#Change Stats on Illuvials - Masterthread

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edgy bone
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This masterthread is designed to collect the key information and insights from various discussions about changing stats on Illuvials. If you've come across important points or conclusions in other threads, please share them here so we can consolidate the most relevant details in one place.

Feel free to share your opinions or highlight what you think are the most crucial takeaways from the discussions, especially what you believe has emerged as the key points for this topic.

crisp pier
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Allowing players to re-roll or change Illuvial stats creates two major problems that can harm both the gameplay experience and the game’s economy.

A) Decreased Market Activity: By giving players the ability to alter stats, you provide them a shortcut that bypasses one of the key drivers of the in-game economy: the hunt for rare, perfectly-statted Illuvials. In a Web3 game like Illuvium, where assets have real-world value and can be traded in a marketplace, the scarcity and uniqueness of these Illuvials are fundamental to market activity. Players are incentivized to engage in trading when they cannot easily obtain the ideal Illuvial through gameplay alone, which makes hunting and market participation valuable and engaging. Allowing stat re-rolls or changes reduces the need for players to buy rare Illuvials from the market because they can simply tweak the ones they already own. This leads to less market activity, lowers demand for rare Illuvials, and weakens the overall economy by diluting the value of previously rare assets.

B) Acts as a Cheat Code: Introducing mechanics that allow players to change stats acts like a cheat code, effectively letting players bypass the core gameplay loop. The essence of Illuvium is the thrill of the hunt—finding rare and powerful Illuvials through exploration, strategy, and investment of time. If players can simply re-roll stats, they no longer need to engage with this core loop. This breaks the gameplay flow and diminishes the sense of achievement. Much like using cheat codes in traditional games, while it may offer short-term gratification, it quickly erodes the long-term enjoyment. The gameplay becomes shallow because players no longer face the challenge of finding or earning their powerful Illuvials, which leads to a loss of motivation and decreases overall player retention.

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We Would Never Consideer a HOLO re-roll where you can re-roll so many Holo's into a Dark Holo and that Has Infinitely less game impact than STATS.

edgy bone
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These are some of the most discussed ideas I've seen:

1.a) Burn Illuvials to increase stats
1.b) Burn Illuvials to reroll stats

Both ideas seem likely to result in the same outcome, where all the bad stat Illuvials are burned, leaving only good stat ones. This could negatively impact the overall economy by eliminating many of the cheaper assets that are valuable for game modes like Ascendant Arena.
In the short term: it could increase the value of bad stat Illuvials and decrease the value of high stat Illuvials.

  1. Reduce the impact of stats
    I think the main motivation for making stats more accessible is to make the Leviathan arena more approachable. For example, this would avoid a scenario where only 10 players have full, perfect-stat competitive decks that cost $20k.

A drastic example: if stats only impacted up to 5% instead of 50%, there would still be a significant competitive advantage. Pro players would still strive to get perfect-stat decks, as every 0.1% would matter.
However, for semi-pros and casual PvP players, a +3% stat advantage might be sufficient to compete in their respective ranks, where the differences are less critical.

Note: Let's try to keep the first section of this thread focused on information gathering before we dive into discussing the points raised. This will help improve the thread's readability.

gritty pasture
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  • Alot of people that payed premium for stats (me included) will disagree with any type of stat modification.
  • I am open to have my opinions changed. I don't care about what i want as long as it benefits the game
  • If a stat alterning mechanism is implemented it should be expensive enough to not be viable, but still available for people that really want a certain stat altered ( i would use it too, no matter how expensive)
  • Perfect stat illuvials are not so rare anymore. It is easy to fuse lots of 50% stats. We have just started the game and most of illuvials are already 50% stats
crisp pier
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i disagree with the It Should be Expensive. ... That doesn't properly represent the game design. Making it expensive just means you take your spenders out of the marketplace and funnel their money to the revenues while leaving those who can't spend behind. That makes little game design sense at all. It should either be part of the game and costed so everyone has access to it or it shouldn't be . Pricing for WHALES only furthers to create more balance.

gritty pasture
sinful kelp
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My take after reading all the threads about this is we don't need to change stats. Things are fine as they are. Having a surplus of illuvials is a good thing, either for the ascendant mode or for the future when our playerbase increases.

crisp pier
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I think we're approaching this the wrong way. Instead of trying to redesign the entire game economy, let's focus on the core issue. If the problem is "I want perfect Illuvials," then the solution is simple: go out and catch them or fuse them! That's what the game is all about, and it keeps the experience engaging and rewarding.

If the concern is that the Leviathan Gauntlet feels unbalanced, maybe we should wait until further in the alpha testing phase before making drastic changes. A lot of the imbalance seems to be coming from levels, not stats. Perhaps adding a burning system to grant XP or other ways to gain experience could help address this.

On the topic of stats, if they're proving to be overpowered, the current implementation gives flexibility to adjust their impact. The game already allows stats with values from 0 to 5 to provide any percentage boost the developers want—from the current 10% all the way down to 1%. So there's plenty of room for balancing adjustments without needing to change the core mechanics.

But I don’t quite understand the rush to change a core gameplay element like "Catch and Fuse." That’s the heart of Illuvium, and it's what makes the game so compelling in the first place. Let's not lose sight of that!

gritty pasture
sinful kelp
crisp pier
# gritty pasture We don't need, but lots of players want it (as seen in the number of posts) How ...

The fact that people want re-rolls doesn’t mean we should implement them. As I’ve mentioned before, players often seek quick gratification—like using cheat codes—but once they get it, they quickly lose interest in the game. We can’t let that happen here. The desire for perfectly stated Illuvials is a good thing because it's a major driving force behind the gameplay. It's what keeps players engaged and invested. We can’t afford to make that process easier, as it would only shorten the gameplay loop and reduce the long-term enjoyment.

Instead, we should focus on finding ways to give value to Illuvials with less desirable stats. Implementing an XP burning system could provide a great use for them. Game modes like Ascendant, where stats don’t matter and simply owning the Illuvial is what counts, could also help.

Ultimately, we need to recognize when to say no because it’s the right decision for the game's long-term health. All the top players in chat will tell you that stat re-rolls are a bad idea because they understand the importance of keeping the core gameplay intact.

gritty pasture
sinful kelp
gritty pasture
sinful kelp
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I don't see however how they're going to make the change without receiving some backlash from the community.

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Maybe it'll only change when they implement illuvial combat.

crisp pier
# gritty pasture The main issue with stats seem to be in competitive scenes I don't think that i...

The primary competitive modes should be stat-neutral, with all stats starting at a base of 3. This gives the team the flexibility to balance Illuvials that are either underperforming or overperforming by tweaking their base stats in this mode. Yes, we definitely need Leviathan modes for those who love hunting for perfect stats, but if we’re aiming for a true e-sport, stats can't make up 45% of an Illuvial's power—that just doesn’t work.

Let’s have plenty of Leviathan tournaments for the rare hunters, but core ranked modes and big tournaments should focus on Ascendant-style play. We could also introduce a Gauntlet mode similar to Ascendant, where Illuvial levels are used but their stats are normalized. This keeps the gameplay fair while still rewarding those who have leveled up their Illuvials.

By doing this, we ensure that perfect stats aren't central to the game. While they can still offer an edge, they won't be absolutely required to compete at the highest levels, making them special but not game-breaking.

gritty pasture
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How will this affect the future gameplay?
Now it is relatively cheap to buy a few illuvials with 3 or 4 max stats and gamble them on fusing.
In the future if we can't see the stats and the perfect stats will be more scarce, won't there be more frustration from the playerbase because they can't get closer to whales?

crisp pier
agile ferry
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also, it is a choice to even capture a bad stat illuvial... you can see the stats before capturing so if one doesnt like a bad stat illuvial, dont capture it.

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and if you fuse illuvials and get a bad stat.. well.. thats why its called a gamble. some you win some you lose.
im sure they dont complain when the fuse gets them a near perfect one.

mental wagon
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This will be the only thing I add to this discussion.

We shouldn’t conflate a “burn mechanic” and a “reroll mechanic” as they both have different objectives.

To get to the crux of this, the discussion should be solely focused on a reroll mechanic and what the objective is, the intended and unintended consequences of that mechanic.

sinful kelp
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no reroll mechanic please. If you're not satisfied with the illuvial you have, you can either go to the marketplace or travel to the OW and capture another one.

crisp pier
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Some facts for you guys getting a perfect stated illuvial is a 1 in 46,656 getting a perfect stated except movemnt is a 1 in 7,776 , Yesterday someone caught a perfect stated Lura ( Holo) and was able to instantly sell that within HOURS for $200 USD. That sort of gameplay loop where going into OW has HUGE possible rewards would be destroyed with any sort of stat re-roll and peoples desire to go into OW would be destroyed. Just one real life example as to why we can' t do stat re-rolls. ( And NO making it really expensive just means the whale wouldn't have needed to pay the 200 usd )

stray onyx
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so even if you burn illuvials to re roll you can never get a perfect stat illuvial

uncut fractal
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One possible option that I would like people to consider: Building a trainer gym in Zero could allow that person to lease out time in their gym for a single illuvial to boost a single random stat. This would give value to landholders and provide some extra decision making space.

I’ve always been either against the boosting, or having it be a really light touch. I don’t like the idea of “reroll” because it makes no sense lore wise. But having a single random stat go up by one could be interesting. It would also benefit those that got a high roll on a less important stat since that one couldn’t be chosen.

It would spread the range of stats, and be mostly used on high end illuvials. This would leave low end ones alone and cheap for playing the game and collecting.

Since it wouldn’t be a randomiser, the net effect would be that on average all illuvials would go up by some fraction (with higher illuvials going up by closer to 1) so it wouldn’t distort the market much at all.

The biggest negative would be that a natural perfect roll would be less valuable since getting one point off perfect would be the same thing (except you’d pay the landholder to get it). That could be mitigated slightly by increasing the time required based on the current roll quality. Getting perfect is always really rare, so I’m not sure right now that it is a huge drawcard. But if the odds were better (ie, you only need to get one off perfect) then maybe it incentivises people more, even though perfects would slightly drop in value. (That drop would depend on the cost)

In any case I’m certainly not advocating for this. Just trying to see if there are ways that would make it an enjoyable thing.

From a lore perspective I really like putting an Atlas into a Dragonball style Gravity Chamber and coming out more buff. And I like the idea of linking Zero and Overworld more so there is more communication.

But if there isn’t a satisfying way to do it, then we shouldn’t do it.

hearty tinsel
# mental wagon This will be the only thing I add to this discussion. We shouldn’t conflate a ...

I have always thought the ideas work better together than seperated. We already have a reroll system in the game with fusing and it's a controlled environment system. If u have to do the same conditions as fusing to reroll I dont see how that breaks lore @uncut fractal . You are fusing 3 illuvials together and potentially making it stronger, like the fusion works now, just with an evolution blocking agent.

The argument that only good stat illuvials will be on the market is a delusional statement. If people see a fast profit market with the bad stat illuvials then people are going to keep replenishing that market until supply outmeets demand again.

mental wagon
icy vine
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How big of an effect are the bonus stats supposed to have on the overall gameplay anyways?

gritty pasture
# mental wagon What is the problem being solved with: - a burn mechanic - a reroll mechanic (ou...
  • A burn mechanic solves the overpopulation of illuvials. I have so many that i dont need and cant sell them because its not even worth the time to click on them (like crypto. It is better to have fewer and more valuable than billions of memecoins. Now we have meme illuvials. They are not even worth a dollar. A burn will make them worth a little more)
  • a reroll mechanic makes endgame achievable i suppose
mental wagon
rugged vortex
# uncut fractal One possible option that I would like people to consider: Building a trainer gym...

In my opinion stats shouldn't be touched in any way at all and better stats should only come from farming the OW. That being said I think we definitely need some way to engage and enhance our illuvials as a progression system.

For example burning illuvials for substance, which can have many uses. One of them can be to infuse the illuvials with it through the zero gym chamber or otherwise and enhance their omega? Or as we keep infusing the illuvial, it unlocks 3 different variations of it's omega on different progression checkpoints?

That way stats remain OW's domain, while we at the same time we introduce illuvials progression+burning mechanism without touching stats. It will also open up so many different team comp variations, copy pasta in ascendant will be a thing of the past.

In the end players will hunt good stat illuvials through the OW and part of the floor illuvials will go towards enhancing the good stat ones.

icy vine
# rugged vortex In my opinion stats shouldn't be touched in any way at all and better stats shou...

I agree about some kind of progression system but I still hate the stat/catch system we currently have. Yes it makes for rarer Illuvials and higher value spreads but it's terrible from a gameplay perspective. I don't think I'd ever feel good about progressing a mid stat Illuvial knowing one day I'll probably dispose of it as soon as I get a better copy. It's like pulling a Charizard from a pack of pokemon cards only to find out it's a 2/5 and isn't good enough or if Ash finds a better Pikachu he'd go and burn his original one because there's no point keeping it since it's weaker. It's just too many layers of RNG and is completely antithetical to a "bond with your Illuvial" design philosophy or any game that isn't just pure gambling.

One core feature of live service games is that the starting points should be relatively equal but the progression should be more in the players control mixed with some RNG. So if I catch an Illuvial I want, I should mainly be thinking of how I can make it better, not how I'll eventually dispose of it because there's a chance there'll be a better version out there.

rugged vortex
# icy vine I agree about some kind of progression system but I still hate the stat/catch sy...

Well there are modes where stats will be meaningless, and those will probably end up being the most popular ones, unless the team heavily incentivizes leviathan.

Also if you develop a mid-stat illuvial which you later wanna swap for a better stat one, you can just sell the old one with all it's progression and start building up the new one.

Personally, I don't see a big issue here.

icy vine
cunning breach
# edgy bone These are some of the most discussed ideas I've seen: 1.a) Burn Illuvials to in...

