#Change movement speed stat
1 messages · Page 1 of 1 (latest)
Movement stat is important on melee and dashing characters
I believe it is a highly undesired stat
I havent seen anyone being happy because he got mov movement speed
Seephorus can get OP and not Move stats because he is ranger.
But what about the monkier that dont use Omega power and energy regen. Let him his way to be usefull with mouvement speed 
Or do you propose to include à rework of the monkier in your GIP
Not necesarry energy regen.
It can be something like crit chance that will be super important for rogues and fighters
https://discord.com/channels/760344898200666112/1273308149637709824
I already tried 😅
Honestly I'd just remove it. Set base movement speed for every unit. But if you want a rework perhaps call it agility and add something line dodge or crit chance. Again, I'd rather have 5 stats total
I disagree. Perhaps we could gather some data from Devs to see how much it actually impacts in comparison to other stats?
Good idea
Yeah I mean even melee units spend like 95% of the time hitting and at most 5% of the time moving lol. There's no need to "chase" anything since they all just face off directly. If there were ranged units that "kited", I could see movement being meaningful but an increase in such a marginal stat doesn't do much atm.
It will be difficult to change it, as it is the only attribute where you want low stats, especially for fighter units. Due to the strategies already described ín the other thread, many are currently trying to get particularly low values for movement speed. If you then suddenly need high stats, that would be difficult. Would 0% then become 50% because it was previously ideal to have a low percentage stats? Some units, such as rogues, might want a high value at the moment and you could simply adopt the value. So in summary I see some problems. Also I like the movement stat attribute to make mirror matches (Berserker/Behemoth) more interesting. However, not everyone may be aware of this. I can say from experience that I would probably win much more often with low movement speed in a behemoth/beserker mirror match
exactly, see how complicated and counter intuitive that is? From my perspective that means delete movement speed altogether
give a fix amount to each illuvial, change hexagon to pentagon, forget about it
Maybe movement speed will become more important in other games ?
I do hope so
What if the speed will matter in that kart game they were talking? 😮