#Leviathan Survival

1 messages · Page 1 of 1 (latest)

coarse kite
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Leviathan Survival is a fantastic idea that should be implemented as soon as possible.

**Basic idea: **
Survival as it is now - Player is given a random team of Illuvials/augs/weps/armor each game. Base stat Illuvial/armor/wep given if you don't own the Illuvial. But, when you do own it, you get improved stats.
The waves you fight against should be static (not dynamically changing like the player's team) - but changed either daily or weekly.
Leaderboard
Daily rewards for top x players

The benefits of this new game mode are myriad:
Offers a PvE experience with the Illuvials we own. Sometimes you just wanna PvE and doing that with the Illuvials you have collected will be a very rewarding experience.
Gives players a place to test out their Leviathan teams and then jump into Leviathan PVP modes once they are comfortable their team is "good enough".
Very little development cost and time to create.
Possible high reward for very low risk.
Helps bridge the gap for new players who have just begun in Illuvium and do not have a team worth going into PVP Leviathan with just yet.
Can be used by Illuvium Labs for initial balancing before bringing big changes to PVP games.
Does not pull players from PVP as they are very different game styles for different players or even different moods among same player.
Could actually increase the PvP player pool size by acting as a funnel and teaching tool for newbies.
Can be implemented very quickly.

Fin
I have long been one of the most vocal community members about what a great game Illuvium Survival is. Let's take the momentum Dynamic Survival has right now and turn it up to 11. Let's get this done and into players hands in short time to boost positive sentiment for Illuvium and create a unique, fun and addicting game for many years to come!

Please comment and thumbs up if you like this idea.

plucky linden
clear estuary
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I like survival (any PvE content). As I remember, survival leviathan is already in development (or planned after the gauntlet).

final yarrow
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I like the idea. Just a bit sceptic it’s the right way to use developer resources.

When considering it takes month to fix broken augments or hex sizes, I think we need to lay low and get a stable development environment first, so fixes can be sped up (considerably faster)

dull solstice
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From what we heard in the townhall this is planned after gauntlet

Whats your reasoning for suggesting static enemy round? I initally thought this is cool as once you hit the top wave you then have to plan for it but im not sure it would be fun as we would then have to infinitely refresh to hit a decent specific comp to beat that wave

coarse kite
coarse kite
# dull solstice From what we heard in the townhall this is planned after gauntlet Whats your re...

I think static vs dynamic enemy rounds is an interesting choice and I agree with the possible issue of infinite refreshing. I wonder if we could have a daily limit of refreshes? The initial idea was because I thought it might be an interesting way to determine how strong your team + play is versus other players. With a dynamic enemy, that could become the deciding factor in who places well on the leaderboard. If enemy waves are static, then players compete on even ground. Both have merit, I’m just leaning slightly towards static.

faint folio
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I like It, especially with a rewarding leaderboard. Infinite refreshing is concerning, i'd leave dynamic waves and a static(weekly) deck

tribal mesa
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I love the idea, i definetly support this but not now since we already have like 10 modes and they are not polished 100% and this will keep diluting the small player base that we have but as i said at the beginning its an awesome idea 👍

coarse kite
coarse kite
# tribal mesa I love the idea, i definetly support this but not now since we already have like...

Ty MaGGic, diluting player base further would not be good. I do believe this would have the opposite effect and would serve to properly onboard newer players. Jumping straight into gauntlet leviathan or worse ascendant leviathan is just very difficult for most players. This could be a really nice part of a healthy ecosystem of games some day, even if it’s not on my veruca salt timeline.

faint folio
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which would not possible with dynamic waves, and static (weekly) decks

coarse kite
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Cool - ty for the input. I'm in the camp of dynamic decks because I believe it offers a better experience for me and I would play more. With rewards tho - a limit per day of refreshes is a reasonable idea. Maybe not necessary, but should be considered. Either dynamic or static waves is fine with me tho - I see the merits of both somewhat equal.

faint folio
coarse kite
faint folio
coarse kite
faint folio
ember oriole
coarse kite