Burn Illuvials to increase stats:
No way. This will lead to the limit being reached very quickly, and everything will return to where it started.

Burn Illuvials to reroll stats:
Looks much more logical. For example: we have some kind of building where we add three identical iluvials (ebb+ebb+ebb for example) with any stats. We pay for fuel and possibly a resource (essence, gem, etc.). Crafting. And at the end we get the same ONE illuvial, but with characteristics chosen again completely randomly. The likelihood of getting a 300% illuvial is almost zero, so this should not flood the market with ideal illuvials, and the burn will be very large.

Although I am still not a supporter of changing the stats of illuvials in any way. As written above: if you want better illuvial, go catch/buy/fuse
But I am a supporter of the need for a system of burning illuvials.

Reduce the impact of stats:
This is actually a very difficult moment. On the one hand, eSports requires equal conditions for players. Otherwise it becomes PayToWin. On the other hand, we are in web3, where nothing is free. If you want to play in tournaments, then you need to go out and catch/buy yourself a deck. But I would consider this moment a separate topic from everything else. Because there is a problem with this. Imbalance of decks, rarity of perfect illuvials, etc.

rugged vortex
icy vine
agile ferry
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like for Gods sake, can we keep something rare for once in this game

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At this point, i call for an emergency town hall regarding this matter, because you guys are on route to make an extremely detremental unnecessary decision that will hurt the overworld, illuvial rarity, and marketplace.

uncut fractal
agile ferry
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its time to make the game actually fun, engaging, active ,etc rather than adding more pay to cheat, extracting from players ideas with the excuse of "it will be expensive"

icy vine
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Honestly, I think that one tidbit of information just now changed my whole perspective on this ecosystem. If the stats only matter for Leviathan game modes, us plebs shouldn't care about the stats unless you're wanting to compete with giants. The whales are basically supplying the marketplace with NFTs in their search for the rarest Illuvials. We should really just be coveting different games and different ways to use our Illuvials in. Forget about changing the stats. Those are whale problems.

agile ferry
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stat rerolls or anything remotely close to touching the stats is one of THE WORST MOVES you can possibly make rn.
im literally on every day and night, 90% of the players playing competitive and in market DO NOT WANT and ARE NOT for touching stats.

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  1. Ranked Casual/Leviathan Gauntlet
  2. Tournaments/Leaderboards
  3. Be on top of bugs, hot fixes, not 1 time per month, but on the daily. We cant have tournaments/ranks with 1 month of broken/bugged augments like we have right now.
  4. Sanctum Mesa spawning with players/rangers WITH proximity voice chat

IMO, everything else outside of focusing on making the competitive scene engaging that actually brings value to the illuvials we find in overworld should just be secondary. This stat reroll stuff will destroy it all in due time if implemented, mark my words.

supple depot
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@agile ferry @icy vine Greetings, friends.

You are absolutely right in your thoughts, and I completely agree with you. Any changes to Illuvial stats cause significant damage to the market. We are already seeing the decline in their prices and living in a collapsed market.

Destroying the value and uniqueness of Illuvials with perfect stats is unacceptable, as people have invested their belief and effort in them.

As it was aptly noted: "Can we not keep something rare in this game for once?"

Illuvial stats should remain untouchable and long-lasting. Constant changes to the fundamental aspects of the game only discourage investors, making investments in Illuvials less attractive.

Regarding the opinion that changing stats by 1 point wouldn't harm the market, I completely disagree. An Illuvial with 290% stats and one with 300% differ greatly in price. And that's normal — that's how the market works.

I am strongly against any interference with Illuvial stats.

sinful kelp
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@uncut fractal if seeing stats before capture it's a bug and not a feature why not fix it?

gritty pasture
gritty pasture
uncut fractal
# agile ferry its time to make the game actually fun, engaging, active ,etc rather than adding...

That was the point of my post. The only possible fun way I could see this working is to connect it to Zero. Then you’re either using your own land, or talking to someone else. There’s a sense of progression. Put your illuvial in a gravity chamber and let them get jacked (I’ve suggested literally only allowing one random stat to go up one level).

Maybe this gives a better sense of bonding. You pick that one special one and grow it.

uncut fractal
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I’m throwing that out there as my devil’s advocate. If that isn’t wanted then I am struggling to see a way to make it work. And that’s fine by me.

uncut fractal
agile ferry
uncut fractal
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Exp is free. Just play. It’s equal for all illuvials. Paying to skip the game sucks, in my opinion.

agile ferry
uncut fractal
# agile ferry i agree, personally i wouldnt touch either XP or Stats.

I’m just saying there is a clear difference between the two. It doesn’t mean it works for either. I’m just putting out an idea.

Outside of this conversation I’ve spent almost no time on this. It’s not something the team are all working on. We have more important things.

agile ferry
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right now people go into Overworld for 2 main reasons:

  1. Capture high/rare stat illuvials
  2. Level up XP for illuvials.

If we destroy #1... yeah thats horendous for overworld, fuel, market, all of it

uncut fractal
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In any case that’s enough devil’s advocate on something I don’t really care about.

agile ferry
# uncut fractal Technically it’s really fine. The ONLY rarity that is messed with is perfect sta...

even a single stat ruins it all.
right now when you find a stage 1 with good stats its amazing because its untouchable.
the second you mess with that it just loses its wow factor.

with other stages its makes it much easier to get better stats with fusing.
also, fusing is technically "rolling stats"
if one doesnt like their stats, go into the marketplace and buy 3 others or go into Overworld and farm 3 others.
roll again.

supple depot
agile ferry
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@uncut fractal add Voice Chat to sanctum mesa when rangers running around and also to gauntlet/arena. trust =]

uncut fractal
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Not sure about voice chat for gauntlet.

agile ferry
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gotta have content for streamers.

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@uncut fractal need to hear kieran when he gets tilted in leviathan Pho_Haha

agile ferry
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@uncut fractal also, i believe 80% (if not more) players would agree that Lights Chosen and Meteoric Onslaught augments need to be nerfed at least say 25% or so just so we see how that is balanced in Gauntlet. IMO it will make a better experience. Warpwave can be in that discussion, but not as much as those other 2

uncut fractal
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And we actually have another patch after that ready as well.

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Going to try both and see how they feel.

agile ferry
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@uncut fractal btw, to me burning illuvials for cosmetics makes more sense than anything else thus far

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if you want to incorporate Beyond into Overworld, you can do burn illuvial to get random Beyond pfp, for that season or whatever. Burn 4 Beyond etc

agile ferry
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btw, what is the MAX Level for an illuvial?

crisp pier
# uncut fractal One possible option that I would like people to consider: Building a trainer gym...

If you need trianing Gyms tie it to something else like XP ( LIke the Pokemon Day Care in Pokemon) The longer it stays the more xp it gets . I like tie ins between the games. But stat adjustments are Honestly WORSE than stat rerolls becuase they only ever go Up. Stat re-rolls atleast still force you into that 1 in 46k rolls Scenario. or 1 in 7600 for perfect stats minus movement speed. So the Odds of Getting perfect are still crazy bad. The problem with stat rolls is people would keep rolling different stage 1 and stage 2 and then use fusing to try to get a perfect stated illuvial with 3 that have different perfect stats.

crisp pier
agile ferry
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nonetheless my stance is simply NO rerolls and NO burn to XP.

you can Burn to get skins/cosmetics/battleboards/emotes

this will keep things at its rarity, making things valuable, in which makes people want to get the fuel to find them in overworld.
the moment you make these things too easy and quick, they become less valueable, and once it comes to a point where to cost of the runs just outweigh what you find, its done for.

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people are farming overworld now because they can find numerous things that can make them easy $50-100 and some more rare $500+
you do not want to mess that up. when you spoon feed and make it all quicker and easier, there is a consenquence, and that consenquence will cost us everything.

crisp pier
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I agree with the idea of no rerolls and no stat boosts, but I still believe that XP as a burn reward offers significant value. XP helps streamline progression without undermining the core gameplay loop, which is crucial for maintaining competitive integrity. It also removes the time gatekeeping that can prevent players from progressing at a satisfying pace. While I understand the importance of preserving rarity, offering XP as a burn reward creates a meaningful pathway for players to level up and engage in competitive play faster. It’s not about making things too easy but about providing a tangible reward that adds value without devaluing the core experience.

main hollow
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ill burn some rotas for xp

sinful kelp
crisp pier
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I would make the Burn system Burn A Iluvial to add XP to another of thes same line Stage 1 - 4000xp , Stage 2- 20k XP , Stage 3 - 40k xp ( Or the amount of xp the ilvuial has if higher) but you burn a Rota to add xp to other stages of ROTA

agile ferry
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They can also add something like User Account Level. Where you level up your account by experience, runs, etc and add burning illuvials as XP points for account leveling up

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and you can do certain perks for reaching certain levels, like 10, 25, 50, 100, etc
you can earn d1sks, emotes, skins, badges, etc whatever

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like for every Overworld run you earn XP on your account, of course stage 3 higher than stage 2, stage 2 higher than stage 1, etc

sinful kelp
agile ferry
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example from another game i played

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things like this will give you another reason to grind overworld, play arena, etc outside of finding illuvials, and doesnt harm the marketplace/rarities in any way

royal wagon
# uncut fractal That was the point of my post. The only possible fun way I could see this workin...

Even so, I'd rather see this as a once-per-lifetime-per-illuvial feature. It should never result in a +5. Maybe +2 if you are 0/+1 and +1 for 2/3. It would make useless illuvials (the ones everyone wants to burn) into potentially useful ones. That's the only problem I see that needs "fixed," imo ...

Want a perfect? Hunt or fuse them. Full stop.

Want to give a useless Illuvial a chance to be your 3rd string Fighter? Fine. Talk to a Zero player, toss them into a Doka Dojo to increase attack power a little bit. Or a Fliish Targeting Range to increase Omega.

Outside of this, I agree with the majority. No change or very slight change only, please.

agile ferry
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personally, i have refrained myself from buying from the marketplace as much until it is clear that messing with stats is not going to happen.

uncut fractal
royal wagon
normal pawn
agile ferry
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no one can give a great answer to why we absolutely need stat rerolls.
because we simply dont need it.

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If it’s not broken, then there’s no need to break it

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were not out here trying to make Leviathan become another casual.
with rolling stats and making everything near perfect, it just becomes another casual mode.

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if having a bunch of upvotes give reason to implement something, im pretty sure what the opposite of that should tell you.

main hollow
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ive played a few gacha P2W games
imo the most destructive feature is the equipment enchant (+1, +2, ..., +9)
whales can just buy the mats from dev and skip the whole economy.
while leviathan is P2W, the current system of capturing, fusing and leveling is good. Our current P2W system is actually inclusive, meaning everyone has equal chance to produce maxed level perfect stat illuvials.

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imo offering stat rerolls from paying fuel and/or burning illuvials is the fastest way to destroy the economy

icy vine
agile ferry
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someone paid for fuel, to go into an overworld run, found a perfect holo lura, and sold it for nearly $200 in that very moment...
and you guys want to take this away by touching stats.. its actually mind boggling.

This is untouchable, the moment you make it touchable, you screw the whole system, rarity, wow factor. all of it.
yeah, once you mess with touching stats, nobody paying you $200 anymore for that ill tell you that much.

Stay away from messing with the stats.

agile ferry
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once again: Why do we NEED to touch stats?

merry marsh
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What I also don‘t understand: With unlimited levelling, stats will get less and less important over time, since the percentages are applied to the base stat and this does not not increase with levelling. Except for movement and attack speed I don‘t really see stats as very important in the long run. Or do I miss something ?

normal pawn
# icy vine Can we consider changing the discussion to implementing different layers of prog...

I think alternative leveling/progression systems for illuvials is the way to go.

  • Give f2p players a chance to level up illuvials through playing.
  • Give medium spenders a training gym to accelerate the level up system.
  • Give whales a training gym to accelerate leveling even faster. Allow burning poor stats illuvials for a temporary (4 hours?) 1.5x exp earning bonus for the next x hours of play. Leave the 6 RNG stats alone.
  • Give more choice to the leveling system where you choose how much of your stat gain per level goes to each base stat. It gets so difficult to level after level 40 that it won't power creep to a point that the base stats are insignificant.

I feel like a lot of players even with medium stat illuvials are going to want to play Leviathan just to enjoy using their own personal illuvials, part of the charm is that most people won't have all max stats illuvials. If you want to earn $$$ in Leviathan tournaments or top 10 in leaderboards, it makes sense that you should have to buy expensive illuvials to compete. For the players that just want to compete based on skill alone and not break the bank, isn't that what Ascendant is for? Own the illuvial and be on your way.

No base stat rerolls or upgrades are needed to incorporate training gyms or illuvial burning. Just apply the points to a secondary system that helps but not so much that it breaks the importance of the base stats.

normal pawn
# merry marsh Is there a max level ?

There can be. I'm more of a fan of having limitless levels, but scale the exp so exponentially that you create a soft cap. Level 1-2 takes one battle to level up, level 40 takes about a day? Maybe level 50 should take a month, level 60 should take a year per level. Something along that line, it would have to be balanced with some real consideration.

The reason for a soft cap is so you always see the bar move and get the dopamine hit. I like that in games.

merry marsh
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That would answer my question about stats being less important. They are important, if levelling becomes exponentially harder. But I still don‘t understand why Aaron thinks XP should only be gained in play and not in Training Gyms, when we already have this GFP.

normal pawn
merry marsh
# normal pawn I think alternative leveling/progression systems for illuvials is the way to go....

I see one really important reason for a stat increase (a limited one Aaron proposed) : My Illuvial that I have played for months and years and has a real history and emotionally bonding should be able to advance its stats. It might cost a lot, can only be done once every few months, will never reach perfect stats etc. But at least allow me to buy an Illuvial now with the guarantee that I can evolve it over time and that I don‘t have to sell it for a better one, when I want to play Leviathan or be better in OW combat/battle.

