#Make OW Runs Accessible For Landowners To Match Recent Zero Fuel Production Nerf of 75%

1 messages · Page 1 of 1 (latest)

rough pebble
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Simple... When transfers go live for landowners to use their own fuel - give them a discount equal to the fuel production nerf so they can actually play the game.

With the fuel nerf a T1 can now only do ONE S1 run every 3 or so days. That essentially makes lands less attractive to play. Allow landowners to personally use their fuel at pre-nerf rates.

This can be implemented in a few different ways... either through a fuel transfer multiplier, redeemable coupon, or fuel crate. Conversation is ongoing and will evolve to the most reasonable solution.

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Make OW Run Cost 75% Less For Landowners To Match Recent Zero Fuel Production Nerf of 75%

chilly garnet
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Fixed it. Still upvoting.
Make OW Run Cost 75% Less For Landowners To Match Recent Zero Fuel Production Nerf of 75%

safe steeple
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It would be better to revert the fuel change than do this. This just means for sure the land holders earn less.

uneven mortar
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So ROI now from 2 years to 6 years or so?
This is a joke imo

rough pebble
uneven mortar
safe steeple
rough pebble
honest palm
uneven mortar
# rough pebble I would assume yes, until demand rises and more fuel is needed

Yeah right ... i tried honestly to stay positive and stuff but this....
I'm done ... all that they could come up with is let's screw landowners once again

Their inability to fix a game that should have been completed way back, the total lack of communications, the lack of responsibility, the total mess of a launch rushing all games together when clearly land should've been launched at least 1 month or so earlier, lack of features, lack of promised bonus for the owners of megacities that was approved through an IIP etc etc

It's too much.. maybe they will be able to reboot this in 6-12-24 months whatever but as for now and with this decision i'm calling it a day

safe steeple
rough pebble
uneven mortar
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I wish you good luck with this

safe steeple
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What would be better is land holders can buy their previously amount of runs with a coupon. So if they could generate 1 run per day we say that’s the permanent rate. They can trade their daily produce fuel for this coupon or sell their fuel to market. Makes it so land holders get their minimum run regardless of how fuel is fucked with and demand isn’t drastically changed

rough pebble
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@distant summit Is there any consideration for landowners to still be able to do personal OW runs without having a 75% cripple?

rough pebble
tawny bison
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<@&1107754780744487002> this ones most likely going to governance so read up lol.

safe steeple
# rough pebble That's not a bad solution... almost like fuel crates

Right but make it permanent too. So say they can get a minimum of x runs per land. Maybe it’s 1 run per tier or like 1 at 1, 2 at 3, 3 at 4 or something. Then they can change prices without pissing off land holders so much. It would be a solution to future changes as well as this change
Minimum specifically so it’s even better for land holders if something happens and t1 generates 300 fuel per day. Then you get your 1 run and 100 fuel to sell

rough pebble
safe steeple
# rough pebble futureproof price changes for landholders is ideal This won't be the last price ...

Exactly the point. If you fully change the prices all you do is fuck land holders profit as well as generation. If you instead change this iip to the coupon idea you don’t affect demand so you’re only fucked by the changes not by the loss in demand

Currently with your iip it has the side effect of preventing upward movement in price for fuel. Coupon allows for your idea to work, future proofs it, and allows for non land holders to increase demand in the fuel

rough pebble
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@modest hinge what do you think of giving coupons to landowners to be able to play OW at pre nerf prices?

rough pebble
modest hinge
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hmmm

safe steeple
# rough pebble Another benefit of this is it would bring back value to land

Exactly. It would prevent a loss in demand. It would satisfy the land holders and give a benefit to them. Would provide trust land holders will always be able to play at minimum x runs from their land
They don’t have to choose the coupon so they still have the choice to sell if they don’t want to play

modest hinge
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"With the fuel nerf a T1 can now only do ONE S1 run every 3 or so days."
yea this is problematic

analog blade
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We need to clearly define how many runs per day to each stage every land plot tier gives. This should be clear as water.

modest hinge
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it should be at least 1 run per day

safe steeple
analog blade
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we don't care about the $ price tag we care about the fuel. This has to be clearly defined. Everything revolves around that.

