#Missions and Milestones Ideas

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timid frost
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As we continue to develop Illuvium, we wanted to gather your feedback on what you’d like to see from missions and milestones in the future. The current setup was designed as a quick win for launch, but with exciting new products and expansions on the horizon, we want to ensure our future offerings are even more in line with activities you want to do.

What We’re Looking For:

  • Mission Ideas: What unique and challenging missions would you like to take on?
  • Task Concepts: Are there specific tasks you think would make for compelling daily or weekly objectives?
  • Milestone Goals: What long-term milestones would you find motivating and rewarding?
  • Integration: How do you envision missions and milestones integrating with new products or expanding our current ones?
rain stirrup
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I like the idea of walk 1000 miles in game… jump 500 miles, use jet pack
For 500 miles, slide 100 miles etc

Use 100 ergon rifts

Use a master shard

Capture a stage 3 using only stage 1 illuvials

Travel to abyssal basin 100 times

Travel to crimson waste 100 times

severe bone
#

use humanize gpt

fluid roost
#

Pour les Fr :
Alors que nous continuons à développer Illuvium, nous souhaitons recueillir vos commentaires sur ce que vous aimeriez voir en termes de missions et d'objectifs dans le futur. La configuration actuelle a été conçue pour un lancement rapide, mais avec de nouveaux produits et extensions passionnants à l'horizon, nous voulons nous assurer que nos futures offres correspondent encore plus aux activités que vous souhaitez réaliser.

Ce que nous recherchons :

  • Idées de missions : Quelles missions uniques et stimulantes aimeriez-vous entreprendre ?
  • Concepts de tâches : Y a-t-il des tâches spécifiques que vous pensez être des objectifs quotidiens ou hebdomadaires intéressants ?
  • Objectifs de jalons : Quels objectifs à long terme trouveriez-vous motivants et gratifiants ?
  • Intégration : Comment envisagez-vous l'intégration des missions et des jalons avec de nouveaux produits ou l'expansion de nos produits actuels ?
severe bone
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ok serious.
most important milestones to be added rn are milestones about
owning assets:

  1. Collections Leaderboard (like beyond). Illuvials, weapon and suit. This should be the highest source of points.

  2. Weekly Ascendant, ascendant leviathan and gauntlet leviathan leaderboard points.

  3. Leaderboard for spending fuels, shards, consumables.
    Daily spending missions.

  4. Change all F2P milestones points to multiplier, but still give daily F2P points from missions.

  5. Burn assets for points.

fluid roost
#

Exciting Mission Ideas

1.    Legendary Creature Hunts: Embark on thrilling quests to track down and capture rare and powerful Illuvials with special abilities. Use clues and tools to find these elusive creatures and add them to your collection  .
2.    Resource Expeditions: Go on adventures to gather unique resources hidden across the game world. Solve puzzles and explore different terrains to uncover these valuable items  .
3.    Defend the Outpost: Protect important locations or Illuvial habitats from waves of enemy attacks. Use strategic defense tactics to succeed in these intense battles .
4.    High-Flying Challenges: Use your jetpack and jumping skills to navigate challenging landscapes and reach secret areas. These missions test your agility and exploration abilities .
5.    Training Grounds: Develop your Illuvials by engaging in special training missions. Enhance their skills and prepare them for epic battles.
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Fun Task Concepts

1.    Daily Creature Quotas: Challenge yourself to capture a certain number of Illuvials each day, focusing on a variety of species to keep things interesting .
2.    Resource Gathering Goals: Set targets to collect specific materials needed for crafting. Explore the world to find these resources and improve your equipment .
3.    Race Against Time: Complete tasks within a set time limit, such as defeating enemies or navigating difficult paths, to earn bonus rewards .
4.    Crafting Challenges: Create special items and powerful gear using collected resources. These tasks reward creativity and strategy in using your materials .
5.    Trading Adventures: Engage in missions that involve trading Illuvials or resources with others, adding a social and economic aspect to your gameplay .