#

A temporary boost of XP or stats is a good idea. You can either pay for this boost every time you play Leviathan or buy a perfect stat and don‘t have to pay for boosts anymore.

icy vine
# merry marsh I see one really important reason for a stat increase (a limited one Aaron propo...

That's one of the reasons I don't like the bonus stats systems we have now, but I think since we're so locked in with it as the core of Illuvium, we should consider incorporating alternative progression systems FIRST and then think of a way to solve that problem after.

For example, if we add a layer of progression in the form of an equippable item, you could just essentially "swap gear" to your new Illuvial with higher bonus stats. That equippable could have a higher impact on your base stats than just by leveling your Illuvial so it wouldn't feel so bad if you had to start at a low level again. Maybe we can give it a cost to swap in the form of fuel and other resources. That would also introduce another possible fuel sink.

merry marsh
#

Interesting idea. Although it adds another layer of complexity.

icy vine
merry marsh
#

Okay, we are just collecting ideas here, and it is definitely an idea 🙂

#

Unfortunately we are discussing this again after it has been implemented. I wonder when the time comes that Aaron posts his specifications for us to discuss before they get implemented.

#

But judging by his cryptical answer to my question this will probably never happen.

icy vine
normal pawn
# merry marsh Unfortunately we are discussing this again after it has been implemented. I wond...

I just hope the team is reading this discussion, creating a list to evaluate, and validating/invalidating each one internally. I'm fine with all of my ideas not being used or told they won't work or are dumb, but it would be nice to have an AMA where they discuss all of the community ideas and why they were evaluated to work or not work. It would certainly help the community to see the team's reasoning, so that we aren't beating a dead horse thinking ideas haven't been analyzed and invalidated as an option. The insight would also help us understand their direction and what is possible, so we can throw more specific ideas. The beauty of a DAO... It is pretty awesome getting responses from a co-founder, feels like your words have some level of meaning.

agile ferry
#

and again, weve been able to see the stats of illuvials before we even capture them, so if you dont like bad stat illuvials at all, dont capture them. you can still fuse very good stat illuvials with bad stats if you get lucky, but yeah, dont grab bad stat illuvials if you dont like the stats. Regardless im certain some burning mechanism will be implemented for the bad statted ones to be burned, im just hoping the team actually has their brain cells in tact to not make such a terrible decision as stat rerolls.

even if it wasnt burning for stats, regardless, we shouldnt be touching stats not even a single bit. The format is beautiful now, all we need to do is create demand for the game and that only comes through the competitive scene getting stronger.

Trust me, there is no tens of thousands that are screaming and waiting for a game to do stat rerolls to finally join LMFAO.

Concentrate on what actually matters and dont break what isnt broken.

#

looking forward to the next patch

#

both Casual Gauntlet and Leviathan Gauntlet are very important and serve their own purpose.
Make the casual so good that people want to own their own illuvials for Leviathan.

Casual needs to be so good that it makes TFT look amateur.

Leviathan will naturally be better at that point.
Even now, leviathan just feels much more appealing.
Im decent at both, this is no biased, there is definitely a sense of attachment when playing leviathan, that casual mode doesnt have.

#

eventually were going to have to add visual effects to the illuvials, for example putting a Titans Redound augment on an illuvial, that illuvial gonna have a nice shield armour around it as soon as you place the augment on it, when placing Lights Chosen, the illuvials shine with bright light, when placing warpwave the illuvial should have a hurrican type water circling around it, you get the picture/drift

#

also the details need to be more noticeable, like when adding gain 10% Health Execution augment, there no indication of it anywhere that it has 10% execution, does predator now have 20% if you add it on them? maybe that should be in the illuvial detail when you click SHIFT on the illuvial it can show what additional ability it has etc

#

when you add those armours, and whatever for augments you can than have cosmetics for them, when you add drone blasts, etc all of this stuff you can use illuvials to burn and get special cosmetics for them.
theres just sooo many things that can be done with burning illuvials to get other things worth it.

#

so with that said, no reason to do stat reroll and diminish the 1 thing thats actually doing well in illuvium, which in the end, is completely unnecessary in the first place.

crisp pier
#

Ok I'm going to start this by Saying I DO NOT WANT stat re-rolls but i ran some math if we required you to burn 3 of the same illuvial to re-roll its stats and we BURNED 100% of the available illuvals ( even including tier 0's ) then this would be the mathmatical effect for reference
Approximately 21 perfect-statted Illuvials would be created (based on the 1 in 46,656 odds). (This include stage 0's)
Approximately 132 nearly perfect Illuvials would be created (based on the 1 in 7,600 odds).
This shows that even with a large pool of Illuvial, perfect Illuvials remain quite rare

#

These calculation represent a burn down calculator for example u reroll and get bad stats and use it again in your next re-roll and so on So I will be Honest i Don't think a Burn Mechanism kills the Markets as to be honest you are spending more on avearge to create the perfect stat than it would cost to buy it . As long as the stat re-roll retains the same orginal odds. While i still don't like the concept of a stat adjustment. It could be implemented in a way as to burn off bad stated illuvals and increase the interactions with OW to farm more stated Illuvals. At this rate crafting a perfect stated illuval tier 1 would cost nearly 120,000x the floor price of an illuval (on average) , or 24,000 x the floor price for a perfect minus movement speed.

bold orbit
# crisp pier These calculation represent a burn down calculator for example u reroll and get ...

while that is true and looks like impact is super low, it still has a big impact. You can take a zero stat illuvial for floorprice and with a couple rerols you can make it into an ok or even good-ish stat illuvial. With that you basically eliminate bad stat illuvials in competitive modes and just have good-perfect stats. If there are no bad stat illuvials, having perfect stats has less of an impact than it has now.

merry marsh
bold orbit
merry marsh
#

But with chess every figure on the board has equal stats. When I buy my first Illuvial for 20 cents and I know it is really bad and I can not improve its stats. Why would I buy it ?

icy vine
icy vine
# merry marsh Hm, could you explain more ?

As far as I understand it, bonus stats only apply to Leviathan versions of game modes. So let's say we're playing on that same chess board. There's 2 versions we could play. We can play the regular version where we just have to have a copy of an Illuvial and we both start with equal powered pieces, or we could play the Leviathan version where suddenly the bonus stats also matter and our pieces will have differing power levels.

If we want to play fair and square with normalized pieces, we play the non Leviathan mode of chess

crisp pier
# bold orbit while that is true and looks like impact is super low, it still has a big impact...

Your missing the point the argument was made that adding re-rolls would devalue the perfect stated ones but greatly increase their supply. The math says otherwise. Its fine to have other arugments against stat re-rolls but saying it would crash the economy or make perfect stats less valuable does not work "Mathmatically" and also its fair to assume that only decent to good stats are going to be played espically higher levels of competieve play increase. Arguing against this and saying you want pepole to have less stated illuvals is an argument that you DON"T want a play to win you want a PAY to win enviorment which is NOT an e-sport its an investment strategyy

crisp pier
#

If Levithan is Not meant to be a E-sport than yes this is fine. however Now our-sport thats meant to bring TONS of people into the game has no actuall tie to OWNING illuvial and does NO good for the eco system. So basically its buy perfect stats or Buy nothing becuase you don't need them . This makes 0 Since from a busniess decision

sinful kelp
bold orbit
crisp pier
crisp pier
#

So i Think the Bigger Question we may want to start Asking is how do we transition these "F2P" Esport Gauntlet players into OW, Zero, Arena , Beyond becuase levithan is like the top of the hill very few are going to jump in and go heay i wanta go spends 1,000 of usd on illuvals to get a full deck of perfect illuvals to play in levithan gauntlet

#

I mean ideally we would get such a huge influx of players we could support 3 modes of gauntlet ( casual , Ownership with levels and balanced stats , and levithan ) but that seems hard and keeping entry point low at first seems key

#

I would imagine the plan is F2P---> Cosmetics ( Holos, Dark Holo, Emotes , Avatars, Battle Boards ) ---> Arena Ascedant ( Ownerhsip ) ---- > OverWorld Farming For Ownership --> Levithan ?

merry marsh
crisp pier
gritty pasture
#

I have a feeling that sometime in the future, we will have this discussions again..
Something isn't right

merry marsh
merry marsh
gritty pasture
#

Maybe it's too early
Let's see how competitions work, how many player % we'll have on leviathan vs casual
We need more data

hearty tinsel
icy vine
gritty pasture
#

We need to abuse the dopamine received by players.
Do we focus on the dopamine received by rng or the dopamine received from achievements?
Right now we try to get that rng perfect catch/fuse and ignore the addiction of grinding to achieve something
Maybe we should use a combination of them

sinful kelp
gritty pasture
#

One idea is that maybe the stats aren't all unlocked at first. Transform it into potential.
So you start at 0% bonus and work your way until you reach those bonus stats you get
This would solve the bonding and progression sentiment.

merry marsh
agile ferry
#

people just salty they cant get all perfect stats for $1

hearty tinsel
agile ferry
#

bro, you want better stats go farm it or buy it off market

#

thats why there is Leviathan and Casual
stop trying to mix casual into leviathan

icy vine
gritty pasture
# agile ferry people just salty they cant get all perfect stats for $1

I think the problem is, if everyone in leviathan has perfect stats, then why do stats matter anymore?
And the second one would be that in the future, maybe new players wont have chances in competing in leviathan so they might not play at all so we end with only a few whales playing leviathan
Just to be clear i am not pro stat change, as myself has spent alot of money on good stats
But i preffer the changes that benefit the game, not me (benefit of the game in the end will create benefits for me)

merry marsh
crisp pier
#

Guessing that the Player Journey Map we need to be Targeting Looks Like this?
F2P Gauntlet --> Cosmetics Unlock (Holos, Dark Holos Emotes, Avatars, Battle Boards)
Arena Ascendant --> F2P Decks and Use of Same Cosmetics
Overworld Exploration --> Farming for Ownership Cosmetics and Illuvials
Arena Ascendant Ranked (Ownership) - > Full Invesment into the Eco System
Leviathan Gauntlet (Competitive Play) ---> Target top tier Illuvals and Weapons/Armor
Levithan Ascendant (Competitive Play) ---> Target top tier Illuvals and Weapons/Armor

agile ferry
#

Casual is meant to work for everyone.

#
  • thats why theres a ranking system
crisp pier
# agile ferry Leviathan is not meant to work for everyone dude. lol.

OK thats fine We need to get comfirmation then that STats only matter in WHale levithan mode its going to be a subset of the games and must of the rewards and tourneys are going to be in Casual game modes in that case Levithan Meas Nothing more than the rewards that are put into by the game owners and the sam stuff that happen where you and other whales invested 10k+ usd into season one airdrops and get shit return investment on it will happen again and again but now with your rewards for levithan modes?

gritty pasture
#

I hope the team will take the decision that is best from a bussiness point of view regardless of what we would preffer
No point in holding on our views if no one is playing the game. I wonder how big is the playerbase now that there is no airdrop

icy vine
crisp pier
#

Than Casual? Then your primary pool? Thats just a pay to when Whale mode why would we put extra rewards into what will be aa small player base of people? Becuase they invested money into perfect stat illuvals? the game has shown zero intrest into rewarding investment but more into targeting large numbers?

#

Thats why we are trying to get to the core if Levithan is suppose to be a Competive E-sport with HUGE reward pools we can't gate keep it Even if those at the top right now really want to

agile ferry
#

do you guys not understand that the whole purpose of overworld is to farm illuvials with good stats and level xp...

crisp pier
#

Anon do you not understand that i don't care what its suppose to BE i Care about what makes the game freaking work long run not whats best for anon

agile ferry
hearty tinsel
crisp pier
#

Good luck rouge nerf will be in by the next tourney 🙂

agile ferry
crisp pier
#

no i don't even think you can play that well

last linden
#

I don't think the majority of rewards can go to a free to play mode when we encourage ownership of illuvials. I'd be fine to give more rewards to ascendant because you only need to own an illuvial but it's not great ATM. Also the team mentioned that they can adjust the value of stats to decrease their impact and the more you level an illuvial, the less stats have impact.

crisp pier
merry marsh
crisp pier
rigid maple
crisp pier
merry marsh
crisp pier
#

A few but not enought and it doesn't get them brought into the full eco system

rigid maple
merry marsh
#

I wish the team could explain their plan.

crisp pier
#

Holos and Dark holos can serve as Cosmetics for gauntlet and tie into oveworld

crisp pier
rigid maple
#

everyone should understand this very key point if you dont give people a reason to go into the overworld ie stats and rares then the entire ecosystem dies...

gritty pasture
# rigid maple with this in mind you do realize if you only focus on free to play game modes an...

If they make the ow fun, then more players will go in ow.
But this is not what i meant. I would hate to be only free 2 play, as one thing i love about illuvium is ownership. I wouldnt even allow casual gauntlet to be played if you dont have the illuvial.
I am just saying that illuvials should have different layers of improvement. So if you have a perfect stat, then maybe another player comes with an illuvial that is only 120% stats but 3 times mutated. Or has his omega ascended two times.

rigid maple
crisp pier
agile ferry
gritty pasture
rigid maple
rigid maple
crisp pier
gritty pasture
crisp pier
#

The more i'm looking at this i think the problem might be Levithan modes as a Whole Not overworld or stats at all

rigid maple
rigid maple
agile ferry
gritty pasture
crisp pier
agile ferry
icy vine
crisp pier
# agile ferry bro, there is no overworld without leviathan... just lmao.

