#Reduced leviathan mode as the only arena mode

1 messages · Page 1 of 1 (latest)

tidal steeple
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The game currently has too many game modes for how small its community is. Furthermore, almost no one is going to want to play the current leviathan mode. Who wants to play a mode where you are going to have a huge disadvantage, and you are going to lose just because the other person paid more? Only people who have decks with near-perfect stats. You could say that people will play it if rewards are given, but if you have to pay someone to play something, that means that game mode is not right.

What I propose is very simple, that there is only one arena mode where the statistics of the illuvials matter, but little. These percentages would have to be tested but, for example, imagine that an Illuvial that has 5 life points obtained an extra 5% of life compared to an Illuvial with 0 points. The idea is that the player who does not have illuvials with the best statistics can continue winning, and can tolerate that disadvantage being small, and that the player who spends the money to buy those rarer illuvials, or invests time in capturing them and By evolving them they obtain an advantage, a reward, giving meaning to those rarer illuvials. The ideal is that in low elos that small advantage is barely noticeable and the important thing is the player's skill due to the low level of the players, and that it is in high elos where he faces good players where that advantage is really noticeable, although it should be able to continue winning with worse illuvials. Holo and Dark Holo illuvials can be made more powerful to give them a higher value and the difference is not just aesthetic, so a Holo illuvial could have 1% more in all its stats, and a dark Holo a 2%.

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This same logic can be applied to gaunlet mode, so that having illuvials with good statistics, holos or dark holos gives you an advantage, although as the mode seeks to be F2P this could be less, so that an illuvial with 5 points in the life stat would give you 2.5% more life, holo 0.5% to all stats and dark holo 1% more.

weary kelp
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too many people come into this space and miss the whole point. we want it to be pay to win otherwise no cards would be worth anything lol. also, when you play pokemon you have to go buy fuel, travel to the walmart, and purchase cards. do ppl say pokemon p2w because you have to buy card packs? magic the gathering? its kind of how its supposed to work in web3

tidal steeple
# weary kelp too many people come into this space and miss the whole point. we want it to be...

Beyond the pay to win thing, I think it is necessary to give real importance to Illuvials with good statistics, holos and dark holos, and to the dynamics of trying to get and create them. It's something that's going to help give the player something to do in overworld mode, since Illuvials are no longer worth anything, and it helps make breading more important. The dynamic of trying to get these illuvials can also be fun.