#Turn showing stats before battle into a feature not a bug
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The stats on an illuvial decides if it even worth more than the shard you would like to use to capture it. Up till now we had to pay for the run, for the shard and hope that we find something worth to catch during the run. Now we don't even have the info is something would worth to catch and all this change will achieve is more casino, less players and more worthless illuvials getting dumped on the market. Bring back the stats
It added a lot to player agency, added more decisions to be made, added a small skill layer to the game
Scaning before fight and Paying with energy to reveal the stats should be the right approach. Seeing stats inside the fight is whatever. U have that scan button that is worthless atm. Make it work and it will be OK.
that's even an improvement in my eyes as it would save me like an hour per run
TBH if this stays, we MUST have burning mechanism of useless Illuvials to get back the price we waste on all the trash. in form of ETH or Fuel atleast, thats like just paying for RNG bullcrap 😄
I think the only way normal players are really going to get into Illuvium Overworld is if they can actually know what they’re catching, especially if they’re spending like 30 bucks. People at least want to have some idea of what they’re getting.
Also, it would be awesome if Illuvials glowed different colors when they exceed certain stat thresholds. So, if one has really good stats, it could glow a certain way to give players a hint at how strong it is. That way, there’s at least an indication of what kind of Illuvial it is without having to dive into stats.
It is the right approach and give value to Illuvium zero Land owner. Maybe pay 10 solon to see the stats? I think a burning mechanism is urgent
Let's bring back this vibe 😁
If they want people to spend less time in a run either scanning showing stats or escape putting you back where winning the fight would've put you would cut a lot of time out of a run
FYI = This post is on Council's radar 📡
Sure, Nitendo told me they agree with showing me whats inside the card packs too.
are we gonna stick to what @twilit moss keeps saying or we'll let the jeets who sold every single illuvial since the launch to decide whats good for the game?
They the first to change ship anyway, no good their opinions
Statement Withdrawn:
Thanks @ivory bane for the response. I was
Oversimplifying my response, but we do need to differentiate from a free2play game more...
Similar to when you capture pokemon in the games = no idea or stats til you capture them 😉
I don' think they should turn back on pure perfect info stats as a feature but instead make some sort of power radar so you know how good they are. We are about to get combat and you won't have the auto battler ability to see stats there.
Created an idea for how to turn Stats into a DBZ style Scouter ( or wow style diffculty color system) through like a helmet upgrade or drone feature. Think making it part of the game would be best even if its a questline to complete it
Note: Everyone's opinions are good to hear and important to consider
However, at the end of the day, decisions will be based on what is best for the Game and ultimately the DAO
New Component for the drone = me likey 🤤
Yeah i wrote it up in a Feedback Called Power Scanner
pokeballs are free, catching pokemon is free, breeding them infinite is free, and on top of that most people just play hacked mons for ranked anyways
and it's also not completely blind, mons with good stats have an indicator
Look we need a way to be able to detect power level when the game goes to combat instead of autobattler anyway so time to come up with a new system. You where going to lose this one in the next couple patchesanyway
but at the end of the day i don't really care how i know the monsters stats before catching them as long as i know them
Thanks - modified my original comment
👀
Pokemon game is not free.
And gaming industry has moved beyond 1-time buy almost a decade ago
As of today, we have a oversupply of perfects, and an oversupply of Illuvials.
Gas has hit rock bottom and perfects keep farming like it's nothing, new wave of illuvials is far from being released from what we hear.
And in the end of the day, I've not seen how the OGs can ever benefit than newcomers.
Literally someone can buy something nowdays in 1/20th of the price people paid at launch (the people who brought eth to the project back then made it a success)
Have you seen the big wallets? All those people who pushed money into the economy have gone MIA.
no pokemon is 60$ and if u wanna add the console call it 360$ and if u wanna add internet subscription call it even 1k$
for that money there is absolutely nothing u can not do in that game,
u can have every single mon maxed out, use those to win tourneys if you want
Currently there is not even enough supply of perfects to fill 1 leviathan lobby
I can make you a leviathan ready team with 300$ on today's process mate, instead of straight up buying, just make an offer and people are desperate to sell
Doesn't have to include perfects, anything with 200% mods can suffice and level it with 1+10 crypton
you're telling me you can get me perfect all T4S1 and 2s and T5S1s and 2s with 300$??
no it doesn't suffice, noob in pokemon has perfect perfect stats
You don't need perfects, all you need is 180-230% mods & level them
maybe you don't, i prefer being rank 1
If you want to be rank 1 in any online crypto game you need to invest a lot more, you're not the main demographic
well i'm about 10 mons away from being the demographic all without spending a single net dollar turns out i am the main demographic
We keep pushing people who moved eth into illuvium ecosystem away in favor of people who are right now playing with 1000% bonus fuel
While that works for you, it kills the project mate. That way, nobody needs to spend a penny and money comes flowing out of nowhere
can you explain the logic of how getting a team ready for a gamemode if you spend 10k hours playing the game kills the game but not having enough people in that game mode to even fill one lobby without literally paying them for it keeps the project alive?