I'm just trying to find where the process breaks down and the biggest issue seems to be stats and overworld where designed for a game where you build your team. So Needing great or perfect stats on 8 illuvials is a Whole lot less than needing perfect or great stats on Every illuvial. This is where we start to see breakdown becuase in a tft game mode you need to be flexible and able to build whatever the random game generates for you out of your shop. So with this your needing a full deck of perfect stats to be tat the top. This forces it from a hey lets get best stats for my team to lets get best stats for everything . Levithan gauntlet is a good start but i think its farther from being able to be used as competive and more whale heavy than the normal ascedant.

rigid maple
# gritty pasture Trust me, i wouldnt want to remove stats But i wish in one year it wont be just ...

so i just caught this last night in overworld there has never been more rare illuvials in overworld than this very moment they tuned it so that rares drop now more than before....this is the incentive for me to keep going into overworld if you remove this then i will stop spending on fuel to play overworld if you cant understand this then you have not looked at the game economy closely enough.....

rigid maple
#

if you remove incentive to go into the overworld then its GG and the ecosystem dies

supple depot
# agile ferry ^^^^^^

We had official NFTs on OpenSea — they’ve long been forgotten.
We had land — it’s now almost worthless and has plummeted in value.
We had Illuvitars — now they’re nearly useless too, and were only recently brought up again to create hype for the third wave of sales.

Now we have Illuvials. I sincerely hope the developers take your point of view into account because it’s absolutely valid. We're tired of investing in in-game assets that later lose their value. Illuvials should remain untouchable.

gritty pasture
# rigid maple so i just caught this last night in overworld there has never been more rare ill...

Well i am not saying to change stats. But an extra layer of progression for people that dont want to base everything on luck
Maybe a burn system that burns a similar %stat so for every illuvial that gets better, another one that is as good dissapears.
It would also create a sense of progresion, as you chose one illuvial and evolve it.
Go from 120%, burn three other 150% to get to 150%. And so on. It will deflate the perfect stats. You burn more perfect stats for one that you choose. It will benefit everybody.

crisp pier
#

Lets do a though experment lets say Next Month their is a 2 Million Dollar Gauntlet Tourney ( Ok so all the best players in the world Jump in ) All your God tier TFT players and teams start buying illuvials. by there way theirs only proably about 40 to 50 perfect stats right now. So how many people can compete in this big tourney we want. People start farming but the entire tourney is going to be based on farming up full sets of perfect illuvials and levling them up? How can a player compete in these events? Spend ons of money? this isn't an e-sport its a nft schme it won't translate well to web2 its just a bad design . The argument coming from top Levithan players comes off a lot like ( we don't want anyway else to be able to play our game) Its just a bad feel if you tell us its just a whale only mode and their be a few tournements but casual is our primary e-sport im ok with that its ok to have special tourneys for whales but that won't be able to be our key e-sport . I think adding a way for people to get more average illuvals may decrease the cost short term but the increasing player base would increase the value of perfect stated and great illuvials in the long run ( IF DONE CORRECTLY) not sure i have the faith in the developers to make that design right now

rigid maple
crisp pier
#

I think we need a soultion and as bad as it h urts me to say it i think the best thing for the game maay be a complete redesign of our progression and i don't think Stats can be off the table. I mean Just making levithan our e-sport mode ( means giving people ways to re-roll stats ) might be the only decent way forward.

gritty pasture
rigid maple
gritty pasture
rigid maple
#

stats and content are not to be conflated....

gritty pasture
agile ferry
icy vine
crisp pier
rigid maple
gritty pasture
crisp pier
# gritty pasture Through burns? How is it not?

I think waht you mean is the cost of illuvals overall would go up . Even if we added a few perfects they would in effect cost the economy more than their value so they wouldn't decrease the value of perfect stats

agile ferry
# gritty pasture Through burns? How is it not?

well for one, because now you can make shitty statted illuvials better, and than use it to fuse. so technically you made it less rare cause you used shitty illuvials, made it better, and than fused.

small rivet
#

i think finding perfect stats is rarer than burning/rerolling, because finding those good stats is just random, while burn/reroll u intend to do it

gritty pasture
rigid maple
crisp pier
#

the odds of rolling a perfect stated is 1 to 46k where just saying what if you could reroll 3 illuvals into 1 no one like a worse than a fuse

rigid maple
supple depot
#

Such reasoning drives away long-term investors in gaming assets. What seemed untouchable yesterday is now being questioned today. How can I continue to support the project with my money if tomorrow these investments could turn to dust?

Leave the Illuvials' stats alone. This is a market. These are market dynamics. I've translated many of Kieran's interviews, and I clearly remember what he said in one of them, even before the mainnet launch. The idea was roughly this: "To build a full deck, a player must either spend a lot of time or a lot of money."

Stop catering to those who aren’t willing to simply play the game or spend money on it.

crisp pier
#

Its not like we are saying lets create a way to boost stats ( that would be crazy) just saying reolling and burning off a ton of bad illuvals which would must likely result in a lot of decent stated illuvials and allow more people to play levithan thus increasing thevalue of perfect stats as more people would be exicted to play illuvium

gritty pasture
crisp pier
icy vine
#

So here's a thought. If we introduce another layer of progression let's say with the overworld raids coming where maybr you can farm items and increase BASE stats that way, bonus stats don't get touched... Even with perfect stat Illuvials, you'd still have lower bonus stat Illuvials to contend with if they did a better job farming than you and overall have better Illuvials from their gear. Doesn't that still give players an opportunity to jump into Leviathan to contend even if their Illuvial's aren't all perfect stats? That's player conversion is it not?

supple depot
agile ferry
crisp pier
crisp pier
agile ferry
crisp pier
agile ferry
#

feel free to mute me at any point, thats what the button is for

crisp pier
#

what i don't have patients for is people who talk shit about stuff they have no formal education on because they play a game they think they can tell developers how to build successful games.

rigid maple
agile ferry
gritty pasture
#

One of the most clear-visioned people i saw in this space is filow. I believe he is against stat rerolls so that tells me something.
All i am doing here is trying to get some ideas running.

supple depot
rigid maple
#

i fused this today so if people want to reroll stats i suggest they take a look at fusion

#

its not guaranteed but good stats should not be guaranteed as this will remove their rarity...

merry marsh
#

Now that everyone who wanted and could afford to catch/fuse/buy perfect stats Illuvials - Who is going to buy the next perfect stats found in OW ?

gritty pasture
merry marsh
rigid maple
agile ferry
icy vine
crisp pier
#

It seems like a burn system may be inevitable to ensure proper progression and to tie ownership into Illuvium's primary e-sport modes. The key issue is that our primary e-sport needs ownership tied to it, and right now, we don't have the player base to support splitting Leviathan into a separate ownership model. This leaves us with two main options:

Create a new ownership model for Gauntlet and keep Leviathan as a whale-only mode on the back burner for now.

Develop pathways to bring more players into Leviathan by increasing the average stat levels of Illuvials, ensuring that players feel they have competitive decks for Leviathan.

Introducing a burn system could help accomplish the latter by removing poorly-statted Illuvials from the game, resulting in more average-statted Illuvials while keeping perfect ones rare. This would allow more players to enter Leviathan with competitive decks, increasing participation. At the same time, it would theoretically raise the value of perfect and high-statted Illuvials by increasing demand.

The alternative is a much longer journey through multiple games and modes, where fewer people feel equipped to compete in Leviathan. This journey would start with Free-to-Play Gauntlet modes, unlocking cosmetics (Holos, Emotes, Avatars, Battle Boards), progressing to Arena Ascendant for ownership, moving into Overworld farming, and eventually entering Leviathan. However, this approach could discourage broader participation due to the time required to build a strong deck, whereas a burn system would offer a more streamlined way to help players feel competitive sooner while maintaining the rarity and value of perfect Illuvials.

merry marsh
rigid maple
crisp pier
#

Im just asking you guys to step back and think of this from a new player journey ( something we need to happened proably 500k times over the next year ) Tell me how you get someone into Levithan

#

Game design 101 Paint me The Ideal Journey from I learn about Illuvium today to i'm 100% invested competing in levithan tourneys.

gritty pasture
rigid maple
crisp pier
#

bbut its in alpha and not fully developed all features so we can let that pass while they finish developing but right now its just a illuval value test

agile ferry
rigid maple
crisp pier
rigid maple
crisp pier
rigid maple
crisp pier
#

thats one of the things that makes it so attractive you know exactly what it takes to go from your comic book store to teh pro tour its spelled out in crystal clear how many PT points you need

rigid maple
gritty pasture
#

The most succesfull game i know is lol. Maybe we should learn a few things from there

crisp pier
#

You've got Grand Prix , you have PTQ, you have standard, legacy. draft. all the formats have clear rules and paths to the top. You compete in x number of events and get x number of pt points your qualified. Some events you can just win for a spot.

rigid maple
agile ferry
rigid maple
crisp pier
rigid maple
#

"ShacoJungle Counters
Based on our analysis of 35 287 matches, the best counters for Shaco Jungle are Nocturne, Talon, Skarner, Rammus and Lillia. On the other hand, Shaco Jungle counters Sylas, Zed, Lee Sin, Elise and Wukong."

#

you dont own those guess you are not whale enough to beat shaco

crisp pier
# rigid maple you dont need to buy a shaco with extra ap you just need to pick a counter jungl...

I just think the more i look this game needs an influx of players invested i don't thnk levithan can do that with the progression structure as it is and to be honest if its lose some of our whales to save the whole game and they can't see that we can't procedd with the current structure i think we have to be ok with that. You know i've been very anti stat boost and even re-rolls but the more people i've talked to the more i've come to realize this isn't a stat or no stats problem its a game mode problem. and we need stats and we need ownership to matter in the e-sport and the only way that will work if their are more chances at getting better stats and we can either do something small and helpful now before those players come in or we are going end up having to do something drastic like stat boosting after they come in

icy vine
# crisp pier Im just asking you guys to step back and think of this from a new player journey...

Free overworld content via quests, raids, dungeons story mode, etc. Farm f2p overworld content like equips from raids that boost base stat levels and skill trees, play ascendant type modes with stage 0 Illuvials, see better Illuvials higher than tier 0, farm for those instead or buy them on the marketplace. Some have decent stats but not max stats, keep farming raids and other content to boost base stats and skills, maybe try Leviathan for once and see how you hold up, if there is room to progress via farming, farm, if not, maybe you need better Illuvials. Play Leviathan to season end, don't get the best placement but decent standing. Take earnings and reinvest for next season. Keep playing ascendants type modes or Leviathan type modes as you please.

#

We don't have the content for the player journey to make sense yet

rigid maple
icy vine
rigid maple
#

so why i ask are you wiling to overtune that to the point where everyone can access them?? this only serves to diminish the current ways we have of getting them....

crisp pier
rigid maple
icy vine
rigid maple
#

both can exist and both can have leaderboards with rewards and tournaments... it doesnt have to be one or the other... just like in mtg ie legacy standard modern etc....

gritty pasture
#

My key points:

  • no stat alteration
  • if the gap between stats becomes too small, the stats become useless
  • more content is needed to improve illuvials in other ways
  • the burn mechanism should 💯 encourage the burns of illuvials with higher stats (give bonus essence based on % burned)
  • the bonus stats dont feel as a bonus rn, they feel like a necessity
icy vine
icy vine
agile ferry
#

were going to have both Casual Ranked and Leviathan Ranked

crisp pier
icy vine
#

So having high stat Illuvials gives you a chance to double dip in higher placements in both non Leviathan and Leviathan modes

icy vine
agile ferry
icy vine
#

I know... Nevermind... I think this thread is devolving too much. I can't understand what point some of you are trying to make

rigid maple
icy vine
rigid maple
icy vine
#

That f2p payouts will wreck the game?

rigid maple
# icy vine That f2p payouts will wreck the game?

i dont think allocating a portion of the rewards to f2p competitive players wrecks the game i believe its gets more people in who then convert to being owners once they realize the rewards for ownership ie leviathan rewards

icy vine
rigid maple
#

proposing a burn mechanic to supply the stat reroll mechanism

icy vine
#

Ah ok, so Erza now supports stat rerolls

rigid maple
#

however the only burn mechanic that works currently is one for exp gain because if you allow everyone to get perfect stats then stats mean nothing...

icy vine
#

Ok, that was where I got confused cause all of the previous days he was against it

rigid maple
merry marsh
#

The old discussion between those, who see assets as an investment and those who see them as pure gaming assets that can be evolved and have fun with in multiple games.

Illuvium created this total mashup of web2 and web3 and now no one knows what this really is. If we are so confused, how will a mainstream gamer feel ?

There is only one way out IMO: Focus on F2P as much as possible and whatever we design/implement ask the question "How does this benefit a new Illuvium player?".

rigid maple
#

if you want to just make it all f2p then maybe refund everyone's eth...

merry marsh
#

The value of an Illuvial, good or bad stats, comes from the number of players, who want them. The value of perfect stats Illuvials will drop to zero, if we can not attract new players from TFT etc.

rigid maple
#

is this not accomplished via "yes there are rewards for players who go this route however at the same time a player who owns nothing can compete rank on leader boards get rewards and win a tournmament with rewards all while spending 0. this aspect of it appeals to the f2p players... this way we can appeal to both f2p players and players who choose to own illuvials" ??

agile ferry
rustic burrow
#

REKT

merry marsh
#

That’s what I mean by evaluating everything with the eyes of a mainstream gamer, from website to games.

rigid maple
crisp pier
# rigid maple the idea that some particular individuals want stat re rolls where as most of th...

