#Change Arena Mode to make it more fun

1 messages · Page 1 of 1 (latest)

frosty tangle
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1: The current arena mode is clearly a failure that few people want to play, and this is not my opinion, it is a reality that can be seen in its lack of success. There are people who try to justify the mode by saying that if prizes were given people would play (it was already done when everything was free and almost no one played), or that it is because of the lack of a competitive one (there are tons of games that were successful without a competitive, the original autochess, the original dota, PUBG, Warzone...) the reality is that if the mode was good people would want to play it without the need for any rewards or competitive, if you have to pay people to play, your game has a problem, the logical thing is that people are the ones who want to pay to play your game.

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2: Illuvium's economy needs an arena mode that people actually want to play. This arena mode should use the illuvials, weapons and armor that are captured and created in overworld, as that is what will create real demand for these NFTS. Since there is currently no succesfull arena mode, there is not enough demand and the Illuvials keep dropping in price since they are barely useful.

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3: The change I'm proposing should be easy to implement, create a more fun mode, and feel natural.

Instead of having all your Illuvials from the beginning, the player has a store where Illuvials, weapons and armors from their deck will randomly appear. The numbers must be studied and must be tested, but for example 4 illuvials, 1 weapon and 1 armor per store. The player can spend gold to change the store and have new stores. You can also not spend all your gold in one turn and that will earn you more gold as an interest. This generates a much more interesting game dynamic than the current one. The current dynamic consists of since I always have the best possible hand and there is no economy to manage, I always make the best possible move which I have already studied beforehand, and I do the same in every game. With the change to stores, the player has random hands, you have to manage an economy where if you spend too much gold searching for the illuvials you want your board will be too weak, so he has to adapt to the illuvials, weapons and armors that the game offers you, and to manage an economy, making each game different. Studying the best possible move in all store combinations is impossible, so the player goes from focusing on studying to focusing on playing.

sour viper
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I thlink the statment that Arena is a failure is just wrong does it need some updates sure but i don't think there is any need to scrap it. I do think there could be other fun modes of battle as well. But i think Plenty of people enjoy Battling each other

frosty tangle
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4: Only the lower Stage of the illuvials, weapons and armors appears: In the stores a Jotun cannot appear directly, first a mjoll will appear, once you have it a jokull can appear, and once it you have purchased, a Jotun may appear. In this way the dynamics of evolving the Illuvials would be used. You can study and test the possibility that, as the turns pass, already evolved Illuvials may appear with an increasing probability without having to have the previous stages. Evolution points should be removed, they only serve to limit the game and make certain evolutions useless, and with this system you can't change your entire board all the time. Also the fact that moving the position of the illuvials on the board costs gold: it makes the game too static, and being able to change their position all the time for free makes the game more fun and deeper.

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This system would allow the augments to be put back as craftable and as part of your deck as there is a mechanic that already gives randomness to the game. Augments could have their own slot in stores, or share the 2 weapon and armor slots.
Playing a unit would no longer cost gold, it would cost gold to buy it. Selling a unit would not return you 100% of its cost, only a part. This is necessary since the pool of illuvials is only your deck, it would be very easy to buy everything that appears in the store to cause you to end up getting the illuvial, weapon or armor that you want. That cost per sale should be high enough to discourage that, but not so high that it is impossible to sell units to change part of your table.

Everyone should have the same amount of illuvials, weapons, armors, and augments in their deck to make it fair. The amount should be high enough so that the player cannot always play the same, you should change your game plan and cannot end up setting up his “perfect” table every game, but not so high as to force him to carry too many things. I would say that the ideal is between 39 and 45 illuvials, between 12 and 15 weapons, between 12 and 15 armor, and between 10 and 15 augments.

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5: This system can be used perfectly for both a 1VS1 and a battle royale mode. The way to adapt it to battle royale is as simple as making the player earn less gold and receive less damage in order to have longer games. In 1vs1 mode streaks don't make much sense, but in battle royale they can be included. This game is perhaps too fast for an 8-player battle royale and perhaps a 6-player battle royale would be better, which would allow for faster games, and that needs fewer active players, something that at least to me would seem like a positive change.

frosty tangle
# sour viper I thlink the statment that Arena is a failure is just wrong does it need some up...

The current arena mode was launched about 9 months ago and, beyond its launch where people wanted to test it, the mode has barely managed to attract players, and this is not an opinion, it is a fact. Even when prizes were given and you had everything for free, so few people played that all you needed to do to get to the rewards was play your 15 games, and that's not an opinion, it's a fact. If some of you want to deceive yourself and think that the mode is not a failure when the facts have already shown that it is, do it, deceive yourself, but I don't know if you realize the damage you are doing to the project. To work, the game needs an arena mode that is really successful, the current one generates so little interest that, for example, the Illuvial ones do not stop dropping in price and will probably continue to do so. Implementing the change I have proposed is very easy and could improve the game and solve the current problem.

sour viper
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This just feels wrong becuase i'm playing arena and always finding a game within 30 to 45 seconds and there are people actively playign from ranks 700 to up near 1800 so i have no clue where your getting your stastics your dislike for a mode does not make it a failure

sour viper
frosty tangle
# sour viper BTW theres no way you could be top of the leader board in 15 games right now wit...

You responded to the topic without giving me time to finish it and it is obvious that you haven't even read it. Please read it before saying anything else. I have closed the mode several times because I have not found a game for several minutes. The mode is so deserted that the normal thing is that, when you find someone to play with, you play all the games against the same player because there is no one else, and it's been like this for half a year. When 10k monthly prizes were given it also happened. By the way, I finished top 1 in ascendant arena mode after the official launch, and I played less than 5 games... I simply played to do a mission but so few people play it that I found that surprise...maybe right now with less than 5 games you can't get it because there are more people trying to get the millestone, which is the The only reason why there is anyone playing it is because of the incentives, but it seems incredible to me, there are games with thousands of concurrent players that people consider failures, and almost no one plays the current arena mode for 9 months and you don't consider it a failure... Even with all the evidence there is, among them that the Illuvial are worthless because the arena mode is very unpopular... on top of that you play the mode and it couldn't be more disgusting, right now you play all the time against the same deck of rogues played in the same way, with some variation because not everyone has all the illuvials but the game has been like this since november, where there is practically always a broken deck that everyone copies and plays the same way because you can do all the games exactly the same... how fun! Why won't almost anyone play it? I really don't understand how you can be so blind and not realize how bad the mode is in all aspects, just because you want to believe in a version of reality where everything is fine, even though it clearly isn't.

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Summary of the arena mode and its community right now.