i saw on every single project of web3, what a meme

uncut grove
cerulean hatch
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think about the usability, think about the long term, we are so early, team is developing incredible next gen technology, ye sure

cerulean hatch
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there are multiple ways to avoid botters, muuuultiple, its just a matter of using the brain

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And also, in order to have bots in the game, the game must be good and viable to earn money, thats why you dont see bots now, cause its not viable, otherwise, you would see bots even today...

uncut grove
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Ok. So you think that people will want to play a game where all the Illuvials and resources look exactly the same, and we perpetually gamble for free in the hopes of an extremely small chance of getting a rare NFT to sell on the marketplace for big $$$ which Illuvium can charge a big trading fee to generate revenue. Is that your plan to save Illuvium?

cerulean hatch
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yes, i think people would play it, for sure.

tawdry geyser
cerulean hatch
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id say 2021 until oct/november, yes, they were very successful, after that they delayed so much the changes, that things started to fall apart

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by feb 2022 everything was dust, and then now, they are doing quite well...

tawdry geyser
cerulean hatch
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far older game than illuvium, far more inflationary, and still volume is awesome

cerulean hatch
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i was a breeder back in july 2021, the game was awesome to play (at least for me), i did a lot of money, but eventually they didnt do the changes necessary faster than the market felt apart

tawdry geyser
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you can not onboard new people fast enough to fullfill the demand breeding created

cerulean hatch
# tawdry geyser not to my knowledge.

oh im 100% sure of what im saying, its profitable nowadays, rent axies, play 1 ranked of each classic/origin, repeat, you'll end up with 1k+ usd a month, if you are a crackhead

cerulean hatch
tawdry geyser
cerulean hatch
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they had to increase SLP usage faster, they didnt do it on time, everything felt apart, and now they are doing insanely good, far better than illuvium, to be honest, just look at numbers.. 31.2 eth/day in marketplace, thats insane

tawdry geyser
# cerulean hatch thats 4 times the minimun wage where i live ^^

and that's way only people in low wage countries would be even interested in playing that game.
besides it's no challenge to play, just braindead clicking people only play it for profit and the profit to be worthwhile is very much dependent on where you live.

cerulean hatch
tawdry geyser
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yes it's actually not

cerulean hatch
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oh its not? so illuvium isnt play to earn? cool, then why airdrop?

tawdry geyser
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to lure people into ecosystem

cerulean hatch
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ohh and perhaps didnt work, now its empty

tawdry geyser
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i'm here... you here... doesn't look empty 🙃

cerulean hatch
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isnt it? maybe im blind, oh i wasnt here for the past months, i just came to give the idea once again, to see if things changed

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alright cool, ill go back to do my stuff and forget about illuvium for a few more months, let me know when things change

agile jasper
cerulean hatch
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everything will get better, we are so early, team is developing, you'll see a bright new ultra beast technology in the future, its gonna be the best game of all times, yada yada

tawdry geyser
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lets try to stay constructive.
You will get everyones back if you can point out clearly why your change would be superior to the system we have now.

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and try to think longterm.

cerulean hatch
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Im constructive, i just dont like to see the same "we are so early" "try to think longterm"

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im an old monkey in the forest, ive seen this 300000 times, dont bs on me, sorry, wont work

meager jasper
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I believe in a hybrid system, where you have current game loops to catch, but also you have f2p modes. I think is the idea Team had in mind

cerulean hatch
# ember spindle

the game is developed bro, they just didnt have the brain to think about supply and demand, lets be honest for once

tawdry geyser
cerulean hatch
agile jasper
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If it let everyone play for free it would have to be a lot better. Let’s be honest

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F2P games are successful when their gameplay is engaging and exciting

cerulean hatch
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but if you have nothing rare, a price to play, and nothing to do with what u get, of course it will die, its the only path, 2 neurons can do the job of thinking

uncut grove
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So essentially you're saying let all the people play for free, and Illuvium sets the supply by making everything super rare

uncut grove
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That just sounds more like a job to me...

cerulean hatch
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play to earn, web3, or you want just to use your money for fun and loose it?

uncut grove
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How would you make a game like that fun? Or is that a non factor in your perspective

agile jasper
cerulean hatch
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like axie infinity is fun, like every other web3 game is fun, making money and playing is fun brother, thats the fun of web3

agile jasper
cerulean hatch
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oh they are, maybe not most, but many are/were fun

uncut grove
cerulean hatch
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axie infinity, metacene, that other game that died but was cartoonish that i forgot the name, was HELLA FUN

cerulean hatch
agile jasper
uncut grove
cerulean hatch
agile jasper
cerulean hatch
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if u dont earn, you spend, its dumb, then just make a web2 game, ask the fee, and thats it, why bother involving web3, selling lands, etc... everyone that bought it and didnt sell wasted insane ammount of money

agile jasper
cerulean hatch
uncut grove
cerulean hatch
agile jasper
tidal zodiac
agile jasper
tidal zodiac
agile jasper
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Who needs fun gameplay? That shit is dumb

tidal zodiac
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Also one important aspect i like is the nft aspect of them

tidal zodiac
uncut grove
# cerulean hatch that is correct, but SOMEONE needs to earn, not only the team ^^

Isn't that what we're doing now? I think the only missing piece for Illuvium is that we don't have the actual game finished, just a bunch of mechanics to support the game. I get what you're saying about play2earn, but I'd rather see a game that can accomplish that while also being playable web2. Have you seen how Off The Grid tries to handle that for example?

ember spindle
agile jasper
uncut grove
agile jasper
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I think the game would have to be changed drastically to make it as engaging as OTG

uncut grove
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But at least they're demonstrating what a lot of us have been saying needs to be done with Illuvium, which is why I think this idea of being like an Axie economy is a step backwards

agile jasper
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Also, Illuvium has several games which all vary in genre which makes it even more confusing.

