I really love the movement in Overworld! It's incredible! The smooth animations with sliding, zipping and jumping around, gliding its great! But I have noticed three ways Illuvium movement can be improved to the next level.
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When you are chasing an illuvial uphill, you can't get any speed to catch up to the illuvial. This can be frustrating for the player. This could be fixed if the team added uphill jetpack boosting. This would also be super sick for using hills as ramps to launch yourself off of!
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You can't aim while sliding. Please make it so you can hipfire (not aim down sights) while sliding. Not shooting while sliding makes it really annoying when shooting at an illuvial and the shooting/charging up shot is interupted by landing on the ground and sliding when I don't want the character to slide automatically, because I am about to finish off the illuvial, interupting gameplay flow.
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[EDIT: This one is has an option in game settings already, but it needs to be a "Hold to Slide" function. Right now you have to time it perfectly with landing on the ground to slide, or else you stop all the time.] You can't charge your energy quickly while sliding, and sometimes you can't get your character to stop sliding at all when out of energy (can't jump). And you can't stop your character from going into a slide either when you have speed upon landing. This can be frustrating when trying to recharge your energy quickly. Please fix this by allowing your character to not enter into a slide, instead landing into a walking stance for fast energy recharge, perhaps whenever you land while pressing the "S" key (backwards) you don't enter into a slide. Would feel natural imo.
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Possibly add vertical jetpack for going straight upwards (not my idea)