#ILZ Tier Cost and Speed Balancing

1 messages · Page 1 of 1 (latest)

minor mist
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The idea goal is to bring more intertainment to play lower Tier Land and more flexibility to sell or buy it.

At the moment. The cost of the building are the same for every Tier, but the output of thoses are different.
T4 should take 2-3 weeks to max out
T3 is still OK around 8 weeks.
But then there is the nightmare T2 and T1. That could takes month to reach the full fuel production.

Why a T1 have to spend (as exemple) 1$ in fuel to upgrade the fuel mine and have 6 fuel output, while a T4 spend 1$ in fuel to have 50 fuel output ?

If the building cost upgrade was reduced with the same rate that the production is reduced.
It Will bring all Tier being the same speed to max out. So T1 would be more likely ok to buy or sell when you want to.
And you would reach the max fuel production at the same time. But the fuel output will be still be from the different tier multiplier.

In conclusion. I dont see any downside.

  • cost price should be reduced by the same rate that production is reduced.
    Thats it
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I would precise that this only apply in the developpement building. Converters, storage, mine, main building.
All science that have a cost to get an blueprint or biodata should keep the same cost between Tier.

copper adder
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Sounds logical, calling working your T1 plots 'playing a game' is very generous rn

analog cloud
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you can buy anytime t4 and sold t1 and enjoying build process

minor mist
# analog cloud you can buy anytime t4 and sold t1 and enjoying build process

Im speaking about gameplay experience not about what people can or cant do.
Is this normal than a Tier 1 pay the same amount of money than A T4 building this out ?
The auction price was defined from the final output of the lands.
As we cant import fuel from outside into the Land. I dont see it a problem to reduce the building costs.

analog cloud
analog cloud
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i understood that you want that t4 and t1 spent the same time for max building

minor mist
analog cloud
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it can change if will more players are involved in-game

crystal cedar
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I approve this msg 👍
T1's are such a pain to play I sold em all... T2's start to be bearable. But after playing T3's and T4's it's impossible to enjoy those low tier plots again...

analog cloud
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where info abiuy t4 - 829

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i think 400+ only

minor mist
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This idea is not there to fix the supply / demand issues. there is a lot others chan where you can discuss for it.
Here it just address the fact that T1 / T2 will be more desired because they are not anymore a nightmare to play.
This idea bring no changes about the econ. T1 join just full production faster.

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oh maybe I miss understood your message.
I think you was saying that the 75% nerf damaged even more the balance and the way that T1 is harder thahn before to up ?

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maybe. didn't take the change in consideration. only the actual state between tiers.