#last proposal for burn + stats

1 messages · Page 1 of 1 (latest)

steady rapids
#

My last proposal for burn to stats

You burn illuvials to get souls. The better the stage  the more souls you get, like the master shard.
The souls have tiers, so you need to burn t4 illuvials to get t4 souls.
Use the souls + a gemstone + solon to get an attribute stone of a specific affinity and a specific stat. (the affinity is given by the gem, the stat is by choice)
Use the attribute stone to enhance a stage 3 illuvial by 10% of that stat.
Only stage 3 can be enhanced and only by the amount of tiers they have. So a t4 can only be enhanced 4 times.

Advantages:

  • burn mechanism that we all desire
  • more use case for solon, gems and bad illuvials
  • reward the hard work (grinding), not only luck
  • can be adjusted to increase or decrease efficiency like.the master shard
  • you can only enhance the times of the tier so you can't get all perfect illuvials ( if you have a tier 1 you can only increase one stat by 10%)
  • higher tier illuvials get some love
  • you can only enhance stage 3's so you still have to capture good stat illuvials in order to maximise the stats for the stage 3 because you have limited awakenings

Example of how it works:
I have a scoriox with 50% health, 50% resistances, 50% movement speed, and 0% for everything else

I burn tier 4 illuvials: mjolls, jotuns, flares, other scoriox to get enough t4 souls
I use the souls + a fire gem + solon to get a fire attribute stone
I enhance the omega power of the scoriox by 10%
Now i have 3 more awakenings left
This way i don't get a perfect 300% stat illuvial  and i have to think what stats i should increase next
Maybe its my first scoriox and i have a bond with it and i want it to be a little bit better

Thank you for attention and please leave a like for the art Atlas_Love

sweet terrace
#

I'd prefer a general limit of 3 enhancements per Illuvial.

I'd also prefer this to be a little more grindy instead of whaly. By that I mean, instead of high solon cost it may have a higher gemstone cost, since the latter is kinda accumulating over time on every active account (yet it can still be whaled via market).

Other tha that, neat idea.

steady rapids
analog coral
#

I would prefer no stat increases of any kind. Just make people go into the wild to get the perfect stats. Much better overall. Make them use fuel to find better stat illuvials. People will simply stop capturing crap stat illuvials that don't sell.

That said, I would like to see an Illuvial burn mechanic if stats improvements/rerolling are added. I want perfect stats to be incredibly rare and difficult to get, so imo this idea does not work as it is written.

Instead, I think you need a copy of an INDENTICAL TYPE OF SOUL. So only a T5 Rhampyre can create a T5 Stat Soul specifically for a Rhampyre. So to increase your Rhampyre stat 10%, you need to burn an entire Stage 3 Rhampyre to get the soul.

Burn Rhampy --> Upgrade Rhampy
Burn Rhampite --> Upgrade Rhampite
Burn Rhampyre --> Upgrade Rhampyre.

steady rapids
# analog coral I would prefer no stat increases of any kind. Just make people go into the wild ...

You can still capture bad stat illuvials to use them for souls 🤷‍♂️
And you can increase the costs to still make it more efficient to hunt them, but maybe you want your first dark ophisto to not have 0% omega power anymore and brag with it on leviathan
And i said to only enhance stage 3's so you can not enhance stage 1, fuse them, and enhance them again
This way you limit the max stats you can get

analog coral
steady rapids
exotic fern
#

Cap on upgrades is good. Rerolls good also. Look to diablo loot, material, and blacksmith mechanics, or most any other asian mmorpg, especially if p2w. They know how to balance inc from whales and not making upgrades op

sweet terrace
analog coral
analog coral
steady rapids
sweet terrace
exotic fern
#

Keep the focus on how to max revenue for ilv and not how to change your bad illuvials into max value

sweet terrace
steady rapids
steady rapids
analog coral
#

But I agree that adding a burn mechanic of some kind would be good! Not sure what the best way to do that is though

honest verge
#

You're on the right track @steady rapids, it just needs to be fleshed out a bit further.

analog coral
sweet terrace
steady rapids
#

Imagine the world first ramphyre. It has crappy stats. A +50% wont change much, but at least it can have some use cases

analog coral
# sweet terrace You have a very biased opinion tho. No offence, but this Bias is why were low on...

