#[AMA] The Path Forward: Lessons from Minting, Bots, and Mission Challenges
1 messages · Page 1 of 1 (latest)
Can the next blog have a TLDR with bullet points please? 😄
I got tired in the end haha sorry - next time 🙂
I did mean to do that at the bottom of each section but forgot haha
Just wanted this out before the AMA
Ban
Stuart confirms Multiplayer incoming ha ha
It was on the roadmap Kieran tweeted haha 😄
Thanks 🙂
One Main question and I think one key for the future success of Illuvium is in my opinion the social aspect. Can you tell us a bit about what is coming down the road in that case?
not sure about if there is the info somewhere. the season2 will stay like this or will be updated when your tool works ?
It will be updated.
-
Thanks for the announcement and level of details Mr. CTO. I do not envy your job in the coming months. We do not always need such a detailed essay, but I do appreciate it.
-
One of the bigger twists in Season 1 had to do with Illuvium Zero, Land Owners, and Fuel Production. Do you have any timelines for when fuel transfer may be active from Zero to Overworld? Is there anything to say about the design and/or redesign of this mechanism now that we've seen it in action from both buyers and sellers? There seem to be many threads in "feedback" about this very thing ... so, surely it is on your radar. 🙂
Yeah I mean I knew it was coming but great to see it's actively being worked on.
Congrats on the CTO role, well deserved 👏
Thank you @worn torrent for the article with all explanations. Could you please implement a good announcement for patch notes? Put everything like "changed from X to Y"? Yes, I'm such a nerd and I know last time was done for some stuffs, just asking to keep going in that way. Also good luck as a Illuvium CTO.
We do have some social features like more chat features & multiplayer will have different bits and pieces over the coming months - though the exact features and timelines for that will come out down the line 🙂
There will be an update in the coming days, but it'll only reset to what was originally announced. No massive mid-season changes
- Thanks 🙂
- I believe there's an IZ update in the coming days, I'll see if the patch notes are ready to be released in a bit 🙂
Have you thought about switching to a "Mint on Demand" kind of architecture ?
Instead of minting each and every asset automatically, just make AWS/IlluviDex the main storage of assets and whenever someone wants to trade, a "Mint" button needs to be clicked.
This Mint button would mint to IMX for now, but later on we could add a "Mint to new chain" button.
Stuart we need to be able to walk around sanctum mesa with a single illluvial by our side
It's an idea that's been floated around behind the scenes, but don't think it's got any traction so far. It's not a massive change, but also not something that we can do in 5 minutes either
Which one would you have though?
We should all walk around with a Titanor or Gnarl, I think. lol
It does seem like this would solve some of the bottleneck. One reason I didn't understand how bots were creating an issue was kind of explained in the blog post: A "forge bot" could buy cheap things from the marketplace and sell the cured versions ... and that's a pretty simplistic bot. However, the "burn" of the old resources has to be accomplished before "minting" the new, and this creates an extra bottleneck on IMX. Hence, if only the "cured" versions were minted, that would cut back on some of the issues.
It seems like they are going forward with a sort of hybrid approach between database and blockchain to reduce IMX bottlenecks.
Will ranked/competitive Arena modes be complete by Season 3? Anything else you can say to address the "e-sport" side of things that has been a bit lackluster from the game so far?
The bottleneck only happened for some collections because of the spam in a short period of term - under normal use the system is fine well beyond what we have player wise. A mint on demand is what we have for ores -> ingots. We're considering that same approach for others, but not necessarily making the whole system mint-on-demand. It's a fluid and on-going coversation 🙂
We have custom gauntlet lobbies coming soon, which will be available via a public api as well for trusted partners. We're also looking at spectator modes etc. So definitely a lot of things of that vein
Good to hear. I think we should see blockchain in a gaming context as what it is: A public database for valuable assets that facilitates trading and proof of ownership.
Minting is almost like posting a sale on Amazon or Ebay or saving valuable assets on cloud storage for backup. Since we have no interoperability with other games or apps outside of our ecosystem I don't see any other reason for me to mint an Illuvium asset.
I think IMX is a dead end and I hope we don't make the IlluviDex more and more dependent on IMX: https://discord.com/channels/760344898200666112/1280065921830096956
A mint on demand could facilitate a slow, on demand, move to a new chain instead of a complete switch.
No question from me, but I do just want to say this is the kind of communication we really need. So a huge thank you for this.
@worn torrent are finish numbers correct and final now or still going to change
Hey @worn torrent you talked about 'An architectural change' improving development speed in the future. Could you elaborate on this in more detail? What exactly is being changed and why is it a benefit?
Appreciate you taking the time to communicate that with us and for making it understandable and easy to read.
