Very straight foward, having movement speed in the hexagon stat as something relevant makes no sense. Its nowhere near as relevant as any of the other stats, specially for ranged units or even innamovible ones. My suggestion is remove the stat entirely and give a fixed movement speed to each illuvial, turn the hexagon into a pentagon. Cheers. (sorry for the onces who were happy with their high movement speed stat in already caught illuvials, perhaps there might be some way to compensate them/us)
#remove/rework movement speed stat
1 messages · Page 1 of 1 (latest)
If you played arena you know how movement speed is extremely important. It's the only stat that works in reverse for most of the melee units.
ok first of all whats with the accusation? and secondly, whats the difference between playing overworld and arena when auto battler is in both of them? btw i have played a decent share of both, thus my observation.
Neverthelss, this is feedback, meaning it aims to encourage the dao to check on actual data of how movement speed affects the battle and make modifications if needed. Your opinion or mine about how important it is is irrelevant.
what accusation? 🤣
dude please chill...
You said "having movement speed in the hexagon stat as something relevant makes no sense", I simply disagreed, that's all...
the accusation being i should know better because i havent played enough arena
if you think it doesn't matter, fine. We just view it differently.
yeah exaclty
perhaps another option would be to call it ''agility'' and also contribute to dodge chance, hoping it doesnt break air afinity
What works in reverse means?
Most melee units (except probably bulwarks) prefer to have low movement speed to not get targeted at the start of the fight
A high movement speed stat is therefore worst than low movement speed stat
ghazo is already so broken
Omg, never thought about that
So many mechanics i need to learn 
hehe yeah. a perfect stat illuvial for the fighter class has zero movement speed. The devil is in the details.
Yup, that's why I also suggested to take away affinity bonuses 😅. It all adds up
If we get Illuvials in ilz which do some labor I could see it influence the working speed
Couldn’t you just place the high movement stat fighters way behind the tanks?
In the berserker/behem/fighter meta, usually you start them right at the back and have the longest path possible to the front line so they rap around onto the enemies melee carries (wit your tank creating a long wall but also forcing your carries to have a long path).
Kind of good now with different stat movement speed will mix up the mirror match ups a little haha
I also thought maybe movement speed stat would be something also relevant in future games or even OW combat. Maybe they added it for that too
This might be it? Sound waay too optimistic though 😅
probably haha but some team members have said they have played actual combat in OW atleast a few week ago or more and im pretty sure movement speed stat was added to variables kind of recently right?
Precisely yes
It will be difficult to change it, as it is the only attribute where you want low stats, especially for fighter units. Due to the strategies already described above in Arena, many are currently trying to get particularly low values for movement speed. If you then suddenly need high stats, that would be difficult. Would 0% then become 50% because it was previously ideal to have a low percentage stats? Some units, such as rogues, might want a high value at the moment and you could simply adopt the value. So in summary I see some problems. Also I like the movement stat attribute to make mirror matches more interesting
I had no idea that some people really wanted low stats on something
That's totally fine. I think only people who played a lot and/or high level in arena are actually aware of how impactful movement speed is
I am still learning auto battlers in general, so please bear with me.
I have always expected higher stats to be better and if a Fighter benefits from being slower in certain situations (not getting targeted at the beginning) then the auto battler should slow it down automatically and let it move faster when needed.
It seems weird that I have to optimize for slow stats, just to optimize for the early phases of a battle.
And what happens in other games in the future when a fast movement for a fighter is beneficial ?
That's a great question because I think in other games, it will probably be better to have a high movement speed.
I would say the autobattler can't regulate the movement speed of a unit. This type of game relies on an "automatic battle" based on initial position. Slowing a unit to not get targeted would deviate from the type of game it is. Also, how would the game determinate when it needs to slow down a unit?
Could there be an augment "stay put for x seconds" that tells my fighter not not move in the first x seconds of the battle ? As someone new I would also expect an augment/modifier “move quickly to the back of the enemies board and attack from behind” etc.
exactly, see how complicated and counter intuitive that is? From my perspective that means delete movement speed altogether
give a fix amount to each illuvial, change hexagon to pentagon, forget about it
No need to remove it from the asset. The autobattler could simply ignore it, but other games could still apply it.
why keep it?
Because speed is an important trait ?
but.. its not. Thats the reason for all this 😅
Maybe in other games in the future ?
i mean you are suggesting removing it from the autobattler, where is it important?
In other games in the future ?
oh i see what you mean, well we can just discuss with the information we have now. If the team has plans to implement it in further games then i guess they'll share it in governance when/if they have to vote on it?
I would therefore not remove it, but ignore it in the autobattler if it causes problems in the autobattler
Could there be an augment "stay put for x seconds" that tells my fighter not not move in the first x seconds of the battle ? As someone new I would also expect an augment/modifier “move quickly to the back of the enemies board and attack from behind” etc.
As for the first it would cause a lot of unnecessary confusion. We have to just let the team decide what to do since they only know whats coming. The only real feedback here is ''movement speed trait not really important in the only game mode that its used currently'', do what you will with that info. I suggest to remove it but really thats just up to them
i think the second thing you mentioned is adding extremely unnecessary complexity, and also rouges just do that (jump to the back lane thats kind of their unique thing)
but yeah, real feedback is ''this is not nearly as relevant as the other 5 stats, rework?''
I agree with you
But maybe the speed will matter in the kart game they were talking about 😮
who was talking about where
👀
You can search karting and lots of messages pop up
i did, pure speculation is what i found 🥲
from what i saw they havent even started building that