Motivating Milestone Goals

1.    Master Collector Badge: Capture all Illuvial species in a particular region or of a specific type. This achievement showcases your dedication and skill
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  1. Resource Kingpin: Master the art of resource collection by gathering and using every type available in the game. This milestone reflects your expertise in resource management .
    3. Battle Champion Title: Win a set number of battles in various arenas using different strategies and Illuvials. This goal challenges your combat skills and strategic thinking .
    4. Exploration Conqueror: Unlock and explore every corner of the map, discovering hidden locations and secrets along the way .
    5. Crafting Maestro: Successfully craft and upgrade all available items to the highest level, demonstrating your crafting prowess .

Innovative Integration Ideas

1.    Cross-Game Missions: Engage in quests that connect with other Illuvium products, like Illuvium Zero, to gather special resources or craft unique items  .
2.    Competitive Leaderboards: Compete against other players in leaderboards, earning rewards for top performances and participating in special events .
3.    Seasonal Events: Take part in limited-time missions that align with real-world seasons or holidays, offering exclusive rewards and themed Illuvials .
4.    Team-Up Challenges: Join forces with other players to complete cooperative missions, fostering community and teamwork .
5.    Marketplace Dynamics: Trade mission rewards and crafted items on the IlluviDex, enhancing the game’s economy and providing opportunities for profit
ivory walrus
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@timid frost There's already a post going on for this, maybe its best if its the you (theTeam) that asks though

You can still refer to the post and community discussion going on here

#1268641833785888830 message

bronze kernel
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I'd LOVE to have milestones relate to the story. Like find all three whatever in this land, speak to this secret npc. Stuff like that to keep me attached to what's going on (being discovered).

ashen wigeon
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__Timed OW missions in t1 thru t3 travels to reward paying players. __

  • Capture 3 illuvials in under 10 minutes (daily)
  • Mine 20 rocks in 5 minutes (daily)
  • Capture 5 morphopods in 5 minutes (daily)
  • Fuse 3 illuvials (Weekly)
  • Ask wen in discord (daily)
    Arena/Gauntlet Missions
  • Finish in top 3 in Gauntlet 5 times (weekly)
  • win top spot in Gauntlet (daily)
  • Win 10 matches in Ascendant Arena (weekly)
  • Win 3 consecutive games (weekly)
  • Finish in top 3 in Gauntlet without using any stage 3 illuvials (daily)
formal tapir
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Capture x nb of fire (or any otther affinity) illuvial in a run.

win an encounter stage 1/2/3 with 1/3/5 illuvials
win an encounter with x nb of fire illuvial

kill x enemy unit with your ranger.
Kill x enemy unit with specific illuvial/affinity.
Kill x enemy unit with a specific omega.

Deal x amount of fire damage in 1 encounter.
Deal (or take (for suits utilisation)) x amoount of damage with your ranger.

Endgame milestones
Catching/fusing all Holo/DH
Deal x amount of fire (and the 4 others affinity) damage on larger scale. Or can be kill x unit with fire illubial.
Capture a perfect stats illuvial. Declinable with Holo/DH.

As you see i Would love to see mission going toarward affinity lol because i see many benefice to it,i'm just not sur its technicly possible atm.

Will edit if i find more.

wild ruin
# formal tapir Capture x nb of fire (or any otther affinity) illuvial in a run. win an encount...

I agree with this

I think we should add “limited team” mission

Otherwise the guy will use the same team always and it will become boring

So my 3 suggestions to add are

1- Specific Affinity/class/setup for a team to win in Arena or in OW.

2- Get X wins in arena in a roll

3- Rank Y in leaderboard should be a week mission and give A LOT of points (as this is the core of the game) - and this could have the class/affinity variance too.
Example: rank 100 gives you 10000 points.
But rank 100 using Nature for that week gives you 100.000

tardy adder
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I think a "win a stage 3 fight with only using 150 mastery points" or something might be cool

ruby minnow
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bring Holo and DarkHolo point back.

severe bone
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yes

barren creek
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And Balance the amount of rewards milestones points between Zero and arena/OW , because Zero players at the moment are not abble to win points in Zero

storm glacier
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Some of my ideas:
(using X and Y as variables)
I think overall more, but smaller point amounts each would be nice, so it becomes a do it on the side of playing regularly thing.

