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If we burn off Illuvials with horrible stats—those with 150% or less out of the possible 300% bonus stats—and redistribute them into the 150-300% range through a 3-to-1 burn rate, we’d end up with about 20% more Illuvials in the higher stat range, while reducing the total number of Illuvials by 50-60% overall.
By maintaining the original 1 in 46,000 chance of getting a perfect stat Illuvial, this process won’t flood the market with perfect stats. Instead, we’d see very few new perfects. This isn't about giving out perfect stats—it’s about raising base prices and helping Overworld grinders by making their catches more valuable.
In this mode, players start with a basic team of fairly-statted Illuvials at decent price, and they can focus on improving their team one or two Illuvials at a time, rather than needing an all-or-nothing approach. This spreads out progression, allowing players to gradually improve their decks. The burn system also helps remove bad Illuvials from players' hands, so they don’t feel burdened by them, and they can focus on competing in Leviathan.
This system would also funnel more players into Leviathan Mode, since more Illuvials would land in the top 50% stat range (150-300%), allowing more people to compete at a higher level. As a result, perfect Illuvials become even more desirable, and we’d see an increase in the value of all Illuvials, especially at the higher tiers.
This approach not only supports the game’s economy and helps Overworld grinders, but it also allows for smoother progression into Leviathan, keeping the focus on long-term competition and balance.