Currently, land holders struggle with low fuel production that affects the carefully balanced gameplay. Tier 1 land holders are especially affected by this as their fuel production was already very low. I suggest this nerf to show up at the point of exchange when players try to sell their fuel. Here is how that would go:
You produce 100 fuel per day on your plot. Your storages are full, and you want to sell some fuel. You go to the fuel exchange and list a nice 4000 fuel. However as you list your fuel, the calculations show: 4000 - 75% = 1000 fuel.
So instead of your total 4000 fuel, you only list 1000 fuel and the other 3000 is burnt. From there, the DAO mints another 19000 and the entire exchange functions as it usually would.
This would
- Allow players to progress their land plots with the previously determined speeds.
- Remind everyone of the current fuel nerf levels. These fluctuate and currently they arent shown in-game.
- Allow for future changes without affecting gameplay. Imagine we need a further 50% cut in fuel production? Then you could simply show -87.5% on the fuel exchange. These values would be detrimental to any progress but would allow the DAO to stabilize fuel pricing.
If aspects of previous lands were imbalanced before, i suggest they get a 4x in cost alongside the returning 4x in fuel production. There should have been plenty of time to look at player progression this past month. 👍
or +300%! 