After all the recent discussion about stats, it's become more clear to me that what is needed is not to introduce ways to change the bonus stats system, but what we need is more meaningful progression systems for Illuvials separate from the bonus stats system. I'm sure the dev team is on it, but this is more for community discussion.
This is to tackle a few key issues:
- Acquiring better stats is currently based on a full on RNG gacha. The goal of the stats system is to induce high rarity, scarcity and to create a continuous gacha cycle for whale spending. This inherently shouldn't be touched as it's already established as a core system that supports the entire Illuvium ecosystem as the chase for perfect stats is the driver for the marketplace and fuel consumption.
That leaves us a question of what do we do about the light spenders or free players?
- What feels lacking about the stat/catch system is it is completely antithetical to a "bond with your Illuvial" design philosophy. If the only meaningful progression system for Illuvials is in the bonus stats, that means whatever I end up catching is always going to feel "not good enough" until I get perfect stats.
We would never imagine Ash to abandon his first Pikachu once he captures a stronger one. They grow together and work things out through thick and thin. But right now, our only basis of value is in acquiring absolute strength and the best stats, not growth, and sticking it through...