rough pebble
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things seemed to be fine for ow runs per tier pre-nerf... why not have that be the baseline?

safe steeple
tawny bison
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i don't think it was to begin with but i would like to have it be based on how many runs per plot/tier per day

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that just seems like a sensical way to think about fuel output balancing

safe steeple
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Youd either want to make coupons exchangeable so you can exchange for higher tier runs or save your fuel and buy a stage 3 run, t4 could do like 3 stage 3 before so you want to make sure they still can

cosmic prism
safe steeple
cosmic prism
safe steeple
rough pebble
safe steeple
cosmic prism
rough pebble
rough pebble
safe steeple
# rough pebble 150 - 450 - 1350

So basically t1,2,3 could do a stage 1,2,3 respectively then 4 could do a few. Just make coupons match original pricing, eg tier 1 land gets a s1 run and you’re set. Math itself isn’t the big deal we just need this done and should put in the iip it has to be a high priority change. Not put on the backlog for 6 months

cosmic prism
safe steeple
cosmic prism
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but in the end i feel zero needs just additional value, nothings changed about that.
everybody with basic maths could see the firesale of land coming, also the fuel supply nerf...

safe steeple
cosmic prism
rough pebble
safe steeple
rough pebble
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This should be fairly straightforward to implement if it goes through.

safe steeple
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I agree. We’d hopefully push the council to have this done asap and be provided specific reasons it can’t be done in the immediate future. If they can screw land holders on a Friday afternoon I don’t think fixing should be low priority

undone fiber
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Lots of people here don't understand how an economy works. This was done to raise the price of fuel. You produce less fuel but you can sell it for more.

If you could do runs for 1/4 of the price of other OW players, you could undercut their prices by a huge margin. Then, in turn, they would start to complain and stop buying your fuel. Then your fuel would worth less again...

The only way to fix this is to bring demand by releasing pvp leaderboards, which would create demand for illuvials and at that point, fuel production can be raised again.

safe steeple
safe steeple
# undone fiber Lots of people here don't understand how an economy works. This was done to rais...

I don’t think anyone here is saying that this idea is the worst forever and never has a place to be done. The main argument I’ve seen and believe un is there isn’t the player base to support this change. 4x is too much and you can test with much lower changes. This isn’t even considering the fact that even with fuel going down people were still saying the game was too expensive and not playing because of that.

If we had 1m players that are pushing price enough to encourage price discovery I think all of this would be different

analog blade
safe steeple
latent ocean
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Adding my voice to this. Yes! Land owners should get a 3x multiplier when transferring to overworld to match previously promised production levels for self play.

analog blade
rough pebble
undone fiber
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Guys, I also own lands so I understand that you are upset. But this would just be a market distortion. Not only would it not solve the problem, it could potentially make it worse.

We can't just have a knee jerk reaction to every change we don't like within a game aconomy. This will be close to as complex as a real economy, and you sure don't see land owners getting a 75% rebate at the store in real life!

Fixing demand is the only way out, but I guess it will take time.

safe steeple
undone fiber
# safe steeple Coupon idea wouldn’t disrupt further since it would be a return to the original ...

How do you explain to the paying OW player that you can do the same run as them for 1/4 of the price? Do you think they would understand it and keep paying 4x anyway??

This is the very beginning phase of a long road until we have some sort of a stable game economy.

I agree that the change seems a bit drastic, and this seems to be a pattern with the game economy team (making changes a little heavy-handed), but they have a better understanding of how far we are from being able to release pvp leaderboards.

My guess: we are not as close as we would like, hence that are trying to make a drastic change once to prop up the fuel price for a while.

safe steeple
latent ocean
safe steeple
undone fiber
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This is a temporary change, by the time any of your suggestions could be built, it could be time for another balance change again. Not to mention the tech effort needed to put into implementing any of your suggestions.

