#BURN IDEA

1 messages · Page 1 of 1 (latest)

south wyvern
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Imagine if a way to level up Illuvials and equipment was to use several of the same Illuvial/equipment as a material to increase the level? 🔥

Example: If you want to have a maximum level Rota, you will need to buy X Rota and use them as materials. Same with equipments. More "score" = more exp. More Stage = More exp.

Result: An absurd burning of NFTs and appreciation of the entire market. Goodbye NFTs worth 0.0001 cents. Atlas_Yeah

onyx carbon
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Just did a quick search we have 18 posts with the word 'burn' in it and 9 of those are related to illuvial burning.

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Just saying...

normal panther
onyx carbon
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I'll just say I'm not really a fan of the idea of leveling through burning.

south wyvern
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The more the better? Atlas_Thug

chrome ibex
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It should be possible to fuse 10, 20 or 30 illuvials with shitty stats to get one with better stats!Without moving up in the stage

patent imp
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Most of us have buckets of T0 and T1 illuvials that are quite literally dead weight. A burn mechanism to make some incremental improvement to one we care about would be very welcome.

patent imp
# onyx carbon I'll just say I'm not really a fan of the idea of leveling through burning.

I agree on this one. I think I'd rather see it go to improving stats. If we're burning Illuvial NFTs, it should move a needle that otherwise can't be moved. There are ways to get XP (even if they suck, atm). There aren't ways to improve stats. Maybe standing at the fuser for 1:1 fusing with a teensy % chance (literally 1-2%) to improve an existing same-teir stat ... I would be standing there all day dumping Illuvials into that thing.

Lore-wise, I think we should say they are being "released back to their habitat." The graphic imagery of some Illuvial-caust where we are casting eugenically unfavorable Illuvials into some oven is to be avoided ...

finite surge
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I believe it's crucial to consider and implement more illuvial and fuel burn mechanisms within the game. As a significant holder of Atlas Illuvials, with over 500 Atlas—approximately 10% of the total minted supply) —I am motivated to take action that not only benefits the game's ecosystem but also adds depth and strategy to gameplay.

Proposal: Fusing & Merging Mechanism
I propose a system where players can fuse multiple Illuvials of the same type (e.g., Atlas) into a single Dark Holo Atlas (DH Atlas). Each Atlas burned in the process would increase the DH Atlas's stats by 1%, without any cap or limit. This fusing process would not re-roll base stats nor affect experience level stats, the fuse stat % is added on top. Making my DH Atlas “Grug” unique and increasingly powerful with each fusion.

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Benefits & Motivations:

  1. Scarcity & Value Increase: As more Atlas are burned, the remaining supply becomes scarcer, increasing their value and making them more sought after, especially as the bonding curve takes effect.
  2. Strategic Depth: This system promotes a "game of extinction," where players race to collect and burn Illuvials, creating more powerful versions of their favorite characters. The market dynamics would shift as whales and other players sweep floors to fuse into their Illuvial, driving marketplace activity. Similar to Paks Merge NFT game of extinction smart contract
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  1. **In-Game Flex: **A DH Atlas that has absorbed over 500 other Atlas Illuvials would be a formidable and fun flex to show off in the game. It could offer gameplay advantages, such as:
    o Accompanying the player in the overworld with potential capture bonuses. Only needing to place it as the sole illuvial on the board.
    o Dominating opponents in specific game modes where god-stat Illuvials are allowed.
    o Potentially renting out the DH Atlas to pro gamers in competitive arena modes which allow god stat illuvials.
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  1. Mini-Games & Challenges: Imagine a mini-game where god-stat Illuvials, like my DH Atlas "Grug," can challenge other players in 1v1 battles in Sanctum Mesa. Beating such a powerful Illuvial could even unlock achievements or serve as a boss fight.
  2. Balanced Gameplay: In ranked, non-pay-to-win modes, all Illuvials would still have equal stats, ensuring that the god-stat mechanics remain a fun and optional part of the game without disrupting overall balance.
    The possibilities are endless, and this proposal would create exciting new market and hunting dynamics, while also allowing for the creation of some truly wild and unique Illuvial. Imagine a Ranger with an Ebb boasting 600% HP—impossible to kill and incredibly entertaining. Let me fuse "Grug" into existence it benefits everyone 🙂 ❤️
sharp ember
# onyx carbon I'll just say I'm not really a fan of the idea of leveling through burning.

