This is a follow-on proposal to https://discord.com/channels/760344898200666112/1271646562912829461
Rationale: Additional features to augment travel will create a more unique gameplay experience while raising the soft cap of how much fuel a player can theoretically spend per day in fuel, thereby increasing overall revenue from players who want to spend more during gameplay but currently cannot.
Almost all games have currency sinks that allow users with excessive currency to quickly spend it in one way or another in-game. This is why amassing currency is desirable in those games. E.g. Empowered Greater Rifts in D3, scrolling in BDO, orbing in PoE, and many others.
Illuvium should accommodate a wide range of players, both those with little resources, as well as those who want to spend much more than the average player, as both types exist in every game. I've personally spent many hours on S3 Auto-Scanned runs, and am not spending nearly as much fuel as I planned to. I'm sure there are others who want to spend even more but simply can't.
Augments for Travel
I propose an optional feature to "supercharge" a run with X amount of each fuel type to attract more rare encounters and large resource nodes. This could be a sliding scale multiplier with diminishing returns the higher you go. For instance, a run supercharged by 10x more fuel might only be 7-8x more likely to attract a rare illuvial (T5S3 or similar), and only have 7-8x more large mineral deposits. The player would still only have 5k energy, which forces them to make choices on what to mine/capture. On the other hand, this creates a more novel gameplay experiencing as each augmented map will be unique and unlike any other.
This increases fuel used while adding freshness and variation to travelling. This also enables content creators to create more unique and exciting content. For instance, popular videos for other games are often things like "I spent X gold doing Z and this happened".