#Onboarding Method

1 messages · Page 1 of 1 (latest)

compact dawn
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  1. Where are active users in crypto
  2. What tech are they already using
  3. What can we build to remove steps to get them playing the game, with emphasis on 'emotional' ones.
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I'm assuming that the current onboarding experience is being worked on and that decent solutions are coming over time for that. Fewer steps, focus on free-to-play, introduce paid options once they are playing (in general), and all the 'gameplay' on the website will be rolled into the in-game experience. If we don't agree here, we won't agree on the next part.

The non-obvious strategy is to become more chain agnostic. I will not argue the degree but as a general direction.

Problem -

Finding a bridge, taking the risk to bridge, suffering through a confusing onboarding process with a new wallet plus everything else, and paying money to play a game in 'beta' is a lot to ask.

Solution -

Remove finding a bridge, bridge risk, and some onboarding steps until they are hooked on a good free-to-play game experience.

UX -

Users should be able to create an account with Illuvium with their current wallet (don't NEED to use passport) - mm, rabby, phantom, etc., and chain - base, arb, sol (as priorities today). Users can then start playing free to play with that wallet as a sign-in mechanism. If they decide to pay, they can pay in SOL, ETH, USDC, or USDT from their current wallet, sign in, and play. We handle starting a 'play session' from their login on their chain with their wallet which we associate with their imx wallet, taking funds on their chain and executing transactions on imx and their native chain (if necessary, eg. sol to usdc on solana and fuel purchase on the market place.)

If they would like to 'onboard fully' to imx later they can, or they can sell things and exit on their native chain. At some point, they should even be able to make purchases in the peer to peer market places, but I understand that might take more time.

compact dawn
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Summery -

Long story short, and yes, this is a large technical hurdle, but we have to figure out how to attract players from other chains and make it silky smooth to play with their current wallets and funds.

It's such a pain to onboard from another chain, and basically, all our users are on other chains at the moment.

I don't see any other meaningful idea. We will be the reason IMX wins gaming or a beta play to the game that does. Given how big we are, that's an not great proposition.

We win if we - radically improve how fun the game is (I trust this is happening) and dramatically improve onboarding (I don't believe this is happening yet). There are going to be so many chains with users - why not make it dead simple for all of them to play with their wallets and chains.

Lean more into the microtransactions side of this model. Make the game fun and make it dead easy for as many users as possible to start playing free, and then they will pay. We need to survive until that happens.

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I'm happy to get paid in ILV to develop the idea more and work with the team. Someone from the team can dm or take the idea. I think it's pretty straightforward, but I'm not going to sit in Discord and workshop publicly.

Up and to the right.

compact dawn
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@patent elk

patent elk
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We're working on the onboarding flow 🙂

compact dawn
compact dawn
patent elk
compact dawn
# patent elk In what sense? Lore-wise? or currency we accept?

Lore would be less important, in my opinion, and I'm sure adding other ecosystem lore would be possible down the line.

Can we get Solana people playing the game, and they don't even realize it's on ETH, or is it just not super relevant to their enjoyment of the game?

  1. Play the game fully with phantom/solana wallet (can stage out this technical build imo)
  2. Recieve ilv (bridged) revdis on solana from a ilv/sol pool
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Again at the very least, we need this experience on base, arb, and any evm with sufficient users.

There are a few evm on Solana tools and those should be considered for a quicker deployment on sol too

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imo we are cooked if we are not 100% behind the strategy of

  1. iterative game play advancement, with some focus on internal economy. You are the Fed, was can we do to get some price appreciation of in game assets, but agree just a fun game is priority.
  2. ONBOARDING blitz: This is a tech problem purely from my perspective, with minor strategy and UX considerations. go to where there are the most users, and remove clicks.
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We are a game and we want users - our association with eth should not be much of a factor when deciding where to source users.

willow prism
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Aren't there layer 3 technologies now trying to bridge different blockchains together?

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Taiko is an example. I don't know how it works, but I can string together buzzwords in the hopes someone can make sense of it

compact dawn
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Yeah, I'm not making an implementation argument here. Just build a 'native' onboarding experience for all chains where we can get a critical mass of users/liquidity to play the game.

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we will unequivically get f**king smoked if we just count on mainnet/fiat onboarding to IMX

we should be the reason IMX wins, not the other way around

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someone just sent me this #1143583635614732408 message

similar idea, @patent elk why haven't you been working on this yet?

You should be able to tell me why this hasn't been built and why what you are currently doing is better.

Just tells me you haven't thought deeply about this and needed everyone to complain about shitty onboarding to do something about this.

idk i don't see in the team, but you should have this mapped out in you mind by now and easily be able to explain the strategy surrounding these ideas.

You pitch yourself as crypto native, but you might need to accept that's not the case. The sooner you do the soon you can reevaluate your plans.

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at the very least it's a bullish narrative to catalyze speculation.

innovative multichain onboarding, abstracting blockchains out of the UI, direct access to more liquidity and users.

coming in 3 months.

I'd buy that

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okay I'm done the idea is simple, execution is hard. consider this brother