You pay once for a Pokemon game.
Hell, if you want to be a naughty boy you could even get it for free.
So you don’t like one time buying games?
you can play showdown for free that holds, but to give him the absolute best case scenario for his argument that's not the official game and you can't play online for real on an emulator, so realistically even if u put it at 500$ to have the full game that's still nothing
now tbf pokemon comparison doesn't even hold that well, because you can't breed your ILUVIALS unlike pokemon and u're never catching full stats in pokemon u're just breeding 2 1 perfects until u make a perfect
i actually don't know a perfect game to even compare the system with, not even axie is close
Fair enough. Let’s say $500. You get a CONSOLE with that too though lol
You can breed Pokemon though no?
also just realized the fact that perfects are expensive doesn't even matter that much to the actual project, they just get 1% off the transaction, as opposed to getting most of the money on the people who buy the fuel
to me the current system works good enough, if they can improve it great, if they shift overworld to a story focused/co-op/battle focused mode instead of the catch mode in the future also great, but if they were to just remove seeing stats and leave overworld as is there would be very little reason to play it
Thats not true if you want to win Gauntlet Levithan tourneys you need near or perfect statley illuvials. You can't give up 100% power difference in stats to your opponent and expect to win
you need literally 4 perfect stats with maybe 30-40% in resist or ur mon is worthless
Dude, wait because everyone in here is winning a gauntlet tourney, which one of you is the winner do you know?
Theres second and third place. There's normal people who are happy with that too
If i was looking to invest in a nft game, i would never ever ever choose one with a million 0.5cent listings, id look for something with higher price ranges.
There's no money coming to the ecosystem if we keep that nft/ fuel price going
so your solution is to make buying fuel have less purpose instead
And without new money coming, we're expiring soon.
Decide what people you want to attract, its based on their expectations from the game
dude 1-16 will all be people trying to win you don't want to spend 300 dollars on illuvials and ahve 0 chance of winning
Again, do you understand that there's about enough supply for 10 leviathan teams? if you resell those 5 times how much money do u think the project makes?
What are you arguing about i agree they need to turn on illuvial stats via some sort of item or something so we can see the quality of what where catching but the idea that you can get a levithan ready team for 300 dollars right now is laughable. YOu can get a set of decent illuvials for 400 to 500 but theres no game mode that supports just ownership like ascedant did
with 300$ you're not even getting 1 T5/T4 evolution line if all you do is buy it on market
isn't the market fee like 5%?
yea but unless i understand it wrong 1% goes to illuvium
I rest my case, seems your points are more reasonable
I am a big proponent of either just keeping viewing the stats in game OR some alternative way (like scanning). Without any way to see the stats -- for all we have to pay for already -- it will be too much of a burden financially.
I also loved the idea for land owners to get a leg up. Maybe something like if you own land in the Steppes, then you can place a scanner on your land and be able to see the stats of illuvials only in that area or something like that.
So now that we can see stat's again before a battle is good but they said it will be removed in the future. So are you taking that into account now when selling your illuvials. I do think we need away to burn useless illuvials and a real update to the market place so we can filter out bad illivials and search by stat's and lvls. Also when they remove the option to see stats before a battle I hope they bring in something new to give us an idea visually or something else to let us know if the illuvial is worth catching or not. But for now play smart while you have the option off see stat's before the battle.
Like the idea of a visor upgrade that needs to be crafted with Ingots (not zero cost ingots lol) that allows to see the Stats.
Anything that gives equipment more utility, makes a ton of sense to me
see other feedback Power Scanner 🙂
For exemple,
Bonus :
0-100% Green aura
100-150% Blue aura
150-200% Purple aura
200-250% Red aura
250-290% Silver aura
300% Gold aura
It's just an Idea 🙂
Yes love that idea, also some kind of Burn option for Crap Illuvials, Maybe make a Burning fire pit where we can throw Illuvials into that we do not want and get a random reward of some kind, Also a huge update to the market place would be great. A man can only dream.
Sure, burn illuvials for XP - crypton - one cured shard of the Tier - Disk fragment from ILV beyond. There are plenty of possibilities. I just hope they don't drag out putting a system in place. The market is getting worse day by day.
Indeed, decisions need to be made if they care for their in-game economy.
But most of all what we need rn is an increase in demand. Either because it's profitable to play the game or because it's really fun and addicting.
