One of the most frustrating aspects of progression systems in games for me is the fear of making mistakes. Currently, in Illuvium, this concern is very real. If you’re leveling up an Illuvial that you don’t intend to keep in the long run, it feels like you’re wasting time, resources, and value—a mistake that’s hard to ignore.
The Problem: Wasted Value in Experience
In Illuvium, experience translates to extra stats, which is valuable. You either gain it through time spent in the Arena or through time and money invested in Overworld runs. If you end up giving experience to an Illuvial that you won’t use in the Arena or plan to sell, that value is essentially lost. This creates a paralyzing effect where I constantly have to make sure that every Illuvial I level up is one I know I want to fuse or use in Leviathan. Otherwise, it’s a feels-bad situation.
A Better Approach: Learning from Throne & Liberty
I recently tried Throne & Liberty, a new F2P MMO, and I was struck by how much more forgiving its progression system is. You upgrade your gear freely, and when you find something better, you can transfer the upgrades to it. This allows players to experiment and enjoy the game without constantly worrying about making the “wrong” choice.
I think Illuvium could benefit from a similar system—one where players can transfer experience from one Illuvial to another. This would not only reduce the anxiety of making a permanent mistake but also allow for more freedom in how we play and progress.
but we got training gyms in ilz and xp in arena coming soon