Standard non leviathan battle pass 25$ - unlocks rewards playing non leviathan modes
Ultimate battle pass 50$ - unlocks rewards from leviathan and non leviathan modes
Prices can be adjusted if deemed necessary, considering our assets are priced differently compared to web2 and also once we have a clear idea on what the rewards from the pass are going to be and their value.
33% of revenue goes to revdis
33% goes to competitive scene reward pool for leaderboard/tournament prizes
33% goes back to battle pass players, in the form of different rewards based on rank and completion
Pros
- we already have a ton of great artists, pumping skins and content for battle passes every 3-4 months or so sounds doable
- higher engagement and stickiness, once you buy the battle pass you would want to squeeze maximum value out of it
- can partly fund the competitive scene for the future without touching revdis
- additional revenue for stakers and land owners
Cons
- skins were supposedly only going to be obtained through zero, but that has been broken already and also limits alot of great possible features for the dao. If something like this goes through, land owners can be compensated with another feature to take into account them not being the only source of skins
Thoughts?