I think this list below ranges from easy things that are done next to normal gameplay, ones people have to go out of their way and min-max teams, ranger equipment and strategy for without necessarily loosing out on what they wanted to spend their energy on in a run.
Lots of these would be achivements players just happen to get, they prob shouldn´t give many points, but it would feel nice to check Milestones and see you finished a bunch more just by normal play every session.

-win X stage 3 fights using 1-8 holo/dark holo (maybe as 16 milestones ranging form 1-8 each)
-capture holo/dark holo, multiple ones for stages/tiers
-win stage 3 fight with only 1 Illuvial
-crafting of drone chips
-crafting of skins for drone/suit
-trading on Illuvidex (I guess people could just wash trade, so idk here)
-failing X shards in a row for the different types of shards (I don´t think about this as in people should actively pursue it, but at least they get this when they hit an unlucky streak, hitting that with resplendant/epic would be "hard")
-capture a Tier X with each shard, maybe only for Illuvial Tier and Shards same/lower tier each, to not make people use resplendants on low tiers to complete this and then feel bad?)
-level X Illuvials to 40-50-60
-have an Illuvial deal X Damage in a fight
-have an Illuvial tank X Damage in a fight
-have an Illuvial prevent X Damage in a fight
-have an Illuvial heal X in a fight
-have an Illuvial shield X in a fight
-capture 2 Illuvials in 1 encounter
-capture 3 Illuvials in 1 encounter
-capture or fuse an Tier X Illuvial with at least Y 50% modifiers
-survive a fight for X secs into Overtime
-use X Shards of respective Tier in 1 day/week/month
-do X travel of stage 1/2/3 in 1 day/week/month
-win X fights having 1000 Mastery Points in play
-mine 2-3 mega deposits in one run
-win X encounters in a stage 3 run (X going up to being all available)
-win fights in stage 3 having certain 3-4 composites active
-win stage 3 fight, while your ranger did X damage
-win stage 3 fight, while your ranger tanked X damage
-gather X amount of ore or shards or essence in one stage 1/2/3 run
-capture X amount of Illuvials in a stage 1/2/3 run
-win a stage 3 fight with only stage 1 Illuvials
-win a stage 3 fight with only lv 1-19 Illuvials
-fuse X holo/dh

tiny sentinel
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Milestones:

  • Fuse X,Y&Z amount of each Tier Illuviums instead/additional to fuse all.
  • Make X Amount of runs for each paid Tier
  • Fail X,Y,Z amounts to capture an Illuvium

Daily:
Should be kept simple, arena and zero is pretty neat already.

Overworld way too annoying. Numbers need to go down, most dailys expect too much effort. Numbers need to be reduced. (collect 1500 XP is fine)

  • Scan 5 encounters in Paid Tiers (any, not specific)
  • Capture X T1-4 Illuviums (any, not specific)
  • Capture 1 T5 is fine
  • Use 150 Crypton
  • Use 10 Solon
  • Use 20 Hyperion

I think dailys should be stuff thats pretty much automatically achievable without adding too much focus on it, ofc there can be complexer and higher rewarding missions too.

latent grove
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Absolutely love this, community sourcing mission/milestones to keep it fresh

compact tinsel
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Secret missions which are unlocked e.g. "if all daily missions finished" or "if all weekly missions finished" this would give missions a purpose which are considered as not worth and reward player who are playing all the time and completing all those missions.

plain fulcrum
full hazel
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Suggestion for Regulation of the market economy and Milestone missions

Since the costs of milestone craft missions (especially Tier 3-4-5) are very high compared to the potential airdrop amount, ingot, essence and gem etc. materials that should have the highest pricing are at very low prices and there is almost no volume.

To solve this problem, the All Suit and All Weapon missions from the Testnet Airdrop period can be brought back. And with much higher point rewards. (Maybe 7-8M Points) Otherwise there is no reason to make these items.