We still have some pending work on them. Numbers should only go down though, not up 🙂
tldr: Multiplayer servers. They will allow us to itterate on certain things faster, and develop other features that would have been super hard to make before (like spectator mode)
I know this isn't really the place to ask but I'd love to get you on the channel for a fun AMA. Will send friend request
@worn torrent Appreciate the time you spent on writing that blog post, I think this is the kind of communication that alleviates a lot of fear/doubt within the community, thanks!
Now that the minting issue seems to be tackled, would you mind elaborating on the state of the illuvidex? It has been broken for months in several ways (sold items clogging the feed, some filters not working correctly, the same items listed multiple times, various other issues).
Do you know what is causing these issues? Do you know how this will be fixed (or does it still need troubleshooting)? Do you have a timeline for the fix?
Echoing the sentiment here, that was a good read Stuart! Thanks for going in depth and explaining certain aspects we had not considered to the issues we encountered.
Looking forward to more of these whenever the team encounters a (nother) major hurdle 
Thanks for this!!
In season 2 there will be leaderboard for arena/gauntlet? If yes, will there be rewards for it? Congrats on CTO role
Our current priority with Illuvidex is to make some of the onboarding payment flows easier to use so that once people do make the conscious decision to put some money in, it gets to us easily with minimal amounts of loss through bridging/gas fess etc. The first phase of that is nearly complete and we hope to release in the coming weeks.
As for the performance and crashes of the site, we're going to be setting performance targets for the team to meet and reviewing the deployment processes to ensure that we meet the expectations of the community 🙂 We'll be going through measure => set targets => implementation => review cycles to bring performance down to reasonable levels
Hopefully the next ones will be about something exciting/fresh rather than looking at problems 😄
Thanks. I believe there is a leaderboard for gauntlet. It didn't make it into the last release as we needed to have some testing done on it, but I believe it's close to being complete. Rewards would be a better question for #1280830222333382678 🙂
Thanks 🙂 also one improvement idea for illuvidex as a tech person to tech person: Trigger filtering on filter close, rather than on filter onchange. it will reduce amount of API calls and make better UX. For example in Tier filter, dont fire filtering on each click on Tier, but once popover/dropdown of Tier filter is closed and there are some changes.
@worn torrent when can we expect the new missions to be implemented and will they affect the current progress on weekly missions (is it a massive change that will completly rebrand the current missions ?)
Just wondering if we will also get fuel bonus when using SILV2 or it is gonna stay this way?
no bonus with SILV2
A lot of the team are reading and commented internally on this, Thanks for the suggestion
New missions from the feedback thread? Or the reset of milestones?
you said there will be adjustments to daily/weekly missions (the points dont make sense on some of them) when the update is pushed will it reset any current progress or will it go to affect after the weekly missions update ... aka should i finsih my weekly missions now before the update or it doesnt matter ?
With daily & weekly it’ll affect the new versions of them. So doesn’t matter. This will take some time to come through, so we’ll try to time it with a new season start as best we can 🙂
When stats filter for illuvidex?
Before or after payment flows optimization?
(Only thing Holding me of buying Stuff.)
Is the team looking at "order book" for Marketplace? Especially for things like ingots, shards, and other "non-unique" items? Clicking things to buy, then having it fail to purchase is a big headache.
Adding a "saved searches" tab here would be great, too. Lately, I find myself buying T4 shards a lot as they are tough to just "grind out" in OW.
Probs a dark holo cardulox, or maybe just a cheeky rypter
@solid perch for those who completed weekly or daily missions on 1 of September and didn't get the points or the points were added to Season 1 after the snapshot, even Season 2 had started already, we'll get those points right? It was some kind of limbo between S1 and S2 when the points for daily/weekly missions should be added to S2 (it was september already)
so for the S2 airdrop there will only be daily/weekly missions?
The thread was created for us to ask questions about the blog post. I asked a question about S2 points (it's part of the blog post subject) and got no response at all 🙂
Season 1 milestones points count for season 1. If you completed milestones in S2 points should be removed once all the points start showing correctly.
Hear me out....Holo rangers.
I'm talking about daily/weekly missions completed on 1 of September. They were supposed to count as Season 2 since Season 2 started on 01/Sep right?
But for some reason I have no idea the points went to Season 1, even the Season 1 was finished already and the snapshot had been taken already. Sounds like a bug to me, but wanted to double check. It makes no sense IMO complete daily/weekly missions in September after S2 started and the system adds points to S1 after the snapshot
Not sure if the way this is worded is confusing me but
- S2 started Sept 1 yes
- S2 points were reset
- S2 points are earned through Dailys/Weeklys
- S2 points will be corrected when the missions are fixed, meaning S2 dailies and weeklys are fine, but the milestones are bugged and even some of the dailies and weeklys for the amount of points they shouldve given
This is all being fixed though, hopefully this week based on the looks of things