People who have an interest in extraction shooters probably want nothing to do with an auto battler.

I think creating 4 different mediocre games instead of just 1 good one was a mistake

uncut grove
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Well, if OTG sets the precedent, at least there's a much clearer vision of how to get things done

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Sorry @cerulean hatch, but my thumb is staying down on this one. I want something better than what we already have with the standard web3 offerings

agile jasper
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@uncut grove is it true devs are working on an fps too? If so, that’s insane to start another project while the previous 4 need tons of attention

uncut grove
tawdry geyser
agile jasper
tawdry geyser
cerulean hatch
brave belfry
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I think most of what I would say has already been mentioned by Fillow and others but I do not think this is the path to make illuvium successful.

I will also mention that there is supposed to be a progression system along with the stages. If that is still being implemented or not is a question and how it gets implemented even more so. But there are many risks with making it all f2p

cerulean hatch
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ye right, we are in the right path right now, full of players, game is better than ever!

brisk lantern
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The only way to make the game f2p is through ow combat, and scaling the difficulty of higher stages and tier illuvials proportionately, where the highest stages/tiers are extremely hard to fight-defeat-capture, to the point it's absolutely impossible to bot and is actually a challenge that only the top % of players can accomplish. Just making everything super rare and easy to capture sounds like the most boring game ever.

The team said they are working on monetization model adjustments, we should wait for that first, and see from there. But this is definitely not the way, not to mention it's gonna require a complete overhaul of how ow works.

ocean solstice
cerulean hatch
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But thats quite interesting response, means people prefer it to be the way it is, instead of having a free 2 play game full of people (and maybe bots), quite interesting

ocean solstice
cerulean hatch
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Im not talking about airdrops, there are multiple ways to avoid it

ocean solstice
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Like?

cerulean hatch
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Like having a certain ammount of fuel to be used on airdrops, or certain pay methods to it

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The airdrop is paused, why is it? Wasnt the success of all times? I thought everything was fine, wasnt it?

ocean solstice
cerulean hatch
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Ohh right, and that will bring players back? Cool

ocean solstice
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We will see

cerulean hatch
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And once airdrop is gone? 0 spectators on twitch now

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Not even old old old games that nobody play have 0 lives...

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Basically what ur saying, this was made only for the airdrop, I gave one idea to make it a game for everyone, so interesting, and people dont want it, they prefer to see nobody playing

uncut grove
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@cerulean hatch What are your thoughts on OTG? Why shouldn't we strive for a system like that instead?

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Also, it's not like Axie is doing that great in viewership either

quasi elk
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I want to support @cerulean hatch .I don't think it's good that the overworld completely excludes free players now. A successful game cannot be achieved without players who spend money, or without normal players who would like to spend more time instead of money. Many people want to spend less money but more time to try their luck to get rewards, otherwise this game will not have new players. Obviously new players first want to try free then decide to pay or not.(New players can obtain some low-level shards through tasks every day. By completing the online time, drones can be charged. My suggestion is that Fuels can be used to charge drones instead of buying tickets to enter the overworld now.)

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In a word,if someone want to spend time instead of money, want to try his luck to get something.We should say welcome and give him chances.

ember spindle
quasi elk
tawdry geyser
quasi elk
tawdry geyser
quasi elk
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I mean no one want to enter if get enough T0

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My point is clear. First they must come,then can sale something to them.

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You play T0,I play T1-3. Want to have a chance toT1-3? Pay please.Ok byebye.

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This is web2 player. They first must can play then they will consider to pay.

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Do not want to pay?you won't have decent shards, you might not win an epic encounter, you might miss good stats illuvials and other treasures but you still can try your luck. Ok I want to become powerful I don't want to miss them.Then will pay.

tawdry geyser
main hatch
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In the same way that you start in pallet town in Pokémon yellow and have to start by building up a team, defeating people nearby and fighting at the gym.

Only once you do that can you progress to the next town/region in Illuvium.

fallow tendon
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Fuel is provided by land bought by people who spent a lot of money based on the promise that all games would require fuel produced by their plots.
You propose taking that entire game away.
If Illuvium needs to make changes they need to be done in a way that isn't at the expense of people who spent $72 million (in sILV and ETH) on land. This not only propped up the team during development but (I suspect) helped to find funding. Land is held by many of the games early supporters who also hold tokens, buy Illuvitars, Illuvials, merch etc. Many are involved in all things Illuvium with both their time and money. We do not want to alienate them.

So, my question to you is, do you have a solution for repercussions to Illuvium Zero?

quasi elk
quasi elk
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All activities need to cost drone power.

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the region you enter is going to collapse in half an hour instead of basing on the drone power

main hatch
cerulean hatch
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Im back here, still no changes?

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@tawdry geyser nothing still? dead as ever?

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id consider my feedback, rather save the game while you guys can

tawdry geyser
cerulean hatch
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lots of players playing, or still dead as ever? Cause what does it matter if you change something, and nobody comes to play? does that make any sense?

lunar cave
upbeat lance
cerulean hatch
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1 viewer in twitch, amazing, but gotta wait for the long term right? ill keep waiting

upbeat lance