distribute the airdrop based on the ranking and not exclusively on the number of points
this way would solve two critical problems in the project, lack of incentive to invest, buying items or going to the most expensive maps
and discouraging the multi account system which is extremely harmful to the project in the long term, many people make 10 or 20 accounts just to do the free missions and will earn in the same proportion as a player who invested and dedicated himself to stay in rank 1
The only way I see for the airdrop system to work fairly and profitably is this...