I leave you to it, but you are focusing on the wrong issue here.

rough pebble
undone fiber
rough pebble
latent ocean
hollow birch
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This is such a dumb idea it will just get us back to where we start and nothing would change

spark hawk
hollow birch
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U guys do know this thing fixes nothing of the fuel problem Making it less doesn't mean anything when people have 10s of thousand of fuel now it will make it where u can't sell fuel even more of a problem

undone fiber
reef fulcrum
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i love this idea

rough pebble
reef fulcrum
hollow birch
undone fiber
rough pebble
modest hinge
hollow birch
rough pebble
hollow birch
rough pebble
hollow birch
reef fulcrum
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this idea:

  • has no extra cost for the DAO
  • incentives everyone to own 1 plot of land (increase in landowner unique owners which is awesome)
  • has (i think) no exploits since you can link account to land and fuel is not nft so not transferable
  • finally shows some interest in long time investors
  • reduces overall fuel offer since players will be less interested in selling their fuel and instead use it in game

i can see an issue where other things can be bought with fuel like disks

rough pebble
hollow birch
safe steeple
hollow birch
safe steeple
# hollow birch If u reduce ow runs those with fuel will buy less fuel because they already have...

Ah idea has been changed. We are going to write something up but it’ll be basically a match of what landholders could do before and specific to land holders. Eg if before the changes a t1 land could do 1 stage 1 run this iip will make it so you can. It won’t be you can run unlimited runs for that price. You’ll basically get the same runs per day that you had before the fuel production reduction changes

I agreed with you originally and we worked out a compromise

hollow birch
safe steeple
hollow birch
reef fulcrum
safe steeple
hollow birch
safe steeple
hollow birch
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Also look at the other one that @analog blade is wants about changing the ratios that's a good one too

safe steeple
hollow birch
hollow birch
surreal hill
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No we should first wait for numbers and reasons why this change had been implemented. Before jumping into irrational debates.

surreal hill
timid mural
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But doesn't that then raise the cost of fuel again, and further deter players from paying the high fuel cost

hollow birch
surreal hill
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Not necessarily, maybe we were generating 4x the fuel needed to meet demand at the bottom end of the fuel rail.
We cannot determine anything without the numbers that gave incentive for this change

timid mural
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Have always wanted to use my own fuel. And calculated it out so I can generate an adequate amount for only myself. Bought a certain land plot because I thought it would better suit my needs. Now telling me I get 1/4 is ouch

surreal hill
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Well that’s the goal right, being able to use your own fuel. The cost of runs can always be be readjusted to the fuel situation

rough pebble
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Yes, this idea is to allow landowners the ability to reasonably play the game.

Setting a base standard of runs possible per tier makes sense…

So, using pre nerf as the baseline… which gave a t1 an average of 200 fuel/day…. That’s about 1.3 s1 runs/day… but now, the nerf is 75% so I send 25% of fuel - say 40ish and then claim a s1 run coupon that gets redeemed. Dao can still print on top of that fuel but landowners get the difference in a coupon. More radically, Dao could print fuel on top of the whole 150 but that would just lead to more inflation. Best to just give a discount to landholders.

surreal hill
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we have to keep in mind that fuel generation got buffed kinda hard in the opening stages to boost production, now with ilz being the most popular game, and the changes where u can play from cold storage, the production must be booming.
and if ilz produces to much and we maybe where on a trajectory to grinding fuel value to 0.
nobody can predict the actual numbers before we have them and see them, and u need to launch everything and adjust as u go.
we need the numbers and the reasoning from the team, before we can make any iip's on this.

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keep in mind guys, giving close to 100% bonus on fuel sales, legit cuts your share of the money we receive from fuel in half.
i do agree that a solution must be created to enable using your own fuel, but thats something i have seen multible times as a goal for the team.

oak torrent
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that's now how bonuses worked, it's always a 1:19 ratio of landowner produced fuel : DAO printed fuel

latent ocean
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They way you phrased the title of this is bad. It should read, "Let Landowners Get 75% Bonus Fuel When Transferring to Overworld to Match Previous Fuel Production" Can you change it at this point?

dusky light
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Upvoted! I was thinking that maybe I can start playing OW with the fuel I generate, and now this update 🥲 ok, I can wait another year for production to be restored 😂 they really should benefit land owners with more easy OW access

rough pebble
reef fulcrum
rough pebble
# reef fulcrum im sure council will at the very least ask for revision no matter what you type ...