This will be an incentive for both tasks to be done. It will also increase the value of high tier ingots and allow other people to enter stage 3 dungeon even if they are not going to make these suits and weapons. While searching for illuvials, each dungeon can recover some of its cost with ingots, gems and essences. Right now stage 3 dungeon costs are never covered, not even close.
It would also be good to make the Illuvial capture quest not only capture, but also to make it possible to buy from the market, in order to activate the market in the same way. But since this system will cause multi account by transferring from account to account, there should be a requirement to have illuvials in the account at the end of the season. A similar system was already implemented in Beta Airdrop Season 1.

Recommendations
1 - All Suit and All Weapon Milestone Mission
(Like last season, the introduction of All suit and All weapon missions will encourage players to progress through milestone missions in the current season.)
2- The Illuvial quests system should be completed not only by capture but also by purchase.
3- Fusion missions should give separate rewards for each tier and stage, just like capture missions. This may increase the need for both gem and illuvial. It will be useful for the activity of the market.
4- All survival mission rewards should be changed from points to multipliers. This change will prevent multiple accounts. Without points, multipliers will have no value.
5- The Illuvial system of completing missions by purchasing in addition to crafting can also be applied to suit and weapon missions. Of course, provided that the items are kept in the account at the end of the season.
6- The rewards for Arena Ranked missions need to be increased and incentivised to play. This will also positively affect the sales of illuvials, weapons and suits. No one is currently trying to create a board for the arena. It is enough to make a level board that will only beat stage 3.
7- Stage 0 Milestone missions should have their points reduced. It currently gives more points than stage 1. This encourages players with low budgets to create multiple accounts. Stage 0 tasks can also be converted into multipliers.

Note
We have been playing actively as a team since May. Some of our teammates finished 3rd and 6th in the rankings last season. We have been actively playing for 3 months and we know every innovation of Iluvium since May.
Each of us has an average of 400-500 hours of playtime.
Based on this experience we are making these recommendations.

thick coral
timid frost
iron yarrow
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  1. Smaller undertaking, shorter timeline - Missions that unlock tangible rewards could be cool. They could include burning mechanisms as well.

Ex. Collect these 5 Illuvials (could be thematic based on affinity or class or not thematic at all). Depending on the difficulty of the mission, they could unlock things like: % discount on master shard fuel or fragment requirements, or % discount on next travel to a zone (could be tied to the thematic elements, like air being % discount for brightland).

The Illuvials being turned in could be burned in exchange for the reward. Would essentially allow players to upcycle their assets while removing some of the asset supply. This could even be something as simple as burning, for example, 5 T1 Illuvials to receive a Cured Uncommon Shard. The same principle could apply to each subsequent tier, so that 4x T4's can be burnt to obtain Cured Resplendent Shard.

  1. Larger undertaking, longer timeline - Missions could also be on a "track", with a larger reward at the end, but requiring players to play through and complete some # of the requisite steps first. As an example from World of Warships - Sets of missions organized into campaigns. Each campaign has a relatively large reward for completing it. (Image 1) Within a campaign, there's a progression through 5-10 Missions. (Image 2)
    Each mission has a number of tasks of varying difficulty, with a threshold required to be able to attempt the final task to complete the mission. Each task has very minor rewards associated with it, with the mission completion having a larger reward. (Image 3)

Doing this 1:1 might not be viable, but the important elements (IMO) are:
Small, achievable tasks, that work towards a larger goal, with a worthwhile reward for completing an entire set of objectives. The minor and medium rewards provide the carrot to continue working towards the large goal, in regular increments. In this way, players can feel like they are getting things done every time they have a session, even if it is a short session. Players who want to play for 12 or 14 hours a day can quickly achieve the larger objectives.

This last part might be controversial, but I think long-term milestone rewards could be related to Illuvials.

Complete a large goal, and you get a special S3 run with a guaranteed holo T5, or with a guaranteed dark holo, or with a guaranteed Illuvial with stats within 80% or 90% of perfect. Players would value those runs and likely be very diligent in preparation to run them.