This is an over simplifcation , the must vocal players ( those heavily invsted into stats already) are saying no to stat re-rolls., however i believe this is incredibly short sighted. I think the bigger issue is we need ONE primary e-sports mode not 2 , i would like to see all the money going to support e-sports mode. however the current game model can't support that and i would prefer to see 0 to very littel going to support a 100% f2p model. As OW was not designed to support gauntlet i believe we need a system in place that helps bridge the gap between OW's orginal design and the current PVP modes. I think when it comes down to holostic design we either do Stat Re-Rolls NOW or we end up doing Stat Boost in 6 Months . I think the only local option is to do stat re-rolls now or we will end up in a major problem in 6 months. The avearge conversion rate for a f2p player to paid Generally speaking, 2% is about normal. 5% with amazing conversion rates. With a giant wall we have now of levithan and no on ramp its likely to be 0.001% . We have to have a bridge from f2p grabing up a few cosmetic ( holos , dark holos , beyond skins ) to overworld and levithan. I think burn and stat re-rolls make the most since as every action into overworld gives you more chances of getting decent stated illuvials. The truth is if this was included in the orginal fuse or burn options we wouldn't have bated an eye some times things have to change to have a better future

#

What this Total Argument Boils down to is a suggest burn mechanic that would increase the ability to get moderate to good stated illuvials and a 15-20% more frequent rate in a maximze perfect illuvial increase of less than 1 % something around .9% and the whales are crying they may lose 1% value to make the game mode actually playable by the masses?

#

Becuase those 1% more perfect stated illuvials would come at at market force of burning 120,000 the floor price if we go with a 3 to 1 burn rate

#

Littearlly where asking to increase the market value of all illuvals by a ton ( WHat don't the whales get about that ) ( see we can make the same argument back at not burning for stats)

#

Another Option would be to Shelf Gauntlet Entierly and go back to Ascedant until the player base reaches a suitable point to be able to support Levithan mode Gauntlet?

rigid maple
# crisp pier This is an over simplifcation , the must vocal players ( those heavily invsted i...

the main point being over simplified is this you can not fix the current issue with stat re rolls. keep in mind this stats were meant to be found in OW which then can be fused for higher stage illuvials as well so fusion is currently serving the purpose of both burning and stat re rolling. also what many are not accepting is that you can currently find more rare illuvials now than you ever could before... so if we have 100k players going into OW everyday there will be rares found. currently i am finding good stats and also getting good stats by fusing. so please explain what is it that you think stat re rolls will solve?

agile ferry
#

yeah it makes sense, youve joined in July 2024, so you dont know the history of it very much.

agile ferry
agile ferry
royal wagon
#

While we're at it, we can cut the Zero fuel by 75% again and enable S3 runs for free ...

merry marsh
#

We should get back to discussing Aaron's idea. It is actually a good compromise that can make everyone happy:

Well my “devil’s advocate” version was “pay landholders, only increase ONE random stat and only by ONE point ONE time and no increase can make you perfect.”

OW hunters are still the only ones who can find perfect stat Illuvials and everyone else can evolve their Illuvials to almost perfect stats in a lengthy, but achievable progression.

When it comes to Leviathan we can introduce tickets that allow for a temporary boost to 100% perfection.

These tickets can he earned on casual leaderboards or found in the OW and bought on the IlluviDex.

This opens up Leviathan as e-sports mode.

crisp pier
# royal wagon Are you trolling us with this stuff? It's hard to tell when there's money involv...

It's a valid option. Ascendant already has the proper game modes needed for launching a competitive game: casual free-to-try decks that welcome new players, an ownership model tied to progression, and a higher tier that demands perfect stats. If people aren’t willing to make adjustments to create a larger on-ramp for more players to access Leviathan, Ascendant would be a more suitable choice for supporting a competitive environment.

crisp pier
merry marsh
# crisp pier This is why i pivoted on having re-rolls becuase if we do re-rolls now we can av...

Everyone is so fixated on not impacting the perfect Illuvial market by trying to protect it at all cost.

Instead we need to increase the player base and create demand for perfect Illuvials and not try to protect the existing small perfect Illuvial market.

With new players comes demand for everything in Illuvial, without new players all Illuvials will go to zero.

Aaron's idea gives those new players (from TFT) a way to progress to ALLMOST perfect stats with a cheap initial investment.

And when they become pros they will buy 100% perfect from OW hunters, because they want to compete without having to buy tickets every time.

The number of tickets on the market will determine the price of 100% perfect stats Illuvials and should be controlled by economists.

near grove
#

Can T0 Illuvials be included in the reroll. Like pair up with something else, to burn them and reduce supply. Noting that the line will only end once a new set is produced. However there will still be many of them.

I have no issue with re-rolls. It's a common practice in most games that have stats with characters, it's always paid for in some kind of currency, it usually hard to achieve untill you have leveled up and are able to make the in-game currency needed.

Or - Can loadouts be considered. Maybe one free then any extras paid for, with a cap on how many.
Perhaps a burn mechanic can go into that too. With a focus again on T0.

near grove
icy vine
near grove
#

Hmmm just a thought l, what if down the track changing stats was linked to a tree and we had some kind of dynamic immersive bonus stat. That were slightly different to each user and perhaps only applied or activated on competitive modes.

near grove
near grove
near grove
# cunning breach Burn Illuvials to increase stats: No way. This will lead to the limit being reac...

I don't like the randomness of it.
That being said, now days in any game that involves stats people just got to the meta and there is a serious lack of individuality, and players are usually forced to follow in order to be competitive and then we all just end up seeing the same thing.

How do we create something where the player has more choice and there can be multiple combinations that can be competitive.

near grove
crisp pier
normal pawn
#

I think some of the nuance being missed in a lot of these comments is that this secondary system can be implemented with a rational balance in mind. It doesn't have to be a secondary system that lets players power creep to the equivalent of a perfect stats illuvial, and it certainly doesn't make a terrible stats illuvial viable in Leviathan. What it would do is open up regular players (not casual, not whales) to be able to spend a decent amount of money (not thousands), and play a couple hours a day (or training gym) and be able to even consider competing in Leviathan. As we currently sit.... You're going to have Leviathan mode with 15 whales and Ascendant with 99.9% of the playerbase. I see balancing the spread with a secondary system as a positive while still protecting the importance of finding or buying high stats illuvials. It just makes the medium stats illuvials worth buying too. Right now it's either buy absolute top stats or the cheapest garbage you can find. Middle tier doesn't have a place.

crisp pier
#

The goal isn’t to make stats meaningless. What some of you are suggesting would essentially do just that, and that’s not what we want. We don’t want to eliminate the significance of stats or create a system that diminishes their value. If that were the case, we could just put Leviathan aside for now and introduce a new game mode where stats are balanced across the board.

We don’t want to drastically increase perfect stats; rather, we aim to boost the number of decent, playable Illuvials. Currently, only about 1 in 750 Illuvials is competitive, which means you have to do around 35 runs just to catch a good one—not exactly a good use of time or money. The suggestion is to allow bad Illuvials to be burned—3 or 5 of the same exact Illuvial—to randomly re-roll its stats. This would likely result in a 15-20% increase in playable Illuvials and only a 1% increase in perfect stats, while also burning off most of the current low-value Illuvials, thereby strengthening the economy.

#

This is exactly " You're going to have Leviathan mode with 15 whales and Ascendant with 99.9% of the playerbase" the problem we are trying to solve for so its either make a new game mode to include everyone or make adjustments to let everyone compete in Levithan . I don't see having three game modes as a smart play for the playerbase we have right now. The casual Gauntlet has No Owenership tied to it at all so thats going to cause even more issues as it will be the primary mode must people will want to play of Gauntlet as Levithan is so heavily stat based.

near grove
near grove
near grove
# crisp pier This is exactly " You're going to have Leviathan mode with 15 whales and Ascend...

I'm still a bit confused on how many people will be able to have perfect stat Illuvials? Let's say we get 2k players in leviathan, how many have perfect stat Illuvials?
Is there a saturation point?
Will further collections address this?
What makes one owner's perfect stat Illuvial different to the next, the rest of their team or something else?
Can a few people have nearly all the perfect stat Illuvials?

icy vine
near grove
near grove
# icy vine What if there are other ways to increase the stats of your Illuvial besides the ...

Yes I'd be very keen to explore this. With the idea of loadouts, that can only be used in certain modes and at the risk of being a broken record, something revolutionary that is fun and moves away from everyone having the same meta. It really is a boring phenomena that has occurred to all games over the last 30 years or so. I think with the age of AI it might actually be achievable.

icy vine
icy vine
near grove
icy vine
near grove
icy vine
near grove
#

Or there are special ones to choose from or merge or create something entirely new.

near grove
#

Often I see discussion heavy on the side of what is, in very limited parameters.
I'd like to see more discussion on what could be. Maybe something that fits all criteria comes from that.

#

I might continue in your thread. As I think I am sliding away from the topic.

merry marsh
# near grove Often I see discussion heavy on the side of what is, in very limited parameters....

And discussions that focus on the actual game play first and monetization second.

Illuvium has made its life really hard by trying to merge a virtual economy (Illuvials with stats) with a skill based gameplay with the same assets.

To succeed we need to separate this web3 from the web2 world and still make them work together.

The idea of Illuvials as cosmetics in Gauntlet is such a solution. The OW hunters produce Illuvials and the mainstream gamers buy them as cosmetics and just focus on their skilled gameplay.

We need to do the same for Leviathan. E-Sports players should not be bothered with buying a set of highly expensive perfect Illuvials before they can start to compete. Maybe owners of these assets can lend them or whatever solution we come up with to make Web3 interface with e-sports players.

near grove
merry marsh
# near grove Interesting ideas, I particularly think the rental system is interesting, yet wh...

I still think e-sports players will buy perfect stats Illuvials once they are hooked and Iluvium has grown and established itself.

But I am for different options to accommodate different players and personalities.

Especially in the beginning we can not expect TFT players to invest into Illuvium like we do.

We need to bring our investment into the hands of skilled players and get them interested in the game play.

At the moment it is akin to requiring chess players to buy a golden chess set in limited editions before they can join a tournament with new chess rules.

agile ferry
#

Gods Unchained was way more expensive than illuvium to have a nice deck and has done more volume.

merry marsh
agile ferry
#

how many mainstream gamers does any web3 game have

main hollow
#

i heard parallel is not cheap too

merry marsh
agile ferry
#

i dont have many perfect stats

merry marsh
main hollow
#

having two game modes which cater to F2P and P2W is fine.
If you dnt agree with perfect stats then just play the normal gauntlet and let whales be whales

merry marsh
main hollow
#

the key to leviathan tournament and leaderboard is asset lending. whales can lend their nfts to players

merry marsh
#

That's what I said.

main hollow
#

leviathan probably gonna start slow, but we still have to start somewhere

#

we need to create demand for these stats

icy vine
main hollow
#

look at the illuvials price and supply amount on illuvidex. figure out how to stop the price to go lower and turn around

icy vine
#

And there are still ways to utilize Leviathan gameplay in the overworld when new progression mechanics come out, especially if we do something like Diablo seasons

agile ferry
# main hollow look at the illuvials price and supply amount on illuvidex. figure out how to st...

yep, all this will have to do with focusing on competitive scene, ranked/leaderboards.

I feel like when some of these guys basically suggesting getting the really good stats to be much cheaper on market by messing around with the stats… they forget we have to PAY to go into the overworld. So if you make decisions that cause harm to the illuvials value, why in the world would i pay for fuel to go into runs that now a good stat T5 is worth $5-$10

main hollow
#

yes, if everyone can fly first class then theres no first class

icy vine
# main hollow we need to create demand for these stats

The problem I see with trying to lean so hard on Arena as the only Leviathan mode right now is eventually full stat Illuvials will saturate the market without a way to increase demand outside of acquiring a new player base.

#

What if there was a way to utilize Illuvials once a season to compete with in a different kind of competition, but cannot be used again for any other seasons.

#

For example, when new overworld content drops with ways to farm and build Illuvials via raids, dungeons, and factions, couldn't we essentially make for a Diablo seasons type competition and the Illuvials can only be used for that season only? Let's say you have a perfect stat Illuvial you want to enter into the new diabloesque Leviathan ladder season. You play through and try to complete the highest difficulty challenge to score a place on the leaderboard. Once the season is over, that Illuvial can no longer be entered again into the competition and you'd have to buy or farm a new one for the next season

main hollow
#

so the perfect illuvials that someone spent $5K on are useable once?

icy vine
main hollow
#

what if you bought a car and u can only use it once

icy vine
agile ferry
#

bro, this isnt the time to put focus on creating new game modes, this is the time to focus on the existing game mode, Gauntlet. People will lose their minds at this point if we stall more.

icy vine
icy vine
agile ferry
#

we should not be making any drastic detrimental changes before we even see how many of the tens of thousands of players are shifted focus onto Gauntlet Leaderboards in Season 3.

icy vine
#

There's going to be more content coming outside of the Arena. And if demand is an issue, a Diablo type ladder season is certainly a way to increase it

agile ferry
#

imagine if i suggested something like rerolling my shitty Illuvium Beyond cards for a chance of it turning into a T5 Rhamphyre. You think people in beyond are going to agree with that or say are you out of your mind?

icy vine
agile ferry
icy vine
#

I'm not talking about rerolling

agile ferry
#

that post had nothing to do with what you were talking about lol, it had to do with this threads main topic ser

#

I wasnt replying to you, i was simply making a statement

rigid maple
#

can we reroll lands too while we are at it? can t1 lands be rerolled to tier 5?

#

its just not accessible to new players who may want t5 lands so we need a clear path how every player can get to a t5 land

agile ferry
#

hell yeahh brothers!! lets go lemme reroll my T1 land for T4!! omg wow!

#

🤣 🤡 😂

merry marsh
#

What would you say, if new OW players came in and farmed a massive amount of perfect stat Illuvials and created an oversupply that dropped existing perfect stats prices ?

rigid maple
#

i would say go for it

icy vine
agile ferry
rigid maple
#

if they drop as they do now then surely there will be new good stat illuvials... i just caught this 24 hrs ago so we already have a way to get good stat illuvials.... we dont need to normalize stats by having everyone be able to get good stat illuvials from their 1st day playing...

merry marsh
#

This is not a black and white thing. Nobody wants to have a stat upgrade on day 1 for 10 cents to reach perfect stats in a week. You make it sound like anyone wants to kill the perfect stats market. We want more ways to get them, maybe adjust existing mechanisms etc. The same journey land owners had to go through with nerfed fuel production, drop in land value etc. We are still in beta and changes will happen.

agile ferry
#

Hey guys, i cant afford a T4 land right now. But I would play Zero if i had one, so can i Re-roll my T1 land to get a T4 land? Would be such a good idea to onboard more people playing Zero!
(sarcasm, obviously)

rigid maple
rigid maple
rigid maple
#

so you proved my point @crisp pier you have good stats so clearly there is a path to get them in the game already...

agile ferry
crisp pier
#

The debate around Illuvial stats has become ridiculous. The odds of getting a "GOOD" statted Illuvial are about 1 in 730. This wouldn’t be a huge problem if players were just trying to build small teams for Ascendant Mode, but the odds are way too low for the average player to put together a competitive deck for Leviathan Mode.

