Long story short, I've entered a paid region 3 or 4 times now, and each time I spend about 2.5 hours because the stakes/consequences of my actions feel more impactful.
- I walk more cautiously to shoot morphopods before they can get to me.
- My heart races more if I fall into an acid pool and start draining my health
- I'm much more selective in the rocks I choose to shoot.
- It actually feels worth hunting ergon rifts and placing travel shortcuts to them for quick access at the end of my run.
- I am incentivized to explore the entire map for that rare holo or high stat illuvial.
- The stage run feels more engaging even though nothing has really changed (aside from not having limitless runs and seeing cool new illuvials I haven't seen 100 times in stage 0).
**I'm looking for constructive ideas on what can be done to make stage 0 more engaging so that f2p feels less stale with endless speedruns. **
Reasoning:
- When paying players run out of money, using your captured illuvials in a more immersive stage 0 still adds value to playing the game more and wanting good illuvials.
- f2p is most peoples first exposure to the game. If stage 0 is fun and immersive, they will be more likely to try stage 1+, but the experience currently is night and day (IMO).
- More f2p players is like free marketing, gets more eyes on the project and some will become paying players over time.
- Reducing speedruns and disincentizing capturing every free illuvial possible with bad stats will help the minting delay issues.
tbh I don't have any good ideas for this atm, but I'm looking forward to hearing yours. Or maybe the consensus is that stage 0 is already fun speedrunning and you leave my f2p alone sir.