I'm not either. Fortunately, web2 gacha games have already developed a great system for this kind of scenario.

It basically works like this:

  1. each illuvial has a separate leveling up system in the form of "ascensions". Basically you've been exposed to this system if you had to make a character go from 3-star tier to 4-star by feeding it materials.

  2. you can "burn" Illuvials to receive an in-game currency which counts as the material you feed to Illuvials you wish to ascend. The rarer the illuvial, the more of this material you receive

  3. ascending has a chance of failure, which increases the more you successfully ascend an Illuvial.

  4. ascending an Illuvial offers bonuses which could be in the form of better stat multipliers, additional skills, or maybe some overworld perks (we can get creative here)

Thoughts?

regal panther
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I believe the only viable way forward would have to be based on two concepts:

  1. A degree of randomness instead of predictability. Burning to restart, instead of leveling or crating dark holos. Addictive Gambling mode.

  2. Diminished returns as it approaches perfect stats, to make extremely difficult and lucky to have perfect stats.

Everyone wants perfect T5 stage 3 dark holos but that cannot happen, otherwise value goes out of the window

finite surge
# sharp ember I'm not either. Fortunately, web2 gacha games have already developed a great sys...

Its good to be forced to hunt or buy/seek a particular illuvial to fuse/level up the same type this adds the aspect of hunting for a particular type rather than grinding up any illuvial you can find. Fusing a t5 into a t5 could provide a better incremental stat gain than a t1 to a t1 simply because they are rarer and more expensive to seek/gain. This isnt burning to level up. The fusing stats are seperate, re-rolling base stats is seperate and levelling up experience wise is also seperate but they have a limit. Level 60 or 50% base stats. Once you have achieved this what next? The objective ends. But if you go seek/hunt the same illuvial and then spend resources to burn/fuse them into your favourite illuvial for a incremental stat gain for certain modes/uses only. This has no cap and creates a end game objective with no true end til your the last type of that illuvial which wont be possible.....

onyx carbon
sharp ember
sharp ember
onyx carbon
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the game already has too much complexity.

finite surge
# sharp ember Yep, there's a lot of ways to go about it. I've also seen some web3 games have a...

Everyone is racing to catch at least one of each illuvial. Then what? There are thousands of each illuvial and i dont know how the bonding curve kicks in so i very much doubt one illuvial of one type will only ever exist but its not impossible. It would be amazing if a whale tried to make it happen in say ten years time but imagine holding one of the last 100 archies in existance unless a 0.0001% chance of it spawning in the overworld

azure jay
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I dont like the idea of being able to turn a regular illuvial into a Dark holo too much as I think this might ruin the rarity of Dark holos. I also dont like the idea of giving a illuvial God stats no matter how many illuvials you fuse to get it.

gleaming heron
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So if you have maximum level 60 on a illuvial, you can burn the same illuvial in order to unlock higher levels?
I like the idea 👍
If i understood it corectly

finite surge
# azure jay I dont like the idea of being able to turn a regular illuvial into a Dark holo t...

Nah i don't mean create more dark holo's just increase the single dark holo stats based on how many other illuvials of the same type you fuse into it. I prefer there not to be a cap on stats because once it has max perfect stats there is no reason to go capture or buy that illuvial anymore 🙂 also the god stat illuvial will only be relevant in certain game modes, it would also be rare and expensive as you would need to fuse/burn 100s of the same illuvial type to get there 🙂

finite surge
gleaming heron