Milestone-specific cosmetics would be really cool too, especially if they reflect the nature of what is being accomplished by the player. Ex. Collect all fire Illuvials, or all fire Illuvials as holo, unlock this fiery ranger skin, or this holo fiery ranger skin.

severe bone
balmy gyro
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Mission in F2P to earn fuel. If a player in OW & Zero ever rans out of fuel, They could jump over F2P and do some fuel missions. Not sure if this has already suggested.

severe bone
bronze kernel
#

where's our drone crafting milestones?

late epoch
storm glacier
late epoch
storm glacier
timid frost
severe bone
bronze kernel
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Also, milestones should be available to see in game. It's a friction point for them not to be.

grim crane
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shall we see the milestone missions of zero in the upcoming season? is there any rumor?

tiny sentinel
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Maybe also Seasonally new Milestones to keep the early birds entertained.

Like a few Gauntlet milestones in S2.
Maybe already Overworld Combat ones in S4.
Raids in S5? To_The_Moon
Battlepass ones in S6? Atlas_Wow

Don't need crazy points to not feed bots too much.

neat temple
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Just random stuff i'd like to see,

Some data milestones like we have for xp cause its fun to know while also giving some small points.
Burn X amount of shards
Catch X amount of illuvials with <20%
Consume X amount of energy in whole season
Harvest X amount of plants in whole season... etc

Also think these milestones we have atm should change from Capture to Own and then make new Capture milestones for Multipliers like
Capture X amount of holos/dh
X amount of T3/4/5 stage 1 2 3
since most of us are still capturing mostly every Holo, and even non holos if good stats, it would be nice to feel like you get some points out of them also

Some Big progress milestones
Evolve All H or DH
Evolve all T1 h/DH
and so on...

Arena milestones are good as ranks imo, just having clear leaderboard in every mode would be nice.

Missions
Remove missions for specific flies none likes to look for them,
Add maybe collect x amount Rifts today/week
Add map specific missions like burst 10 bubbles in BS, run and launch (that pod/herb laying around in abyssal) like 50 meters or stupidly fun stuff like that thats basically not making you go out of your way to do it.
Dont die in 5 10 runs in a row...
Dont lose a battle in 5 10 battles ( maybe even a milestone with streak for every stage since Stage0-2 is barely a challange)

Also i think we should have some season specific and progressive Milestones dont think we should have complete reset, for example some unachievable S1 milestones Could move onto S2 with either much less points or 0.01 multiplier for them, most arent achievable in 1 month like catch all illuvials expecially t5s and Lynxes. So having like a maybe 0.05-0.1x boost for being loyal player getting into next seasons would be also nice and fun to actually finish the milestones.

I'll be adding onto this whenever i have some idea this was just thinking while writing

rotund sleet
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Multipliers for illuvial mergers, this would improve the flow of illuvials in the market, an example:
Illuvial Fusion Level 0 = 0.01x
Illuvial Fusion Tier 1 0.02x and so on

Others that may appear are collections of suits and weapons, e.g.:
Have firearms from level 1 to 5 stage 1 = 0.1x

Still following the collection, you could do it for illuvial too
illuvials of fire,
water, etc., as well as slayer, predator, etc.

outer belfry
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I'll start with the current ones. XP milestones are great, this is one of the best measurement of how active a player is, also scales well with money spent in game.

Current capture and forge milestones are also good. Capture milestones could be repeated with holos for higher points. Dark holos are so rare that I don't see a point adding those in a similar fashion, maybe simply capture 5/10/20 dark holo illuvials (any type)

Fusion milestones are out of balance, think about how much time/money it would take to fuse all stage 3 illuvials. I would like to see these replaced by more gradual milestones, such as fuse 5,10, 20, 50 stage 2 illuvials, the same with stage 3s

Daily/weekly quests are ok, some more variety and more balanced point rewards would be good. I would like to see a point multiplier milestone added for high number of daily/weekly quests completed (as this is also a good measure of how active a player is)

Since there is a Collectibles tab, I assume points for illuvial/illuvitar collections are coming at some point. The same goes for Zero and Gauntlet.

forest pumice
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I would make as many fusing missions as possible (both daily and milestone) and even make some of them repeatable. And make them worth the most points in overworld.

