#Suggestion for f2p retention

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echo vale
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At the end of the gameplay tutorial a video/cutscene could play highlighting Gauntlet and Arena being amazing free to play experiences as well as T0 travels. I feel unless you are a current community member these cool games would be off your radar and once you’ve grinded t0 and got bored you would just leave the ecosystem.

We need players to stick around long enough to have them be interested in spending on the game. I feel just playing T0 is not enough to encourage people to pay to travel and collect more rare illuvials.

What features suggestions would you recommend to help retain players just trying out the game for the first time?

wild timber
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Buy one to get one T1 entry for free.
Once every two weeks, grindable via Illuvium Zero F2P plot. Maybe locked to Steppes to not devalue every T1 Illuvium too much.

And multiplayer raids, to have something to grind a team for other than arena.
Different difficulties, from beat able with T0 team to have meta or get rekt.