The idea should get across one way or another… make ow realistically accessible for landowners despite current and future fuel price adjustments.

One s1 ow run/day for T1 is a good baseline.

It’s not a matter if they can implement a coupon system… it’s more of will they. We already have fuel crates… so the system is there and can be modified to make a redeemable ow run coupons that is not transferable or tradable.

reef fulcrum
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we can try and take it to vote before council changes, if it gets denied then we try again with new council 😂

lunar carbon
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It seems like u sell 25% as much fuel, but the fact is that previously 25% of fuel sales were successful. Its just a rebalancing of the maths with zero change to financial outcome

rough pebble
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The cost of runs has not changed but production has

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That’s what this post is about… making it so landowners can do ow runs… not so much about sales

analog blade
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buying land should be equivalent to buying a game subscription.

analog blade
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it was actually fine before this update with a 4x rate. Changing the land production values like we did today isn't the right move to do IMO.

reef fulcrum
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btw caps does not make people UNDERSTAND BETTER WHAT YOU ARE TYPING

lunar carbon
lunar carbon
rough pebble
lunar carbon
# rough pebble Afaik when players send fuel to their account for playing the DAO will still pri...

I mean that could be cool. I guess the question is how much revenue is the DAO willing to sacrifice. Is the increased land volume and royalty going to make up for the millions of dollars the DAO loses?

Land's intent was to create a fun economy, not circumvent it.

Now its not as big of a deal if Illuvium has 5m players and 20k land. But with sub 20k players and 20k land, u can see how this would be high risk

rough pebble
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We saw fuel crates dropped to landholders so it is possible to do something like this.

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Otherwise what? Landowners just say ok... I paid xhundreds or thousands of dollars, but I still can't play the game.

lunar carbon
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Look I want added utility for land same as everyone. But there is A LOT of risk when it comes to circumventing the fuel exchange in any way. I rather look for other solutions personally

rough pebble
# lunar carbon Alright let me frame it another way, what happens when they exceed land cost? S...

Not for free... and not forever.
landowners still pay 40 or 50 fuel and the DAO covers the 100. This happens as long as the fuel crisis is in effect. As DAU increases and fuel production also increses then the coupon will not be needed because landowners will be producing at a baseline or above. this sets a temporary baseline for OW travel for landowners. Just as the production cut is temporary.

lunar carbon
rough pebble
rough pebble
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Make OW Runs Accessible For Landowners To Match Recent Zero Fuel Production Nerf of 75%

reef fulcrum
lunar carbon
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As a temporary thing to help landowners play the game given their investment, I can see the sentiment around that for sure

rough pebble
lunar carbon
rough pebble
lunar carbon
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Oh u mentioned fuel crate. I rather do that, just airdrop everyone fuel crates which was already promised, and a system that already exists

rough pebble
rough pebble
lunar carbon
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Does Landowners having trouble doing Stage 1 runs matter if the entire company goes bankrupt?

rough pebble
lunar carbon
rough pebble
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I think what could bankrupt the game is stagnancy... So concurrently doing whatever the team is doing to bring new players in is great... and this keeps things active now

lunar carbon
rough pebble
# lunar carbon I mean it gets more people playing, but at a far lower cost. Which essentially d...

I guess we'd have to run numbers and see how much landowners utilize the option to play with a discount and determine if the benefit outweighs the cost. Currently there is what, 210,000 ILV being given away in order to incentivize gameplay and onboard new players. How is that working out? There is a benefit/cost ratio there as well. Same as with the Fuel reduction as well... a benefit and a cost. The cost will likely be less people selling and less people playing OW.

I agree, it's a conundrum. Asceticizing landholders both in fuel production AND gameplay isn't gonna bode well for the health of the game either way.

latent ocean
modest hinge
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and the intermediate implication if this nerf is affecting people who just bought plots just before the nerf, new landowners are at a HUGE disadvantage.
i agree that revenue distribution between iz and the dao is still the same.