Yes, they work on it. Overworld combat, gauntlet leaderboard. There are some good stuff. To onboard more players, the game need more on ramp possibility fiat to crypto like moonpay. Lot's of players would love to play in Xbox or PS5. They work on optimisation but i dont know if it's possible.
The last update didn't really increase my fps. In addition, they slowed down certain points such as having to press the spacebar after taking illuvial experience. enlarge the letters, before enter a fight, why? 😅 The white outline of the stats, why? Afterwards it's a question of taste and visibility. The alt key no longer works in the inventory, I have to click on a ringnut to see my illuvials appear.
And we all want a pokédex :
STATS/RANK/COLOUR/HOLO/DH with the check mark if WE have it or not.
Yeah I'm with you there. Every since they changed the health bars I haven't been a fan of the design changes they've been making. I wonder if the design members changed.
Bottom line IMO is detecting stats beforehand makes the game more fun. It also makes you more picky in which iulluvials you decide to catch, which reduces the quantity of bad stat illuvials in the ecosystem (which is good IMO and reduces the need for a burn mechanism).
Even if we can't detect the actual stats, maybe show a power level or a colour range in the wild when combat is introduced? I'm not a fan of paying to pre-scan either, I would just remove that feature considering the feedback from players since launch. We already have a constant mini fee issue to deal with, best not to add to it.
Running into a rare stats illuviual gives a similar rush to finding a dark holo, gets me extra excited to battle and catch it.
Yeah, as much as the devs want to make this all about not flooding the market with just high-stat Illuvials, they went waaaay too far with adding so much RNG by not wanting us to see stats in ANY way.
And for any argument that this is supposed to be like a card pack opening, it's already clear they completely devolved from that design concept by adding a SECOND and THIRD layer of RNG via bonus stats in addition to "getting the card" all while making it only possible to collect at most 7-8 Illuvials out of a possible 50 or so.
To be frank, has no one on the team learned why gacha games either give you decent odds or, at the very least, mitigate bad RNG by offering guaranteed pulls? Even card packs give you some kind of guaranteed rare.
I said it before and I'll say it again, these developers have to stop trying to reinvent the wheel. There's a reason why some designs and calculations are pretty much standard across games. It's because it just works and it works well.
If the latest patch incident hasn't shown them how wrong they were in their original design for farming Illuvials, there's no hope.
Yes, give players more agency. Otherwise, we're just running a casino.
Not seeing the stats will definitely benefit the marketplace, especially for average/good stat illuvials, and long term better for game.
Now, if implemented, there has to be something implemented for bad stat illuvials, like burning for skins/cosmetics/emotes/disks/etc things of that nature
which than will be good for the entire marketplace of all kinds of illuvials.
Hmmm... once combat comes in, I assumed that stats won't be visible.
Perhaps the visor will now give indicators like red yellow green as mentioned. The better visor you have the higher the accuracy.
But I don't think you'll be able to get the specific stats.
I agree. The biggest mistake Illuvium is making is cutting away game features that should be included intuitively, all for the sake of artificially inflating marketplace values. We've all seen how that turns out in irl economies. Can we please do better than that?
Yeah I did a run yesterday while stats were not visible and it's just not the same fun. I agree that instead of seeing the full stats a colour indicator as mentioned would be better to keep the stat discovery factor.
Also, being able to select illuvials by stats would be what could distinguish from things like the automated drone runs.
I play overworld everyday, i'm okay with the Idea of not seeing stats. It will push up the Price of rare stats, i like hardcore game griding.
Like you say, we just need a Big burning mechanism to push UP the floor Price over the shard Price for every illuvials.
I Saw axon for 1 cent, 3 cents.
It's (3 atlas) and it's under the shard Price.
we scare away small wallets this way. It's really important to have some sort of value when you capture an illuvial.
I think the market will be good if everything has a little value.
Small wallets thrive with cheap NFTs cause of basic income in different countries.
If you want to attract big wallets you will need their listings to be worth their clicks.
What makes these games addictive is the lottery factor, and with so cheap fuel and illuvials now that is gone.
We all love to gamble one way or another, and you never buy a lottery ticket that can win you 1k in real life, you buy a lottery ticket that can win you 10m
And with airdrops that worth thousands just for playing the game, you can make this very lucrative for big wallets to come and bring eth to the marketplace.
You just have to be dirty and sneaky, like someone said, you don't have to reinvent the wheel.
Ive said in the past also, we're at a point where we consider 250% illuvials trash and worth of 1$.
The dev team (unintentionally) have been devaluating their own product for so long already by not fixing the stat bug immediately
I was surprised when I found out about the bug from OW chat, and even more surprised that they didn’t fix it sooner
that is indeed the crux of the question. If it was something unintended how come they let it linger all this time when is something so impactful to the in-game economy...
oh well
another thing I haven't seen discussed is the inbalance in supply per illuvial stage. Not seeing stats means players capture illuvials only based on their tier/stage/finish. This will lead to having more higher tier/stage illuvials than it would naturally occur when seeing stats.