We have a few options here:

Make Leviathan Mode meaningless and only for whales—perfect stats will lose their value because they won't matter to 99% of the player base.

Create a new game mode for Gauntlet where stats are normalized but ownership is rewarded. Perfect stats would still be slightly more valuable but won’t drastically affect gameplay.

Ignore Gauntlet completely—let it turn into a whale mode like Leviathan, while everyone else focuses on Arena because that's the only mode where stats won’t make or break gameplay.

Make a small concession now by allowing stat re-rolls. This isn’t about handing out perfect stats to everyone. It’s about turning unplayable Illuvials into potentially playable ones. This won't flood the game with perfect stats, and it’s not a drastic overhaul—it's a measured solution similar to when fusing was first introduced.

We need to stop acting like there’s no middle ground. The idea of re-rolls isn't going to devalue perfect stats, and at the same time, not everyone should be stuck with unplayable Illuvials. Both extremes—demanding no re-rolls at all or pushing for perfect stats for everyone—are wrong. Let’s take a balanced approach that keeps the game competitive and enjoyable for more players.

icy vine
# main hollow u need a toyota

Toyota's might last longer but they still eventually wear out.

I'm just trying to comment on your statement on needing more demand for perfect Illuvials. Increasing the player base for Arena is one way, but there's another game mode and more content coming with OW to consider in the entire ecosystem. It's not like you'll be losing anything more than what you have now.

merry marsh
#

I want new players to create an emotional bond to an Illuvial and level it up and optionally upgrade its stats slowly until they have a good Illuvial. This is a way for a certain demographic to experience ownership. This does not affect the high end perfect stats market if done correctly.

rigid maple
#

1 in 730 seems low only cause there are not many going into overworld currently.... with more players the number of good stat illuvials increases accordingly...

icy vine
crisp pier
agile ferry
rigid maple
crisp pier
#

Zadkiel you can go on my freaking block and mute list as well i have no time for people who don't understand shit and act like they know something becuase they play games

queen tendon
#

The markets are already saturated with high stats illuvials and we are still in beta.

The OGs played & paid 13$ per s3 run back at launch, or a lot of $ to acquire and fuse perfect ones and you guys still talking about changing NFTs properties?

agile ferry
crisp pier
queen tendon
#

The bug showing stats should also be fixed, and if you wanna bond with your illuvials, might as well add a nickname to them instead of touching stats that affect the their value

agile ferry
rigid maple
merry marsh
icy vine
#

Ask for more content from the devs that boosts your stats, leave bonus stats as they are

merry marsh
#

Maybe I should say it out loud: There are “gamers” here who just care about their own enrichment and not about Illuvium at all.

queen tendon
agile ferry
crisp pier
merry marsh
#

You know who you are.

rigid maple
merry marsh
queen tendon
#

Consumables are needed, so might as well burn our shit for them, no stat touching

merry marsh
agile ferry
crisp pier
#

If you drop movement speed like you did the odds of getting 3-4-5 on all stats is 3% ( 3.1.25% ) so your math would say 3 out of every 100 illuvials you see will be playable stats

rigid maple
bold orbit
#

Only downvotes, but the thread has 500 posts... What are you guys even arguing

crisp pier
#

OK LISTEN and read what i said 3 out of every 100 you SEE will have playable stats not Everyone that is Caught

icy vine
rigid maple
#

normalizing stats will not get more players in here making the game function as intended will fix bugs and make the game run smooth as butter before even thinking about making it any more complex than it already is....

rigid maple
crisp pier
#

Ok stop deflecting to bugs yes they are working on bugs we are looking a system to help create a better spread of stats that Does not involve them selling stat boost (perm or temp ) and that does not involve creating a new system of progression that just overpowers or replace stats

crisp pier
rigid maple
#

if fusion is more broken why do we need to add another mechanism?

crisp pier
#

Stat re-rolls are in the game you can do it for stage 2's and 3's where just saying lets add the ability to do a full re-roll for the same stage with any illuvials and it will be fully random than controled

rigid maple
#

stage 1 re rolls = no need to go into overworld.... next question

agile ferry
crisp pier
#

No they don't because even if we do 3 to 1 theirs not enough illvuals to burn them all to get good stated ones. even with your math only 3 out of every 100 are "Decent" so you burn 300- 500 of the same illuvial to get 3 decents ones?

bold orbit
agile ferry
rigid maple
crisp pier
#

becuase warmachine where trying to use a hammer to fix the problem before we need a bulldozer

icy vine
rigid maple
crisp pier
#

a small change now will result in a 10-15% increase in decent stated illuvials and less than a 1% increased in perfect stated illuvials and as player increase we may be able to keep demand from going sky high but believe me when 10k players are demanding better was to progress things get adjusted ( You KNOW THIS ) they adjust fuel they adjust energey cost they adjust everything based on player demand

#

so being premetive now gives us a way that only slight adjust the supply rather than something that greatly adjust it and kills value later down the line

agile ferry
rigid maple
#

they are already "adjusting" things based on player demand just ask any land owner how that worked out... if you are assuming that further doing that will make a positive impact then you should look at the current results

icy vine
merry marsh
rigid maple
bold orbit
bold orbit
merry marsh
rigid maple
rigid maple
merry marsh
#

This is not the question, because it doesn’t work without them. Even Hayek sees a role for them and he can’t be accused of loving them.

Hayek believed that the ultimate goal of central banks should be to stabilize nominal spending (i.e., nominal GDP). This policy goal implies offsetting changes in the velocity of money by increasing or decreasing the money supply. For instance, in the aftermath of 2008 crisis, this would have involved undertaking an expansionary monetary policy to prevent nominal GDP from falling below trend. In other words, Hayek would have called for monetary expansion to fight a deflationary spiral resulting from the financial crisis and subsequent recession.

merry marsh
#

So you think it is enough to code some Illuvium economy and then let it run automatically for 1000 years ?

rigid maple
merry marsh
#

This discussion has reached kindergarten level.

agile ferry
merry marsh
#

I know, I hate extremists.

icy vine
rigid maple
agile ferry
merry marsh
#

Although it can not be 100% compared, because Illuvials are an unlimited resource.

icy vine
rigid maple
bold orbit
agile ferry
merry marsh
#

This would also mean no more stats upgrades when the set is done and closed.

#

We can also say that 80% perfect stats need to come from the OW, the rest from upgrades.

icy vine
#

So you want to control the ratio for perfects vs non perfects

merry marsh
#

Maybe, I am just throwing stuff out to show that there are ways to find a compromise solution.

icy vine
#

I mean, there are always going to be compromise solutions if what you're aiming for is to give more progression options for bonus stats, but that compromise usually is at the cost of going against the initial goal of RNG bonus stats in the first place which is to increase the value and rarity spread.

Our entire economy is based on that rule. Perfect stats are meant to be rare and hard to obtain

agile ferry
#

This isnt just about rerolling or burning to perfect stats, this also allows it to get better stats in order to than use it for fusing which again hurts rarity.

#

you want better stats, go farm it in overworld or buy off market or fuse and get lucky.

#

that literal concept helps with marketplace, overworld, fuel, burning

icy vine
#

If we start messing with this now, we'd have to also redesign how the economy works because the main driving force for people to keep farming OW is to chase the perfect stats.

The only problem right now is that's the ONLY OW content we have for progression, so it feels terrible that the only way to progress is through RNG or by paying for it.

But give the team some time. They're working on OW content and hopefully there will be more progression content built in there instead of just bonus stats

agile ferry
#

Yeah, im not saying ill be opposed to touching stats forever. Even though I believe it is a horrendous idea.
But, this is definitely not the right time for it.

icy vine
agile ferry
#

the whole point of a ranked system is to place you accordingly.

like in Gods Unchained, there was a rewards system for all divisions.

like Diamond had much more rewards than Platinum, Platinum more than Gold, Gold more than Silver, and so on

#

these rewards outside of the airdrop, can be D1sks, emotes, cosmetics, and so on

merry marsh
#

Fusing is already a form of stat rerolls. We accept it and according to Kieran there have been internal discussions if this focus on creating new and good Illuvials was right and it should have come from OW instead. I am not saying I know the answer. But a stats upgrade is just another mechanic and we don’t have to give it free reign. It could be a mechanic that sits besides fusion and is more of a carrot for those who want to bond to their favourite Illuvial and upgrade it instead of selling and buying a new one.

#

I personally would feel better if I knew I had a chance to upgrade one stat by +1. It would be fun to work towards this by levelling it up etc.

icy vine
merry marsh
#

Less Fusion, more OW chances to find good Illuvials.

merry marsh
# agile ferry oh god.

We are all different, some just like to grind and improve the stats by clicking buttons in Zero. Like a pet that you feed and take care off.

icy vine
#

Ahh, so finding the Illuvial vs making it...

merry marsh
#

Yes, Kieran said in an interview that game designers wanted to favour Fusion, but he thinks OW hunting should be the focus.

#

We have hunters, crafters, grinders, fighters etc. in our community.

icy vine
#

Breeders

merry marsh
#

We need something to do for all of them.

bold orbit
agile ferry
merry marsh
#

No, read Aaron’s idea. This would not be possible.

#

I would not like this to happen. This would destroy the value and time you invested.

agile ferry
merry marsh
#

It is still an idea, no matter how he thinks about it.

agile ferry
#

bad idea

#

yall need to stop complaining and start grinding is whats the issue here.

merry marsh
icy vine
#

The main thing I get from you is that you really want to feel like you connected to 1 Illuvial you spent a ton of time and effort on, and the problem is when you find a better stat Illuvial, it feels bad to start over... Like if your cat died and you got a new one... Just isn't the same

agile ferry
#

like your buddy ErzaDon suggesting to stop focus on Leviathan and prioritize Ascendent Pho_Haha

#

like how can i take anything serious from what he says after he says things like that

#

when someone says things like that and at same time tells you that rerolls/burn is a good thing... yeah you should start questioning if it actually is. kek.

merry marsh
merry marsh
agile ferry
#

i have currently over 2,000 hours played in the game, and been around here for much more.
The ONLY thing i am heavily opposed to is touching stats.

#

you want to give more rewards to casual ranked, fine go, whatever split it even, spit it this way that way, whatever.
stay away from touching stats.

#

this fusing illuvials system is more than enough. you can argue it fits the lore or whatever.
anything beyond this is a destruction to the marketplace.

#

if you cant tell, its the very reason why right now you can buy T5 Stages 2s, and 3s for $20+.
aint no way it sells for that price without fusing. you know how hard it is to find S2 and S3 Tier 5s in overworld?

so youre telling me you want to add an easier way to get better stats on top of that? yeah man, if you cant see this will absolutely destroy the marketplace completely than i dont know what else to tell you

merry marsh
agile ferry
#

like at this stage, im not really for removing fusing, but just the fact that if they announced that fusing is being removed, what do you think will happen to the markeplace of s2 and s3s. it will skyrocket.
and the fact that it will do that, should tell you what the reason is why the floors of some things are the floors.

because the easier you make things to attain, the less valuable they become.
so no. stat rerolls and what not is not the way.

merry marsh
#

Or attach a metadata "Found in the OW". I would say that collectors like me would attach value to this metadata, especially when we visualize it.

agile ferry
merry marsh
#

Oh yes, you are right. Maybe it should be more prominent and maybe have additional utility.

agile ferry
#

including the Sanctum Mesa rangers spawning and running around WITH voice chat. and other things that thankfully have been and are working on being implemented

agile ferry
merry marsh
#

Improbable M2 has spatial voice chat and support for thousands of players. At some point Illuvium might want to look at it.

agile ferry
#

also, couldnt be interesting if you can also right click the ranger in the sanctum mesa and see their profile, this is where User Account Level's can come into play, which you can add burning illuvials as milestone points to level up account and so on.

ex: Quest "Atlas on Fire" = Burn 5 atlas and receive 10,000 Experience Points toward your User Account Level.

icy vine
# merry marsh Yes, for the Pokémon style player.

Then why not consider the last idea we talked about, where you can save your Illuvials data onto a "genetic imprint" or a "soul bond" item. That burns your original NFT and you can use this item to transfer your original Illuvials progression state onto the new Illuvial with the better bonus stats. From a lore perspective, it will be completely identical in personality and traits but just with a new body.

That way we don't have to mess with the core bonus stat mechanics, but you still get to carry on your progression from your original Illuvial.

merry marsh
icy vine
#

And all that bonus stat progress resets to your Illuvials base bonus stat levels

merry marsh
icy vine
#

Ahhh

#

But game modes other than Leviathan don't honor the bonus stats already... Are you suggesting they should so that way we can have progression with bonus stats

icy vine
merry marsh
#

All other game modes should honor the bonus stats in this model. This would give casual players a progression and nice goal to reach and add more variety to game play. On this path they will spend money to speed up progression, Zero land can have Training Gyms etc. All without affecting the hard core stats from OW by separating trained from paid and not mixing it up.

icy vine
#

Maybe you should start a thread about this and see what others have to say. So far, I don't see an issue with it.

merry marsh
#

Ok

finite imp
#

I have been following the thread since some days (just reading the post( but i think it is time to give my honest opinion about this:

Stats Reroll:
First of all i'm against everything that touch stats from an Illuvial, this will mess the rarity thing which is something that people loves to search in the Overworld, also when i started to play i was hype about finding rare illuvials then i realize i could fuse 3 stage 1 to get a stage 2 which i did not like it but i adapted to this.