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transfering fuel to ow still requires the dao to create sell order with 19x the amount transfered to ow

lunar carbon
lunar carbon
# modest hinge it has changed because the cost to travel is not nerfed by 75%

Demand and Supply still remain the same. Since sending fuel to yourself requires a sell and buy order, then with the previous version, if there are not enough people buying, you would be unable to send it to yourself anyways. Its super duper confusing, but ultimately this doesn't affect that heaps.

This change does disproportionately affect Tier 1 plots, especially those that aren't far into the progression

modest hinge
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it affects the landowners, the context of this thread

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supply actually will be lower with this patch, thats the whole idea

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the "purchasing power" of landowners to travel is reduced by 75%

sleek salmon
# lunar carbon Demand and Supply still remain the same. Since sending fuel to yourself requires...

Given that the feature allowing landowners to transfer their fuel to the Overworld is expected soon, the recent nerf significantly impacts landowners' ability to fully experience the Overworld. I, for one, was eagerly awaiting this feature and am now disappointed that I won't be able to participate in OW runs as I had anticipated. This feels unfair to landowners who are also potential players in the OW.

split dock
# latent ocean Adding my voice to this. Yes! Land owners should get a 3x multiplier when transf...

I am hoping the team/counsel sees this and takes it seriously. (Most) Land holders have been patient supporters and have already put up serious money to fund their own playing of the game. This money has already been spent by the team and it feels like we need to be honored for our up front contributions to the project. I think we at least deserve a town hall conversation over this as opposed to the current “nerf and ghost” strategy currently in effect. Please do something to show you care and are listening. No one wants the economy broken, least of all the land owners, but there must be a more respectful and elegant solution to all this.

split dock
# undone fiber Guys, I also own lands so I understand that you are upset. But this would just b...

I agree we can’t have knee jerk reactions to problems in the game/economy/community. This entire strategy to nerf land fuel was exactly that and we need to do something to roll it back. We are not trying to create a knee jerk reaction we are trying to roll one back before it does more damage. We can’t take sledgehammer to something as fragile as a complicated economy/game/community and that exactly what the team just did. We need to come together and discuss. We need to find a way to soften the blow of the team’s knee jerk reaction by adding conversation and nuance which is exactly what we are attempting to do here.

sterile edge
# split dock I agree we can’t have knee jerk reactions to problems in the game/economy/commun...

You do not need to look too far back in this Discord channel to find out quite quickly that a good consensus where everyone is winning, not just ILV token holders, is not a thing.
Well, good luck; Illuvium Labs are staying afloat (liquidity-wise) by screwing up your own loyal zero community once again.
This punch is, this time, the final knockout one - so well done if that has been your goal, mission accomplished.

rough pebble
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@potent swan any traction possible for this idea if submitted or is it DOA?

lunar carbon
oak torrent
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if I get 4x as much fuel when I transfer to my OW account than if I sell on the market, I can make almost 4x more money by redirecting 100% of my fuel into OW and having a scholar farm for me so I can sell illuvials instead of fuel

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if my team is paying effectively $2.5 to do an OW run and everyone buying from market is paying $10, and you can get an average of $7 of illuvials/resources from the run, that means my team keeps grinding for profit and lowering illuvial prices, while everyone buying from market loses money every run

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which would require every OW player to own land or be a scholar, basically killing the economy and game

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that said, maybe it's possible to use a 1.05x or 1.1x multiplier or similar when transferring fuel to yourself for OW without meaningfully distorting illuvial prices, as a way to incentivize OW players to buy land

rough pebble
# oak torrent if my team is paying effectively $2.5 to do an OW run and everyone buying from m...

Yep... i understand the concern. Setting a baseline for OW runs a Tier can do would be dynamic as production changes. Before the nerf T1 could do 1 s1/day. As demand rises and production increases along with demand, there will be less of a discrepancy between Land runs and fuel bought and used from market... until we are back to pre-nerf production.

While it will have an impact on OW economy it is unclear to the degree. Maybe a good portion of landowners just want to sell fuel or do a mix of both. Maybe OW players will jump into land market in order to get OW runs cheaper until fuel prod rises.

Either way, this proposal brings back value to land via sacrificing some value elsewhere temporarily until fuel prod rises again.

analog blade