Not sure what you think my bias is? I would love to be able to improve my almost perfect illuvials and make them perfect. But I am just trying to look out for the good of the game. I am 100% in favor of making the game approachable and more affordable for all players. Costs related to making the game more approachable is largely related to fuel costs and making all illuvials available for PvP immediately (like in the new Leviathan gauntlet mode, which is how I would recommend doing it for Arena as well).

I just like the idea of the stats being set in stone. If the team is determined to add it, then just make sure it is done well and fairly--and doens't destroy the existing economy.

steady rapids
analog coral
sweet terrace
steady rapids
sweet terrace
#

And we shouldnt forget that Illuvium also earns revenue from market sells.

A few million one dollar trades also generate revenue.

steady rapids
analog coral
sweet terrace
analog coral
steady rapids
#

Also, the stats will matter only in leviathan, so to use so many materials just for a game mode, not many would do it, and especially not for every illuvial they have 🤷‍♂️

sweet terrace
steady rapids
sweet terrace
#

In the end we'll still have 90% bad stats spawns and 9% playable and 1% epic.

I don't think the 9% playable with 2-3 upgrades would crash the 1% epic stats Illuvials value.

It just makes things a little more accessable for casuals that might want to grow into a tournament winning pro gamer.

analog coral
# steady rapids Also, the stats will matter only in leviathan, so to use so many materials just ...

I believe Leviathan should be the main game mode. We can have both, but Leviathan should be the primary. Currently the game loop is broken with standardized stats. It's easy and cheap to get one of each illuvial. There is no point in searching for the best stats and leveling your illuvials, unless they make leviathan the main game mode.

It's like playing an MMO where everyone gets easy to get standardized stats for PvP--no one going to want to grind levels/grind for better gear if you can't use that gear at its best performance in the main PvP game modes. No addiction. No sense of progression.

Same thing is true of Illuvium. Game is easy peasy, and standardized stats sever your connection to your illuvials. The attack slow. There no point in leveling them or searching for better ones, unless Leviathan is the main game mode. It's the mode that should be prioritized above others imo, but we can keep standardized stat modes for the pure e-sports gamers.

steady rapids
sweet terrace
#

We shouldnt sleep on the first weeks of casual experience

analog coral
# steady rapids True, but if people wont have good enough illuvials they wont play because it is...

The way the current leviathan gauntlet mode works you get a starter Illuvials for all--this allows everyone to start playing Illuvium at the same starting level.

If we implment a ranked system, then new players with lots of starters will be grouped together. As they improve at the game and collect better illuvials, they make progress! Which is fun! Then they can move up the ranks and face tougher and tougher opponents. It's a great progression system, assuming the newbies get to face each other, and veterans get to face each other.

steady rapids
analog coral
sweet terrace
steady rapids
analog coral
queen bloom
#

I agree with the idea with 2 exceptions:

  1. Should be the same illuvial, not only tier.
  2. Should not be a predictable increase, but a random restat of only a particular trait (one of the 6 available).

A simpler mechanism.

sweet terrace
analog coral
steady rapids
queen bloom
analog coral
sweet terrace
steady rapids
queen bloom
honest verge
steady rapids
queen bloom
#

The more sinks, grinds and lottery to perfection the better 😛

analog coral
steady rapids
queen bloom
#

Yes. If the tries are limited, it should not get worse. Unless its a very high limit....the objective would be double:

  1. Increase sinks, costs and/or time to get a perfect or near perfect illuvium.
  2. Avoid having grindable and predictable perfected illuvials.
sweet terrace
honest verge
#

not sure if I'm a fan of it...

steady rapids
#

One reroll per stat. That is all you get
Got a 10% atk speed? You might get 20% or 50% take it and move on

analog coral
queen bloom
steady rapids
#

I believe it should be able to get lower stats though...

queen bloom
sweet terrace
steady rapids
honest verge
#

to me it would simply be a percentage chance of success of it upgrading or not.

sweet terrace
#

We also shouldnt forget that council will discuss anyways.