People run Stage 1 for tier 1-2 illuvials, stage 2 for tier 3-4 illuvials and stage 3 for tier 5 illuvials.
And that was justified by the price we used to pay on fuel, right now everyone does s3 runs and if they see a good t1 they capture it and spent that 600 ergon nonetheless.
There's definitely a need for burning illuvials nobody disagree with that lol
what does that have to do with what I said?
it's not only the price that differentiates region stages but also their difficulty. The problem is the progression curve is just to ez to overcome.
why do you think doing a stage 3 and capturing a t1 illuvial is a bad thing? You also capture t4-5s when doing stage 1 regions...
what about option to burn illuvials to pay for fusing as an option to solon
why though? We should try to focus the discussion on stats in this thread.
ye im talking if they wanna burn so bad
It correlates on what people capture, how doesn't it make sense? Maybe i wasn't clear on my end
i mean i don't really see why u need to burn illuvials, if they're shit why catch them in the first place if your goal was just to make money
you were clear. It's just not so. You capture a wider range of tiers than the ones you just mentioned. A stage 3 run usually has between 0-3 T5 illuvials. You saying you don't catch anything else?
Not seeing stats takes away agency from player's choice. That being said, I'm not in favour of completely seeing the full stat hexagon beforehand. But taking away that level of agency is downgrading the fun this game provides.
idk, if you take away the hexagon from now on the game just turned into play2win for 100 people and every single player who came in after the change is at an insane disadvantage
IMO we need a mechanic that shows an illuvial has like +200% stats without showing the actual stats
why tho
why would you have a perfectly fine mechanic and then change it to make it more inconvinient?
Of course, getting a 180% Mjoll now would not make you happy, because there's such an oversupply of better ones with people selectively capturing better ones, and we are all spoiled.
Were for not stats showing we'd appreciate a 180-200% a lot more 🙂
it's not perfect, cause you're taking away the excitement of discovering the stats after capture.
The power level idea sounds like a good middle ground, with a rough estimate of an illuvials stats
ye and u're replacing it with the anger of having a 200% be absolute garbage after you spent the resources to catch it already
I disagree, there's only a oversupply if the playerbase doesn't increase.
If playerbase increase, oversupply will exponentially increase without interest in buying them.
Bring 10 people, 1 of them will spend, 5 of them will farm
but there's the bonding curve and the sets are limited...
ok this mode of evaluating a mons strenght is atrocious actually, you want 150% 3 max stats 0 other stats way more than you want a 200%er like those mjolls
well ok i remembered actually the perfect way would be for scanning to show stats again
prices agree with you. Nonetheless, since the team has mentioned they intend to hide stats, I think it's better for us if we find a compromise in the middle then having them removing stats before capture entirely.
scanning before entering encounters will be gone anyway with the introduction of illuvial combat. But I do think the scanning mechanic could do the trick before engaging in combat.
I think a general Power level like a scouter power level is perfect yes movement speed is going to throw calculations off and you might get a bad balance ( although the scoring system they are implementing actually rates statses diffrent for each illuvial based on how much that stat impacts them) but Information to players is GOOD, perfect information is just bad and they are right to get rid of it . If we can get a power scouter i think that fixes the problem more runs to get perfect and great illuvials but doesn't generate a ton of trash like no stast will
If the stats are not visible. You can be sure there will be cheat user that can see the stats in notepad. We saw high level cheat in ILV and not sure there are actions taken against.
If all they do is remove the stat grid then u can just use the numbers displayed to determine if the illuvial is good. Way more of a pain in the ass but it can be done.
it's insanely harder cuz of the buffs
Thats not what im saying. They plan to remove the stats to be saw ingame before capture.
But cheater will still be able as is seems the code is quite open.
It Will add one more cheat utility if we remove that transparency. Just want to add that argument in the discussion too.
I didnt mean to tag your post. I was just speaking in general. But yeah im sure someone will build a 3rd party app to figure it out. I believe illuvimkt has the base stats of illuvials on it if i remember right. Then u just need to account for level buffs on stats affected.
Oh yeah thats a good point. Knowing the base AD, the lvl. And see the final number. There would even be a way for player to calculate the stats. If illuvials are not uniformise at 0% / 300% or any stats just during the fight. Thr fact to hide stats will need that we hide the values too. (Maybe was planned in OW combat to not see it anyway).
actually that would be counterproductive if the team wants people to do more runs, if u can tell stats from base stats u'll spend 4 hours in a run instead of 2