#Open Beta Feedback

1 messages · Page 1 of 1 (latest)

tired forge
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I'm starting this thread for anyone who wants to share their feedback on the OB so far.

What do you like the most? What annoys you? Is there anything you think needs improvement? What are the most pressing matters you would like the team to address?

Let's share our opinions and help the team improve the game in the best possible way.

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I'll just start by saying that I'm having a BLAST playing and I want to thank the entire Illuvium team for the wonderful product they have created and for their relentless dedication over these last years. For those who know me, you know I'm very passionate about this project and have great affection for this community.

With all that said, here are the main points I would like to see improvements in before anything else:

Illuvium Zero

Urgent

  • We need the secondary wallet system ASAP.

QoL

  • Option to upgrade buildings without having to cancel automatic extraction/conversion.
  • Ability to differentiate buildings in the activity window. At least show their levels.
  • Ability to sort the land plots by tier, level, or location in the plots window.

Illuvium Overworld

Bugs

  • Fix the scan bug where the illuvial stats are not displaying. This is extremely cumbersome as it requires entering every encounter to see the illuvials' stats instead of simply scanning.
  • Fix the bug where marked interest points get wiped from the map after entering an encounter. I'm not sure if it's intentional or not, but keeping the ergon rifts' locations on the map would be nice as well.
  • Fix the filtering bug in the inventory. Selecting a base class doesn't display the composite classes. The affinities are already fixed.

QoL

Illuvidex

Bugs

brittle laurel
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Thanks for starting this thread filow, those kinds are always useful!

Heres a couple other points that come to my mind

Zero
-Enable us able to collect passive converter resources when we are on the repeat function

-Make plants destruction faster. Its just long enough so that i dont want to wait infront of it and end up going out of the app and losing building time as my builders were occupied on the plants

OW
-Enable us to see stats on the capture screen when we hover over the illuvials thumnail on the left

Arena
-Bring back ctrl+z (although at this point i think it may be impossible if it wasnt fix already)

-Fix auto starting round in survival

-Fix mastery points problem on taking checkpoints in survival

-Fix kill counts steal back on first checkpoint and at the end of a run for survival

-Fix the bug that makes us unable to place something in gauntlet for the last second / give the timer an alert on 5s left

-Fix ma'mu line throwing illuvials in the wall, last fix didnt work

restive flame
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Overworld

Make the way points visible on the minimap with arrow directions that show which way you need to run, alternatively give us a compass we can use rather then opening the map and trying to orientate toward a waypoint

Make overworld more dynamic an idea is a live instance of a stage where 10-12 players go into a region competing and PvPing against each other to catch illuvials.. another idea is 5 man dungeon runs /raids.

Make illuvials fight back once engaged by a player, when you engage an illuvial there is a 5 second live action scene where you shoot at the illuvial and there is a % chance based on the strength of the illuvial that they turn around and actually engage you in combat, in the overworld, the animations /vfx for the attacks are already built just needs to be bridged to the overworlds engine rendering

Sanctum mesa turns into a live player zone. Let’s say each sanctum mesa has a max capacity of 50 players per layer to avoid throttling of server resources.

Ability to speak and annotate / have text come out of a bubble at the top of the players head

Mini game battles in sanctum mesa, gambling, match wagering, live trading P2P

still carbon
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Overworld:
Let us have more than 1 marker OR let us filter out Ores and Plants on the map. It's too crowded to find anything.

Fix Illuvium stats on scan menu.

Illuvidex:
IMX needs to get their shit together... Unminted nfts and NFTs lost seemingly forever in an "imx connection closed" Loop is not cool.

Filtering by min. stats thresholds.