At the end of the gameplay tutorial a video/cutscene could play highlighting Gauntlet and Arena being amazing free to play experiences as well as T0 travels. I feel unless you are a current community member these cool games would be off your radar and once you’ve grinded t0 and got bored you would just leave the ecosystem.
We need players to stick around long enough to have them be interested in spending on the game. I feel just playing T0 is not enough to encourage people to pay to travel and collect more rare illuvials.
What features suggestions would you recommend to help retain players just trying out the game for the first time?