  1. This would reduce the multi accounts issue. Right now, people are running stage 0 and completing 1 set of suits, or they are running survival to stage 40 and making new accounts. If fusing got you more points, then it would be more beneficial for you to just have 1 account and not several.

  2. Fusing gives utility for gems, essences and uses fuel. Also, the only way to fuse is to gain experience, so people would be using fuel to run stages and fight battles.

  3. Since you need 3 to fuse, then you wouldn’t have as many people listing illuvials as they would need to keep them. It’s also very difficult to find stage 2 illuvials on stages at the moment, so if you wanted to fuse to stage 3 illuvials, you’ll likely have to catch nine stage 1 illuvials. That is a lot of people catching and keeping, instead of selling. More gems, essences, shards, and fuel being used.

  4. Of course, bots would be an issue, but there is no way to stop bots, as I’m sure right now you have bots running stage 0 and completing 1 set of suits. At least if you made fusing a priority, then the bots would require fuel and material to fuse. This would help with fuel and material prices.

  5. For those who don’t want to catch nine stage 1 illuvials to fuse, they are likely to buy, which increases marketplace value.

Less catch and sell, more buying, more playing, more using fuel, and more using materials. All things you want players to be doing right now.

The missions right now only give you rewards for catching once, basically zero rewards for fusing, and there is zero incentive to buy things on the marketplace which is destroying prices and killing the game. Making fusing the most important aspect of the game will fix all of these problems.

bronze kernel
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more milestone multipliers for holo finish captures (not just t5s3)

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(ignore dh cause that's just impossible lol; or include dh as "holo" finish)

odd ravine
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I would really like to see missions that are narrative driven.

For example the exalted of our in a scenario.

  • Exalted... Emergency.. a leviathan was detected around the 'dome'. No breeches were found however the movement caused land movement and large waves to wash ashore, we lost valuable supplies.
    We need X amount of X to get back on track to leave this planet.
    Maybe with a time frame. The content changed regularly. Guiding the player through different aspects of all the functions. Catching, fusing, selling, crafting, arena modes and leveling.

To keep it interesting it could be some or all of the functions combined.

odd ravine
odd ravine
neat temple
odd ravine
bronze kernel
odd ravine
rotund jungle
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We need incentives for Leviathian arena/gauntlet in the next set of missions/milestones. This will push players to focus on leveling their illuvials and find illuvials with great stats for pvp! This will drive our Illuvidex economy as well as players buy/sell high stat and high level illuvails.

We need to REMOVE arena games "played", but instead use arena games "won". Too many people afking pvp matches, and it absolutely sucks the big one right now when you get matches with people who just afk farm airdrop points.

We should add a "capture 1/10/100/1000 holos" miletone. We should add a capture "1/10/100/1000 dark holos" rewards. Not huge, but make it even better when players find these rare illuvials.

thick coral
solid goblet
fiery veldt
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Example Missions for Airdrop Campaign:
Fight X times on stage 1 with a Rai on your team.
Win X battles with a Water affinity team.

In-Game Mission Examples:
Hide a mega deposit behind a breakable wall that can only be destroyed by a stage 2 or 3 Bulwark Illuvial.
Introduce a new type of plant that can only be harvested by a Nature affinity Illuvial.
Create a new Arena mode that requires the use of teams with the same affinity.

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Also I think we should get more dailies per stage... something like 5 dailies per stage, so we could choose which one is best to focus on

tiny sentinel
#

#1268989837042782268 message

Regarding this, we can probably give out good amounts of points here if we make those milestones be for only that one season.
New players have the beginner ones + juicy Seasonals, core players get juicy Seasonals.

charred owl
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Apologies if it's already been mentioned somewhere earlier in this thread, my times been a little limited lately so I'm late on back-reading.

My idea for some future missions/milestones is to do with the fusing side of the game.
Currently, we have 2 fusion related milestones - Fuse all stage 2 Illuvials and Fuse all stage 3 illuvials. and top of that, the points for them are nowhere near worth the time...

