I often argued that the playtime we get for one run isn't enough in comparison with the money we spend.
We often saw the argument that OW is still in development and that upcoming features would allow us to address this problem in the future.
For the time being I think allowing people to have unlimited fights during one run is a good compromise.
What would change:
- less punishing to lose fights. This is especially important for new players
- xp is easier to get, which makes the game easier. This could be seen as downside, but I think the game is still punishing enough, because it is still important to win important encounters
- Way more playtime/$
- Illuvials with good stats are easier to get. This would just raise the bar, but would still include a lot of work, even, if less money is needed.
- rarity of captureable Illuvials wouldn't change
- The amount of ore, plants or Illuvials we get out of one run won't change
- Prices don't have to change as much, because people can basically just start shooting the first Illuvial they encounter and start fighting it. This would lead to a more fluent player experience, which could cause web2 players to look more favorable on the game until we introduce new features.
Also keep in mind that we already have ways to basically accomplish this, but that these ways are extremely grindy and boring.
Late down the line with new feature we could reintroduce the system if necessary.