Current Problem:
I see that you guys want to balance the leviathan with the casual mode and honestly it is not possible, casual is just for casual players people who play 2-3 hours a day or for people who are afraid to invest because they want to continue take out all the money for airdrop and keep winning 40ILV doing missions that you need to spend like 1hour daily.

In the other hand you have the Leviathan tryhard guys, people who invest heavy in buying good illuvials and help the marketplace to keep the movement, also with the tournaments/leaderboards people will see the masterpieces using in the battleboard and those illuvials will be famous for an average of time (till there is a patch note or something else)

1- If you dont have time to grind Overworld:

  • Buy Illuvials on IlluviDex
  • Start with Casual tournaments to get some money so you can then BUY something in the marketplace and not SELL everything.

2- If you dont have time to level up your Illuvials which take lot of time and effort:

  • Buy Illuvials on IlluviDex level 50-60
  • Start leveling your illuvials
  • Sit and wait the Gym on the Land. (comfort one)

Please do a test and make a "tournament pre season 3", and see who are the base player foundation, since there are no rewards the minority are playing but this minority is the one who will remain.

Conclusion

  • Low invest should receive low rewards
  • High invest should receive high rewards (because players help with the economy with the game)
crisp pier
# finite imp I have been following the thread since some days (just reading the post( but i t...

This is way to web3 based and won't allow the game to proceed to crossover to web 2 and in that case everything is worthless. The best bet may be not to do Stat re rolls but instead build a different ownership model that is more like ascendant and turn not focus on leviathan at all but have casual and ranked with our current player base but casual and leviathan (as it is) will kill the game because the conversion rate will be 0 and those in casual will just be bots and extractor but will be 99.9% of the player base

#

Everyone is to focused on their precious stats and Not the long term health and growth of the game as a whole if your not willing to rerolled stats I don't think pepole are being flexible enough because this is like seriously the lightest possible touch

#

THe Math is pretty Clear we destroy 60% of the illuvials on the market cresting 10to 25% more ok stats 5 ton10% Good stats and less than 1% more perfect stats like literally probably 2 new perfect stats and over all we increase demand for stats by a ton by making leviathan the only ranked mode

agile ferry
#

once again, he recently joined discord and suggested that we should remove Leviathan and focus on Ascendent, no need to take what he says seriously at this point

visual whale
# finite imp I have been following the thread since some days (just reading the post( but i t...

i wasnt online when this whole discussion started^^
but just my opinion is too... when we touch the stats, this game will definitely crash i think.
do different tournament modes with different prices... one with high prices with stats counted... maybe one with lower prices in which all stats are automatically maxed out...
make a f2p version with untrabable stuff...
or do something else... whatever it is... but dont touch stats i think...and im out again XD

unkempt sluice
#

The goal of NFT is to be immutable, like a real card. If you buy a pokemon card you cannot change its stats with some reroll

merry marsh
unkempt sluice
#

Yeah and this should be used for the exp, not the stats

merry marsh
unkempt sluice
#

Yeah I know that they can, but it is still against the philosophy of an NFT

merry marsh
#

I am actually more convinced now that we should not modify existing stats. But I still keep an open mind.

unkempt sluice
#

Only way it would make sense is stats reroll for weapon

merry marsh
unkempt sluice
#

Or drone augments. Anything that is not an illuvial

#

Well yeah, if you establish the ownership of a card, you cannot erase the stats on that card. Illuvials are suppose to be similar to pokemon card, but onchain

merry marsh
#

I would say we should keep the existing stats and should there be any sort of changes/additions then they should be stored in a separate metadata field. We should never erase the inital stats.

crisp pier
#

What if instead we had a mechanice ( Theortically ) That Said Recycle Illuvials into Either Fuel or BONUS Engron Energy on your next Run? Say burn 20 Illuvials get a bonus 50% energy on your next run? Would that be an acceptable burn mechanic? I mean i didn't change stats but i did something much much worse

unkempt sluice
merry marsh
hearty nexus
#

The fact that illuvial stat reroll is even Beeing discussed is mind boggling to me. Anyone with the slightest IQ @IlluviumLabs should have put a stop to this conversation the moment it was proposed. ANY SORT OF STAT CHANGES OTHER THAN FUSING WILL KILL THIS GAME.

The moment this is implemented I am dumping all tokens / illuvials / land.

merry marsh
#

Yes, the better approach is to give all Illuvials more utility, not just perfect stats. At the moment only perfect stats are useful, which is not good for Illuvium.

coral estuary
# finite imp I have been following the thread since some days (just reading the post( but i t...

I agree in principle with this. My current stand is not to allow any rerolling of stats.

Just like in any TCG game there will be a lot of cheap and unwanted cards that wont see competitive play.

Imma quote here what I shared with the council on my stance on this and how I have suggested tournaments would be:

I havent really read any good reason why stat rolling should be allowed. My current position is not to allow this as it devalues current high level illuvials. Though im open to a summary of why it should be allowed.

Regarding Tournaments and Leviathan, my current push is that you have monthly (3) qualifiers under the regular gauntlet with a big prize pool Leviathan gauntlet tournament at the end of the quarter. The thought process is as follows:

  1. One big tournament prize pool is more eye catching and would attract the web 2 pros (Marketing + acquisition)
  2. You lead the players to leviathan during the qualifiers. "Oh I qualified for the big prize pool leviathan tournament. I have 1-3 months to go build my leviathan team for it" (pushes people to buy on Illuvidex [demand] and/or to level their illuvials in OW [replayability])
  3. Youre not just giving the ILV prize pool to the ones who currently have a kick ass team (catering to a handful of people only)
  4. Lessens the tournaments manpower and time needed
    a. instead of having two tournaments every month you only have 1 (except for the last month which is the big leviathan tournament OR we do 3 mos qualifier 4th month leviathan = 3 Leviathan tournaments a year)
    b. Lesser official tournaments gives way to Guild and Grass roots tournaments for the other weekends

On Leviathan Levels, I believe Labs is looking to scale this down for tournament and competitive purposes.

Oh forgot to add is that monthly tournaments shouldn't be the only qualifier. People can qualify by hitting top x a month as well. So it's more inclusive. Don't have time to grind leaderboard? Try monthly qualifier. Or vice versa

This way, the 'casual' players still has a chance to compete on even playing fields (regular monthly qualifiers).

unkempt sluice
# merry marsh Yes, the better approach is to give all Illuvials more utility, not just perfect...

I agree with this. I think there should be 3 types of games:

1: Casual (Free to play),
2: Ownership (and stats are not used)
3: Leviathan (where stats are important)

I think the second mode should be included in the revamped Arena Ascendant and the deck builder, alongside leviathan.

This way we do not touch stats, they are still really important, and low stats cards still have some utility.

agile ferry
# coral estuary I agree in principle with this. My current stand is not to allow any rerolling o...

have you also seen how Gods Unchained formated their daily/weekly division rewards?
so first people would play to be placed into their appropriate divisions, than you would play a certain amount of games like 15 or 25 and each win you would get certain amount of points.
At the end, the top players would receive their prizes based on placement.

Diamond would get more than Gold, Gold more than Silver, Silver more than Bronze, etc

which gave incentive for each division of players to have an opportunity to earn something, whether it can be Emotes, D1sks, Boards, Packs, Skins, Fuel, whatever.

maybe a concept like that can be something to think about

coral estuary
# agile ferry have you also seen how Gods Unchained formated their daily/weekly division rewar...

Can share that @frank shadow has pushed a similar airdrop rewards system similar to this. i like it as well. Axie did something more simple where its X games you earn a limited amount of token per day then theres a payoff at the end of the season. Im all for this cause the current problem with the season is you never know what ILV you gonna get. With this kind of setup you can calculate and push yourself. Oh im a few games away from Gold. Ill play more and see if I can get the most out of my season

#

Oh by the way its off topic so might be best to start a new thread

main hollow
merry marsh
coral estuary
# merry marsh Why do we accept that there is a majority of unwanted cards ? Why not make them ...

you devalue everything else. With stat rerolling youre not increasing the value of the 'unwanted illuvials' you are literally devaluing the sought after illuvials because theyre no longer rare. Rarity will only be based on tier/stage and not just tier/stage and stats. An unintended consequence here is that Leviathan just becomes youre regular casual mode since everyone can get the best illuvial.

merry marsh
icy vine
# merry marsh Why do we accept that there is a majority of unwanted cards ? Why not make them ...

Maybe they can be useful in some way in the future, but we shouldn't try to make them useful by changing the current system so drastically. We need to think more forward and systematically. The best solutions will come if you remember that these games are interoperable, and new games and systems will affect all other games in different ways too.

Think of it like adding more pieces to the equation of:

Overall power = bonus stats + level + a + b + c, etc

And depending on the game mode, it might not matter to have perfect stats either. I wrote a short bit of a shower thought on this if you can read it:

https://discord.com/channels/760344898200666112/1292450551627513857

The future is still unwritten, and that's where we'll find better answers for the "unwanted cards" imo

merry marsh
agile ferry
merry marsh
agile ferry
#

outside of things like that, it makes no sense as to why one should be looking to use shitty illuvials for any mode involving stats

#

and definitely should not be capturing shitty illuvials with the mindset of using it for stat based play

merry marsh
merry marsh
#

We can either have the existing few hundred/thousand existing Illuvial owners play Arena for ILV rewards, or bring millions of new players into Illuvium. I prefer the later, as this is the only way for long term success.

agile ferry
merry marsh
agile ferry
merry marsh
#

I think there is agreement that Illuvium wants millions of players, or not ?

agile ferry
#

IMO if they ever decide to add a new game, it should be a MOBA, than we would be like League of Legends, with a MOBA and a TFT style games.
1 map, we already have the character models, etc.

regardless, as far as all these other stuff go, they can do what they want im not heavy for or against things unless its touching stats (things that can destroy marketplace) or new pay to cheat additions.

agile ferry
#

but its a whole another thing to actually get it.

merry marsh
coral estuary
rugged vortex
#

Finish gauntlet and fix ascendant before anything new is even considered. Then once these 2 start to get saturated playerbases we can introduce a new mode/game but that should be like a year into the future at least

merry marsh
merry marsh
rugged vortex
merry marsh
rugged vortex
# merry marsh With my proposal there is still demand for high stats Illuivals, it just raises ...

I don't see what's the point, once the leviathan queues/leaderboards get saturated, the elo/rank system will take care of the rest. Bottom rankings will be populated by people with the bad stats illuvials, middle would be people with decent illuvials and the top will be occupied by the whales with perfect illuvials and some with almost perfect but better knowledge of the game. And if some of the lower ratings are complaining they are there because of the stats, they can always go compete in the non leviathan modes or aquire better stats through OW or the dex.

I don't understand where is the problem, to me it seems it's working as intended.

merry marsh
rugged vortex
merry marsh
#

Ok, so if you want to keep Leviathan as is, then let’s apply my proposed modifications to the web2 modes.

rugged vortex
#

Non leviathan gauntlet is already f2p, what's there to modify?

merry marsh
agile ferry
agile ferry
merry marsh
#

My proposal allows for matching all kinds of players and would therefore reduce the number of queues. Ascendant is supposedly being revamped, but we are not told what. We have to wait and give feedback then. I agree that the less modes the better. Ideally we would start with only one or two really good modes.

rugged vortex
agile ferry
rugged vortex
#

lol

crisp pier
# unkempt sluice I agree with this. I think there should be 3 types of games: 1: Casual (Free t...

This is Ideal and thej Perfect Model Our playerbase is so Low it is not Sustainable that really is the core issue. You WILL NEVER GET Conversion from Casual F2P to Levithan . I Don't think anyone is understanding how Rare even GOOD stated illuvials are ( in in 700) or in 7600 thats for the ones the top tier players are going to want . Levithan Can Not Will Not be The Top E-sport. The more i lve don e the math i don't think STat Re-Rolls are the problem. Mathmatically this wouldn't do anything but increase teh value of all illuvials . The problem is Levithan Game Mode Can NOT be the e-sport so i'm really over this disccusion Now I don't think theirs anyway to Save it for Gauntlet. We HAVE to hvae an Ownership Model Gauntlet thats Normalized Levels and Stats.

rugged vortex
# crisp pier This is Ideal and thej Perfect Model Our playerbase is so Low it is not Sustaina...

You keep bringing leviathan as esport, where did you read that? It was always meant to be a p2w whale mode while the non leviathan modes will cater to esports with normalized stats.

The point of leviathan was never to be an esport as far as I'm aware, and to play it you don't need perfect stat illuvials since your opponent won't have those either. If they do they would be near the top of the ladder where they play vs players with similar deck quality/skill.

agile ferry
gritty pasture
#

My problem rn is that there are too many perfect stats.
I hope we somehow get to make them even rarer.
I would like to see only 1-2 perfect stat illuvials per team in a highly competitive scene. This way the lower stats would be the norm

rugged vortex
sinful kelp
#

why waste a shard on a bad one when they sell for less than the shard price...

gritty pasture
sinful kelp
#

I just hope illuvial combat doesn't take long to be introduced, otherwise set 1 good stat illuvials won't be that rare at all.

gritty pasture
bold orbit
sinful kelp
gritty pasture
sinful kelp
#

I don't think fusion should be much mor expensive

bold orbit
# sinful kelp you need to have good bases to 'get lucky'

sure, but there's a ton of illuvials with 2 or even 3 stats on max or almost max and the rest super bad.
With fusion being cheap all those get cought and fused.
Sometimes bad luck, but sometimes good luck.
Check out how many of the perfect stats got cought.
I don't have numbers, but from looking at marketplace i get the feeling it's 80%+ perfect stats being fused, if not higher

sinful kelp
agile ferry
# bold orbit sure, but there's a ton of illuvials with 2 or even 3 stats on max or almost max...

exactly. been saying this for god knows how long. fusing has made everything easier to attain thus the easier you attain something the more it will devalue. There has definitely been even more good stat illuvials, its just been used to fuse for holos/dark holos. And for people to think adding another system like stat-rerolls will increase the value of all illuvials... like what!?!?!?!

bold orbit
sinful kelp
sinful kelp
#

Instead of this I think a much more prolific discussion would be around the burning mechanism.

agile ferry
sinful kelp
bold orbit
# sinful kelp and because you can choose what you capture, otherwise everyone would capture ba...

sure.
Not sure about how to feel about not being able to see stats.