As someone who really enjoys the fusing mechanic and hunting multiple sets / stats for fusing, I'd love to have some milestone incentives toward doing so.

My idea would be to thin the fusion category slightly, much like we have with the capture all X tier + stage illuvials, we could also have those for fusing. i.e: fuse all tier 3, stage 2 illuvials. And the same for Tier 3 stage 3 illuvials etc etc.

This opens up the ability to 'grind' the fusions out, further delves players to explore the different illuvial lines + stages, and keeps them engaged in the overworld and understanding how fusing works (the xp required, the gem infusion, etc)

Thanks ❤️

blissful jacinth
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Also, get an album for illuvials, like we have for illuvitars, to show them off and to look at them easier...and perhaps have some incentive to fill out the album, but not at the level of illuvitars...more like emotes that are account bound

charred owl
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Pretty sure the illuviary is being worked on a lot, and coming soon. (basically pokedex/tracker)

blissful jacinth
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And people love to complete things...it's what sucked me into beyond 😉

thick coral
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hi @timid frost any update on having leaderboard on airdrop milestones. currently without having a leaderboard incentive most people would just make multi accounts and not finish certain quests or missions. thereby people wont spend much back to the ecosystem on doing milestone quests. i hope u guys consider giving leaderboard incentives to foster competition and people doing milestones quests that contributes back to the economy

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hopefully boss @blissful ingot can comment about leaderboard on airdrop/milestones

thick coral
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right now people are multiclienting doing t0 runs to get milestone points rather than spending back in illuvium's economy. cause its easier and doesnt required to give back to the ecosystem.

jade olive
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I'd love to have some PvP milestones but with our teams captured in OverWolrd, daily PvP, weekly PvP.

pine portal
#

Arena ascendant: win streak milestones , lower 10000 game play to achievable and reasonable points.

odd pendant
thick coral
severe bone
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i prefer bracket than getting diluted by multi accounts

thick coral
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that way competition will drive back to the ecosystem, more people even penguins like me would try to give back to the ecosystem of illuvium

rotund jungle
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We could use more XP leveling bonuses quite frankly. I have reached max XP bonus of 3,000,000 xp earned. I feel like the bonus should continue at 5 million and 10 million, 15 million, 20 million, 25 million. Otherwise, it will motivate people to multiaccount, which we don't want.

formal tapir
formal tapir
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the bad effect about leaderboard, it's kind of an elitist system who tend to favor firstcomer over newcomer

warm pier
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I think changing the play x arena games into defeat y Illuvials in arena would be an upgrade because it avoids exploiting.

  • Also gauntlet leaderboard rewards
  • Win x L-gauntlet matches with a full holo / dh team
  • defeat x Tier 1-5 Stage 1-3 Illuvials in region A,B,C in OW combat (not on the arena board - just trigger the portal)

edit: will give this some more thought and edit this post in the next hours

severe bone
severe bone
thick coral
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if u just want points right now without spending and even more effective than spenders. its do multi account and t0 runs plus survival

rotund jungle
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Then we need a full reset of all achievements for the next one.

severe bone
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i dnt think ill be interested to grind for 2 months

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a month is already a lot

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on top of that, we have 3 months vesting

rotund jungle
# severe bone i dnt think ill be interested to grind for 2 months

Just by looking at typical season passes for other games, they usually last 2-3 months and are designed to be completed in about 2 hours of gameplay per day. I'd suggest a similar model for Illuvium. The one month pass seems a little short, especially given some of the more advanced goals.

rotund jungle
severe bone
blissful jacinth
#

definitely need more goals/missions for zero...very limited with small benefits

forest pumice
#

With the recent decision to reduce fuel production by 25%, which indicates that demand is not matching supply. This has pissed off the community, and by the time the second month launches we could see demand even lower.

I would implore you make any changes that help increase the demand for fuel. And make multiple changes, not play it safe and make one or two changes hoping that in time people will come.

