#Remove Duplicate Augments

1 messages · Page 1 of 1 (latest)

orchid yacht
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Once player has chosen an augment, he/she should not be able to get that same augment again, it should be out of their pool of choice from the following/upcoming augment rounds.

This will help with double augment bugs as well as too OP double augments.

tight vortex
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Jup jup. Makes sense.

vast prism
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Yeah could work as a temporary solution, but augments must be fixed, can't just leave it as it is. There are situations in survival that are happening very frequently, bc you are facing 22 augments every wave, when the enemy team completely immortal/cast non stop

orchid yacht
vast prism
arctic bolt
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Most augments (especially the critical ones) should be already fixed on the testnet build and will be available on the mainnet version as well. (fixed before the Ranger addition to testnet)

Once all of them are fixed, it should feel better.

limpid oasis
orchid yacht
flint steppe
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I absolutely agreeAtlas_Yeah
I want this suggestion to be implemented immediately.

shrewd turret
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yeah I also agree , im surprised duplicate augments are still in the game. Should be removed asap.

shrewd turret
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triple lights chosen shouldn't be a thing, but hey if its in the game ill take it

orchid yacht
flint steppe
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Speaking from my own experience, I've probably had the chance to get two of the same augments at least 15-20 times in total (including non-legendary), maybe more.

I haven't counted the number of times I've played the Gauntlet, but it must be at least 150 times. I don't know.

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I think the problem is not so much the frequency, but the possibility of it occurring.

For example, in the finals of an important tournament, there's a chance that someone could get three extremely powerful augments.

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Anyone who gets three of these is sure to win, no matter what configuration they have.