  • Less decisions making during a run, so takes away advantage from knowledgable people and plays more in favor of casuals.
  • I guess pretty much everything except worst stat illuvials get more expensive, not sure we are not already on the expensive side for a game. (Keep in mind, the massive value increase for illuvials of set1 will come over time, like in set3+ when there already many set1 illuvials got lost in dead accounts, burning mechanism etc. and new player or existing player need some of them for current meta)
sinful kelp
agile ferry
sinful kelp
bold orbit
gritty pasture
sinful kelp
#

I doubt this thread has anything more to give. We should instead be discussing the burning mechanism...

#

Kieran mentioned in the Beyond townhall that illuvials could be burnt for d1sk fragments

#

not sure where that came from

gritty pasture
sinful kelp
#

yes but they also mentioned substance in the past, and it being used to power up your faction's spaceship.

sinful kelp
#

well that's the thing, I think this would be a much more crucial discussion to have than this re-rolling crap.

rugged vortex
#

Sniff the substance for bonus attack spd is my first suggestions

sinful kelp
rugged vortex
#

agreed

crisp pier
# gritty pasture Exactly. We can say we are lucky the playerbase is low, otherwise we would have ...

This sttatments crazy you don't understand MATH if we have millions of players farming your demand would be higher becvuase you have million of players and still only 1 out of every 46k ilvvuials would be perfect stated so odds don't change demand does perfect stated illuviasl would be selling for 10k + Its the Odds thats the problem not the number of players increase players increase demand and makes the odds more Extreme and the price would go up

#

This thread also has nothing to do with perfect stated illuvials. It has to do with Bad stated illuvials being recycled into average stated illuvials.

agile ferry
# crisp pier This sttatments crazy you don't understand MATH if we have millions of players f...

this guy is also not putting in stats that have no movement speed and max out the others, those are still considered in the perfect stat category right now. and its not even about just perfect stats, someone having a gyro with no movement speed and missing 10% resist vs. someone who has it all maxxed out, doesnt mean that guy is gonna win. The difference is not much once youre at same level with near stats. Than it will come down to skill

#

again this is why we will have ranked. you will compete based within your rank, just like you will in Casual Ranked

icy vine
#

Does anyone have resources to show the overall boost in stats at level 60 for a 4-stat vs a 5-stat?

gritty pasture
hearty nexus
gritty pasture
hearty nexus
#

Leave the illuvials alone

gritty pasture
agile ferry
hearty nexus
#

People keep asking for them to get changed because they didn't get what they wanted on the first capture or fuse. Cry babys

gritty pasture
agile ferry
icy vine
#

It's kinda amazing how this thread just keeps going...

Will it still be active 1 month from now?

gritty pasture
hearty nexus
hearty nexus
icy vine
#

Let's break 1000 replies everyone!

agile ferry
gritty pasture
agile ferry
gritty pasture
#

While we're still here, how can i make my high stat illuvials be more valuable while also make the game attract new players so i can live off dividends from ilv tokens?

agile ferry
gritty pasture
gritty pasture
agile ferry
gritty pasture
#

We need to promote the owning. Idk how though..

agile ferry
gritty pasture
agile ferry
agile ferry
#

lets stop trying to intermix the two things. for gods sake lmfao. its 2 different modes.

gritty pasture
sinful kelp
#

airdrop points for it should do the trick

gritty pasture
#

Anyways, i think this is all i have for now 🤷‍♂️
🫡

crisp pier
gritty pasture
crisp pier
#

The biggest problem is the whales arguing for their own pocketbooks instead of the health of the game long term because they basically wanta get all the Leaderboards . Its intresting how they always argue for whats best for them they don't give a shit about the game. They where mad they only got 2 to 3k USD in rewards for season one already

crisp pier
#

The better soultion i think would be allow recycle of illuvals either into re-rolls or bonus energy something to take them out and condience the illuvals top the top half of the scale.

#

Biggest problem in Illuvium , Whales = Want no one to get anything unless they spend 20k+, F2P= want everything to be free and only sell cosmetic.

gritty pasture
crisp pier
gritty pasture
crisp pier
#

no one is going to play with bad illuvials thats just not goingto happen why would you want to play worse that seems to suggest you want burning to be more profitable than playing?

gritty pasture
#

Anyway, i trust aaron and kieran
They know better
I am sure everything will be alright

crisp pier
#

They seem to have a generally good approach. Lets see what tehy have in mind HOW they do e-sports and leaderboards will show a lot

icy vine
#

I think the strat is to poach Parallel players or something like that. They see it as too difficult to convince web2 to try anything web3 so they're starting with players who are already in web3.

Feel free to correct me on that

agile ferry
agile ferry
#

bet you ErzaDon wont show you how many hours hes put in the game with all this talk.

bold orbit
agile ferry
bold orbit
agile ferry
bold orbit
agile ferry
#

Kids putting in 5-10x less hours saying why others have what they have is funny to me

hearty nexus
#

I have to check but if I were to guess. I'm 1000+ hrs deep

rustic burrow
#

rookie numbers, 2481 hours, and I barely played lately

merry marsh
agile ferry
unkempt sluice
agile ferry
#

idunno #2 doesnt really make sense to me if you have casual and leviathan.

unkempt sluice
#

I would not have casual for ascendant

merry marsh
agile ferry
#

gain were talking almost 12 modes lol.

#

that mode is like everyone owns the illuvials and it just becomes another casual.

#

you end up with 2 casuals, its better to decide one of the 2, and i think between the 2 its better to do regular casual like we have now, where you dont need to own anything

merry marsh
crisp pier
#

Really only modes 2- 3 are need for both gauntlet and (new Ascendant) , casual can be where people play vs bots or for costum games and tourneys. You let the ranking adjust so new players will essentially also be playing agaisnt people that dont own so it essentily turns bronze ranks and below into your casual . But without having a diffrent que

small rivet
#

why is this still getting debated? just dont add stats reroll, simple.

crisp pier
#

Becuase its actually necessary for the health of the game that we do one of two things either Burn Away the bad illuvials OR , Create a play mode that lets them be played. I'm open to either but neither its not an option its a sucided path for the game.

#

I don't think everyone understand the path this is going to take. ( Keep Rare stats Rare) = Add a Burn Mechanic for the existing and future bad stat illuvials that adds some value since you basically only can get 1 good illuvial about every 5 ish runs . ( Make Stats don't matter ) = Well since no one can gett enough good stats we end up with 0 stats well that makes perfects stats worth lees . ( Next will get Increase the stat chances) = This will just directly make the game less challenging but cater to the influx of new players who can't get stats ) . ( finally will end up at Stat BOOSTING) = either temporary or permant stat boost for burns or for fuel or something will come out. The core problem is the Supply of Good STated Illuvials to the NEW game mode gauntlet is not suffcient to support Levithan which is our only real push of a Game mode. Again i have a pretty darn good team it would benfit me Not to have stat re-rolls . But Stat re-rolls have FAR less effect on the economy than the current fusing system has on the game. You could think of it like an Energy Refund.

finite imp
# crisp pier Becuase its actually necessary for the health of the game that we do one of two ...

Erza I'm curious how you dont care about players that current play in overworld to catch rare illuvials stats, with this literally you "kill" the market and a good amount of players from OW.

Also it surprises me how worried you are about the "health of the game" since with this u are not helping in absolutely nothing the game.
Its like you want to buy all illuvials with $10 usd and then re roll them to get perfect stats or semi perfect or w/e stat u want and then play Leviathan and win $1k thats what u want?

Every new player that will come have 3 options:

1- Grind overworld and catch your team by yourself being consistent everyday.

2- $pend money to buy good stats illuvials in Illuvidex.

3- mix of option 1 and 2.

If a new player dont have time to grind 8-10hrs per day, casual is the way.. maybe he is good enough and will earn some money to buy a team or maybe to extract everything.

But if players dont invest money in upgrade their illuvials the game is gone.. this is not a charity game.

Players want everything easy/quickly to move to the next web3 hyped game and then go to the other one and the next then repeat.

Just grind and be consistent put a little effort and see the results

Take risks.. take chances..

crisp pier
# finite imp Erza I'm curious how you dont care about players that current play in overworld ...

It’s clear you haven’t actually understood what I’m saying. Let’s get one thing straight—I’m not talking about turning this game into some kind of team sponsorship deal where someone else makes all the money. This is a game, not a second job.

What I’m proposing is burning bad Illuvials to re-roll stats, at the same original odds, not guaranteeing perfect stats. This would help raise the base stats and reduce the extreme variation in stats that we currently see. By doing this, we would be giving a purpose to bad-statted Illuvials and keeping Leviathan Mode as the only necessary E-sports mode.

The math on this is straightforward: this system would result in fewer than four new perfect Illuvials with the current distribution. It simply allows for smoother progression in steps rather than forcing players into huge leaps of investment. This approach is good for every aspect of the game because it encourages more farming, more focused competition, and lets us focus on one main game mode—Leviathan.

If we don’t do this, we’re going to end up with bad options that fracture the player base. If Leviathan is going to be the central E-sports mode, we need a way to deal with bad Illuvials in a way that benefits the game. Otherwise, we’ll be forced to introduce yet another game mode to give these Illuvials a use, which only fractures the player base even more.

It’s simple: focus on one mode, keep the competition healthy, and stop pushing for systems that force massive investments or grind walls.

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t
If we burn off Illuvials with horrible stats—those with 150% or less out of the possible 300% bonus stats—and redistribute them into the 150-300% range through a 3-to-1 burn rate, we’d end up with about 20% more Illuvials in the higher stat range, while reducing the total number of Illuvials by 50-60% overall.

By maintaining the original 1 in 46,000 chance of getting a perfect stat Illuvial, this process won’t flood the market with perfect stats. Instead, we’d see very few new perfects. This isn't about giving out perfect stats—it’s about raising base prices and helping Overworld grinders by making their catches more valuable.

In this mode, players start with a basic team of fairly-statted Illuvials at decent price, and they can focus on improving their team one or two Illuvials at a time, rather than needing an all-or-nothing approach. This spreads out progression, allowing players to gradually improve their decks. The burn system also helps remove bad Illuvials from players' hands, so they don’t feel burdened by them, and they can focus on competing in Leviathan.

This system would also funnel more players into Leviathan Mode, since more Illuvials would land in the top 50% stat range (150-300%), allowing more people to compete at a higher level. As a result, perfect Illuvials become even more desirable, and we’d see an increase in the value of all Illuvials, especially at the higher tiers.

This approach not only supports the game’s economy and helps Overworld grinders, but it also allows for smoother progression into Leviathan, keeping the focus on long-term competition and balance.

crisp pier
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Anon i Guess you can still see my message dude your perma blocked no point ever trying to troll me anymore like you do the whole community.

agile ferry
finite imp
restive wing
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Personally, I think it's a horrible idea, how are they going to make it possible to roleplay the stats of the illuvials, it wouldn't make sense to grind so much and what we've all grinded, literally the illuvials would have no value since you can just pick up anyone and roleplay them until they have good stats, I feel like it's a really bad idea...

crisp pier
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What if we phrased it this way ( illuvial Recycler , Extract the Engron Energy of Illuvials to boost your next run ) Burn 5 illuvals gain 1000 extra energy on your next run?

hearty nexus
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stats rerolls are not happening either way... its already been put to rest... so no need to elaborate on it anymore

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heard the news today in ilv voice

crisp pier
hearty nexus
restive wing
crisp pier
crisp pier
agile ferry
agile ferry
hearty panther
main hollow
hearty panther
# main hollow what was said? by who?

I said that with 37 downvotes and 0 upvotes it would be a miracle for this to come to an iip and thereby to a vote.
Moreover the team, as in Aaron, mentioned how he was not advocating for rerolls but asked to increase the power value by only a single point once as some sort of "devils advocate".

Overall, everyone so far seems to agree on staying away from rerolls. The team has better things to do and the rest of the community knows better than to poke this hornets nest Pho_Haha

hearty nexus
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Exactly his words.

near mango
# hearty nexus stats rerolls are not happening either way... its already been put to rest... so...

Anything can happen with a GFP that gets proposed, approved community sentiment and passed by Councils

Nothing is ever set in stone and proposed changes can be pushed forward by the community

However, the feedback is very mixed on it, mainly in the camp of NO RE-ROLLING stats (so a change along these lines is highly unlikely)

It is alright to have healthy conversation about it, so I must disagree with this comment - if someone feels like sharing their opinion on the matter, this is the place to do it (Masterthread)

hearty nexus
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Thanks for clarifying guys .

near mango
# hearty nexus Thanks for clarifying guys .

That's what we are here for!

Personally, i feel we can try to shift focus from "stat re-rolling" and take the conversation into other threads and ideas around burn mechanics. Burning mechanics would alleviate alot of players concerns around "bad stated illuvials" being useless and unusable

Onwards and upwards! 🚀

hearty nexus
agile ferry
near mango
agile ferry
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You can even add a daily or weekly raffle in the game in sanctum mesa where every illuvial burned gets you a specific amount of raffle tickets to win fuel or ilv or whatever. Theres just so many other ways.

near mango
coral estuary