#Increase % of fuel generation from land owners from 5% to 10%

1 messages · Page 1 of 1 (latest)

crystal magnet
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A few months ago @rotund crest proposed including land owners in 5% of all in game revenue. It got a ton of support but ultimately wasn't passed. Part of why it didn't pass in my opinion is because it would have been too complicated to integrate and track, so instead we can let land owners simply produce an extra 5% of the fuel generated in Illuvium.

Land owners have been through quite the wild ride, Zero feels neglected, and prices continue to tank. It would be nice to give a little more value to the land that helped kickstart Illuviums funding and thus development.

Yes, I do own a land, and would directly benefit from this request, however incentivizing land ownership is to capture new committed players to the game and ecosystem. To a new prospective player/buyer, 5% is quite less appealing then 10% would be, both mathematically and psychologically. The goal here would be to increase revenue using the strategy of "give a little to gain a lot".

It's no mistake that games that give tons of stuff away for free make by far the most money. I'm not saying we do that by any means, as our model is completely different, but leaning in this direction 5% would likely help the company.

Keep in mind, this proposal can always be repealed once Zero is featured out and can hold it's own weight more through features and gameplay, and maybe it could be built into the proposal that the % automatically reverts once we reach X amount of DAU over X amount of months.

I'm sure I'm not the first person to propose this, but I dug through the feedback ideas and couldn't find anything, so I figured I'd put this up just in case.

oak cobalt
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I feel 5% if true... is fair and reasonable. I would love to pillage more from the revenue but I care more for sustainability. So I would rather active land holder be given their share proportionally. Changing this has bigger impacts to the ecosystem than it needs for its focus right now and just coz i am butt hurt by the ride of land too doesnt mean i deserve more.

tired dagger
sick arrow
tired dagger
# sick arrow So how do we receive the 5% of all revenue?

It's digital product sales, not all revenue. (this means stuff like dex fees, merchstore etc. is excluded.)
with fuel sales.
every digital product should be sold in fuel at some point as far as possible and makes sense.
for all digital products not sold in fuel, the 5% share will be airdropped quaterly according how much fuel has been sold for each plot.

crystal magnet
crystal magnet
tired dagger
sharp trellis
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So with us being able to send land to overworld, now we get 0 of that in theory ??

crystal magnet
tired dagger
sharp trellis
tired dagger
crystal magnet
sharp trellis
crystal magnet
rotund crest
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@crystal magnet Yes IIP45R was ultimately passed. I believe in the first few days of open beta there was additional revenue outside of fuel sales that I believe still need to be distributed to landowners. I don't believe its a substantial amount and need to follow up on that. Cosmetics like battleboard and emote d1sks should fall into this category as well.
The other big factor was getting 5% of BEYOND sales. It was mentioned by Aaron the plan is to price D1sks for wave 3 in fuel and if that is the case we get that 5% through fuel.

Taking more than 5% means it'd taken away from revdis from ILV staking which means it would be a hard argument to sell.

formal temple
tired dagger
formal temple
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Damn I need to start selling then

formal temple
# tired dagger

So its based on how many units, not how many eth? Since fuel prices change all the time

tired dagger
shy cosmos
# tired dagger It's digital product sales, not all revenue. (this means stuff like dex fees, me...

Honestly I dont think it makes much sense.
What if I have a T4 land and dont sell fuel, just use it in OW? Why would the non-related sales benefit more another T4 owner who just sells?
It would be more sensible and clean if the DAO takes all the non-fuel sales revenue, and just dinamically adjusts the 1:19 model if it is needed to boost the lands revenue, making fuel economy centered in production (lands) and consumption (players)

tired dagger
# shy cosmos Honestly I dont think it makes much sense. What if I have a T4 land and dont se...

Everything in the share where landowners also get from, should be sold in fuel.
if it is not possible or for other reasons anything not priced in fuel but should, that revenue would have gone to those who sell fuel anyways.

What you asking for is get a share of profit from landowners who sell and not play overworld to those who use it themself for either make profit from assets or play for fun.
Feel free to open a thread and gather sentiment, but i would be strongly against lowering the share for those who bought land to sell fuel and give more to those who spend their fuel for their own runs.

shy cosmos
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Mmm... if as a landowner I use my land for personal OW runs and dont sell anything, I wouldnt receive any revenue, which makes total sense. If I sell it, I would receive the profit from that direct sale. More than that, indirect sales shouldnt affect me.
Maybe I am not understanding, but the proposed model seems too complicated and prone to failure. Instead of sending it to OW, where I wouldnt benefit from those sales, what stops me from selling all the produced fuel in the market and buying back at the same price (which is possible),and still benefit from those indirect sales?

tired dagger
shy cosmos
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Without the proposal, you could get sales revenue for direct fuel sales, future gym training and future blueprints....it would be more direct and easy to predict. If DAO decides to benefit (or un-nerf cof cof) the landowners, the 19:1 racio could be 18:1, 17:1 or even 10:1 if the market allows. Its all a matter of balance and circular economy imo....
But I'm game either way 😉 As long as we are polishing and improving the game(s), things will be worked out 😉

tired dagger
shy cosmos
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Sorry I didnt expressed myself well, i was not refering to the 5% increase to 10% proposal, its the 5% of all revenue that I was talking about, that feels complicated because is not directly related to land use.

visual storm
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from my understanding (still waiting for a respond from aaron), the ability to transfer fuel directly from IZ to OW without the DAO listing 19x of the amount being transfered would mean the landowners who did the tranfer earn 100% instead of 5%.

tired dagger
shy cosmos
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Yes, but most are not land related right?

tired dagger
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and you as a landowner get what you sell.
if you sell fuel you get eth value for that.
if you rent out your spots in the gyms you get fuel value for that
if you don't sell, you don't earn in Zero.

it's pretty straight forward and clean imo.

tired dagger
shy cosmos
visual storm
neon carbon
main totem
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I hope someone succeeds in pushing an iip to increase landholders share

crystal magnet