So dont be greedy with those upvotes. Well never achieve anything if every idea sits on 3 upvotes

steady rapids
#

It is hard to decide if it would be a good idea to implement it when you hear arguments from both perspectives

sweet terrace
honest verge
#

but I 💯 want more 👀 on this!

sweet terrace
#

Council is being paid after all, give em some work Pho_Haha

steady rapids
dreamy jacinth
south gorge
# analog coral I feel you, but I don't think you should be able to upgrade a Rhampyre by burnin...

What would you use an illuvial for that has bad stats? I.e. i fuse three 4-max stats and it ends up getting the worst of three worlds -> 0 stat illuvial. It is worth nothing right? Is there anything a person would do with those?

Previously, we were promised to burn illuvials for skins. But that has been reworked not to cost any illuvials anymore. Now what do we do woth bad illuvials? Aside from chucking them on the garbage pile?

steady rapids
visual silo
#

what you find is what you get, if you want to up your illuvial, thats what leveling up is for

steady rapids
visual silo
steady rapids
visual silo
#

sorry dude, but that sounds so ridiculous. go find a better one or buy one someone else found, think about the game not for yourself

steady rapids
visual silo
steady rapids
visual silo
#

im just tired of pay to cheat methods, like auto scan

steady rapids
visual silo
mortal vault
#

If you wanted to model Illuvials as items more than as characters, I think limited rerolls could have a place.

Ex (img 1):

Pick 1 category. A reroll has a cost, and randomizes the stat within that category. Only 1 category total can be chosen. This effectively gives the player a 1/6 chance of max rolling within that category.

I think thematically, that could make sense as "training" of some sort. As NFTs, it's pretty awkward, as you'd be re-minting every time you rerolled.

Not a bad idea at all, but an "only up" system that is uncapped would simply result in a lot of max statted Illuvials.

A single stat reroll with a cost (could even be an escalating cost) makes for some more interesting decisions.

Either way, there's no denying that any kind of agency to reroll would drastically increase the number of perfect Illuvials. There's a lot of stuff like this floating around out there (img 2)

The cost could be anything, it could be burning an Illuvial of the same type, it could be generic Fuel (any of the 3 types, to help balance usage out), it could be gems or ingots based on the "training" type. Loads of options there.

I think mostly you're left with the question of how this would affect gameplay, both in competitive leviathan settings and for Overworld players.

Definitely more availability of perfect Illuvials for competitive play.

Definitely more excitement about an "in-range" capture that could become perfect or near perfect, but significantly less excitement about an actually perfect Illuvial (since it can't improve at all, in spite of an improvement system existing).

I do like that your original idea caps the number of upgrades possible, but there's still a lot of moving parts to consider and implications to any implementation.

daring solar
#

My concern is once you have a full set of perfect stat illuvials what do you do next? I think some end-game mechanics where there is no cap to levelling-up/training your illuvial would be fun to keep players to keep coming back to play more..... The ascendant mode keeps all illuvials of the same type equal and that's a good balanced mode, leviathan is for stat hunters, but there could also be future modes where the illuvial you have trained the most can flex that time/effort in the game as well. Is it bad that I'd like my DH atlas i have grinded with since the begining of the game to be able to beat a axodon/ramphyre in certain game modes/scenarios? This illuvial will be my companion illuvial which i can Flex and show off? 😄

#

To expand Leviathan can have a level cap of level 60 illuvials only but if you burn illuvials of the same type into your main illuvial your now able to level it up to 65 or level 105 but it will still be level 60 in leviathan mode? but the stats of it being 105 may be relevevant say 1v1 in sanctum mesa or when trying to capture illuvials in the overworld if the auto-chess phase remains. It provides a no end-cap/game loop to the game for the grinders and long term players and maybe some of these high level illuvials will become special in future it grows more attachment to them as well 🙂