#Urgent Feedback: Change Needed for Weekly & Daily Airdrop Rewards

1 messages · Page 1 of 1 (latest)

royal stag
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Hey everyone, I wanted to raise an urgent concern regarding the current structure of the weekly and daily airdrop rewards. The way things are set up now, the heavy weighting given to simple daily tasks is much more valuable, especially since players are likely to end the season with far fewer points—more like 300 to 400k instead of the 3 to 4 million points we might have seen previously due to milestones not giving points.

Key Issues:

Botting Incentive: With simple daily quests now carrying significantly more value, botting becomes a much more attractive option. It’s easier and more profitable for botters to focus on completing these simple tasks across multiple accounts rather than trying to progress deep into the game.
Multi-Accounting: The current system might push players to create multiple accounts to farm simple quests for small rewards (e.g., 0.5 ILV on 50 accounts) rather than focusing on a single account to earn larger rewards through meaningful progression.
Suggested Changes:

Focus on Ranked Modes: Deep progression should be centered around making it farther in ranked modes, which require full playthroughs of the game. This not only encourages players to fully engage with the game but also ensures that rewards are tied to genuine skill and effort.
Discourage Low-Effort Farming: By making the rewards for deep gameplay progression in ranked modes significantly more valuable than those for simple tasks, we can reduce the incentive for botting and multi-accounting.
If we don’t make these adjustments, the current system might end up rewarding low-effort, high-volume strategies over genuine skill and engagement. This could undermine the experience for dedicated players and harm the game’s overall economy.

Let’s discuss this, and I hope the team can consider making these changes ASAP to keep the game fair and rewarding for everyone!

nimble badge
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Weve all gave extensive feedback on this since the first day of season 1. The Team were on it and even put up a thread themselves to ask for more feedback

Theres no more ridiculous milestones and now that theres no milestones at all it brought a certain balance between the games instead of only incentivizing OW but still this season 2 structure has the same flaws

Incentivize bots/multi accounts, doesn't incentivize asset ownerships, deep game play and skill at all

We need to use the airdrop to incentivize owning assets/collecting/arena

Free things are fine but it has to be low enough / multipliers

Theres no need to say it all again, we had 2 good threads about this and they are still valid for season 3 rework

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olive plaza
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I mentioned this when they made the change and of course people told me I was crazy. The people who are going to abuse multi-accounts are of course going to tell you that the current system is fine. As I already said, a very simple solution is that the rewards are given according to your position in the ranking and not according to the points you get to encourage people to focus on one account and not several. With a ranking system, multi-accounts do not make sense, although more complex or time-consuming missions would also be necessary. Currently, it is extremely easy to create several accounts and get many points.