#A new way to burn
1 messages · Page 1 of 1 (latest)
I propose an alternative burning strategy: single attribute reset. For example, I own a Stage2 Octius with the following attributes: Attack Damage 50, Attack Speed 50, Health 10, Movement Speed 50, Omega Power 50, Resistance 50. By burning 5 Stage1 Squizz (since the attribute value has 5 levels), I can randomly reset the Health attribute without affecting other attributes. This process also consumes Solon and a lower Stage illuvials. Stage1 illuvials do not participate in the reset; only the same type of illuvials can be used for attribute resets, thus preserving the system's rarity settings.
They are already working on this
You can gain levels by winning fights
I like that so many community members are discussing burning mechanisms for illuvials. However, I would prefer if it involved burning the exact same illuvial and finish rather than lower stage ones.
We'll be getting other ways to level up illuvials by playing other games + training gyms. Not really a fan of simply burning them to level up.
I think the burning mechanism should trigger something that has a randomness, instead of just leveling or a predictable effect.
For instance burn 3 equal illuvials for a new random stat or stats on another one, or something like that.
As proposed by High Ping Warrior btw :)))
Initially, I was considering the same stage, but then I thought about the fact that if I have to burn 3-5 stage3 Rhamphyre just for one random attribute, it would make me feel a bit heartbroken. 🥲
However, I ultimately came to terms with it. As long as burning the illuvials helps stabilize prices rather than letting them drop day by day.The details can be further discussed and optimized as long as the direction is correct.
It has to be expensive to keep the value of perfect stat illuvials.
I was more inclined for this to simply require a 'combination' of 2 illuvials. But the number of burnt illuvials should be up to the team to figure out, they know it better.
Agree
Burning to increase stat ia already enough, we dont need to burn to increase level i think
I suggest that the reroll of characteristics be made from illuvials equal to the illuvial that will receive new characteristics, but that the characteristics are based on the characteristics of the burned illuvials, so that illuvials with good status do not lose their value
isnt burning illuvials to reroll stat is similar to catch another one
it would be more akin to crafting. Since when you catch another one the outcome it's always 100% random.
There is a big diference there, i dont know why you cant see it. Catching increases the supply, burning reduces supply. Catching has random stats, burning increases stats
but thats gonna burn, pun intended, people who gambled on fusing and people who paid premium for decent / almost perfect stat
im more inclined to burn illuvials for temporary stats boost in arena
why are you assuming this will devalue almost perfect stats if this is something that should be way more expensive than going out and hunt them? This is the same line of thought we had with the auto-scan feature.
temporary stats? wtf... 😅
im starting to use the auto scan with solon this cheap 
this would actually be a crazy use case for solon. Probably would turn it the most sought after fuel type.