We need a Fixed Price for Fuel, Also Fixed amount sold by players, to avoid price fluctuation, confusión and to make it simple.
Also change DAO earnings to a fee 95% from fuel sells instead of producing more fuel.
The idea:
- Players will sell fixed amounts for fixed prices. Each Fuel will have their own order book.
Each order will be placed in the respective order book and sold in the same order listed in the marketplace.
The more you buy the cheaper it will be with and average price of 0.0067 eth (see the image)
Orders will be limited to 1 at a time per fuel type. That is to avoid everyone to only make a ton of 200 (higher price) fuel listings, and clogging the order book.
Example if you create a selling order of 10,000 solon , 1st buyer order 500 solon you get 0.0080eth500 5%, (95% to DAO from Iluvidex fees), next buyer order 5000 you get .00505000*5%, and so on until your 10,000 solon are sold. Until all is sold, you cant have another selling orden on the solon fuel.
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Put back the fuel output the same as before and reduce the in-game fuel cost of building structures to help low tier lands and all lands to develop faster, way faster if possible.
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Allow fuel transfers to your OW at max 50% of your daily Fuel production. To avoid only players to send everything to their lands.
Maybe adding a new building that calculate your daily output, limiting the transfer based of that. -
Target amount per fuel is needed.
When there is scarcity of fuel on Marketplace first make i the announcement ( From x time to x time) , then increase the Land Owners/DAO share to 5/15 for a set period of time, to promote land holders to sell. Then announce and revert it back to 1/19. (The announcing its really important)
If the target amount of fuel in market is not reached, then and just then DAO can produce fuel, to solve the scarcity.