Leviathan Arena/Gauntlet should be the primary game mode for illuvium, but to do that we need to make it accessible to all starting players.
The advantage of Leviathan mode is playing with MY ILLUVIALS, the ones I captured, fused, and love--this gives a sense of progression as we make our teams better and better. It's this progression, this journey, that gets players addicted to Illuvium. The primary problem with Leviathan is that it requires many hours of dedicated gameplay to form a competitive deck, making it inaccessible to all but the most advanced, so very few will play it.
The key is giving all players a starting point from which they can improve and build a more and more powerful team.
- To do this, we should give players access to all illuvials, but these will be starter PvP illuvials and have starter stats (all at 0%) and level (Stage 1 = lvl 1, stage 2 = lvl 20, stage 3 = lvl 40). This gives them illuvials to play, and any illuvial can used as needed to fill gaps in their collection, but if they want to have a better chance at winning they need to improve their deck by replacing starter Illuvials with higher stat illuvials and leveling them up to lvl 60.
This makes Leviathan Gauntlet and Arena modes immediately playable by anyone--allowing us to make Leviathan the primary mode for PvP.
-
For more fair matches, we would need to use a ranking system where all players start from the bottom and move upwards. The players near the bottom ranks would mainly use starter illuvials. As they replace starter illuvials with better ones, they move up the ranks to fight players with more powerful illuvials.
-
A large portion of Season 2 Airdrop rewards should go to Levithan players who 1] rank highly or 2] won a lot of games. This change also works well with Illuvium's current economy. This will drive players to play Overworld and to use the Illuvidex to purchase high stat illuvials. The more dedicated you are to collecting, the more you are rewarded.