  1. Yes a competitive arena with missions and milestones will help. Particularly with certain illuvials and high stats. But not enough to correct 25%.

  2. Proper leaderboards help, but depends on the rewards structure and how much you can win. Meaning you'd have to give out big prizes for people to fight over. I'd be nice to see exactly where we are points wise, but I don't think this will help correct 25% either.

  3. Increase any missions or milestones that promote fuel, and material usage.
    i) I've suggested to increase the importance of fusing, as it requires fuel, material and burning of illuvials.
    ii) I've seen on other threads of burning illuvials to reroll stats. You can make this a milestone or mission as well. Any extra incentive to burn illuvials is creating demand.
    iii) I've seen the idea of transferring fuel from land straight to account. People say to give a discount or a multiple but that defeats the purpose of the reduction. But you could make milestones or missions on this. This would give people bonus in a different way. Small demand increase, but it'll all help.
    iv) A reconstruction of the points system, where more points are given out to things that require fuel use and/or material use. Sorry to the F2P, but we need to create demand. It's great to have points that are free to earn but right now we need more demand.

These are not the only ideas, but the point is to focus on creating more demand. 25% more demand, but really even more as more lands are reaching maximum output (secondary wallets were only allowed recently).

outer belfry
forest pumice
#

Okay well then they need to produce 75% more demand. Even more reason they need to make a lot of changes in 9 days

neat temple
#

just better milestones, use this airdrop thats already decided to reward players, the idea to show ILV per point on missions tab can help since ppl dont want to do math and seeing what you would get at that moment for milestone you wanna do can help fast calculate for people to see if its profit there or atleast 20 30% "rakeback" for something you wanna own anyway like suits and wepons craft.. but to do this gotta remove the points that wont count like multiaccounts in real time not after the season,
having few quick fixes to help with demand and purpose to play would help and dont tell me again they look at longterm fix since we got this quick boost and nerf on lands so fast

mild frost
#

I would like to see milestones available in IZ. As a landowner of a T1 it is extremely difficult to even produce enough fuel to up grade the Nexus to get anywhere & sometimes daily missions can't be done because of the lack of say a lake & such.

forest pumice
#

If you want people doing all the daily missions, you need to make them worth more points. Each airdrop is suppose to be a month, so I’m going to use 30 days in my example. Some daily rewards are worth 100 points. That’s 3000 points. Comparing that to milestones, they mean nothing. Even the top end ones at 1000 is only 30000 points. Compared to some of the milestones that is nothing. If you increase daily missions points, you could increase demand and have more people playing daily. Maybe.

#

You could have like in zero. Always a weekly mission that has you completing so many daily missions for a big bonus. This could drive people to try and do more daily missions.

blissful jacinth
proven sparrow
# timid frost As we continue to develop Illuvium, we wanted to gather your feedback on what yo...

I like playing in survival mode. And since the question is what I would like to see, then:

  1. dynamic waves for players
  2. an expert survival mode - without checkpoints, without the ability to start over. 1 attempt per day and that's it. The rewards are as follows: for the 10th wave = 0.1% multiplier, for 20 another +0.1%, for 30 another +0.1%, for 40 another +0.1%, a total of 0.4% per day. Maximum 12% for 30 days. This is quite enough.
    And I agree with a lot of what was said here:
    collections of illuvials. The value of an illuvial at the moment can only be determined by its characteristics (its level is not necessary).
    points for the arena (just not f2p (gauntlet f2p now)) (mandatory requirement to play at least 15 games per week - for ascendant, less for gauntlet leviathan.
    burning of assets. Burning illuvials in exchange for experience will definitely not work if it gives very little experience. For one transition to stage 3 you can get about 500k experience. It's better to burn illuvials in exchange for points.
    It is worth noting that the milestone gives too many points, and makes all tasks unnecessary (this has also already been written about). As I understand it, in the new season the milestones will not be reset for those who completed them this season? But then this is a direct road to multi-accounting even for us. Since most of the points come from the milestone. It’s not difficult to catch stage 1-2. Getting 3 million experience is even easier. Only crafting items is more difficult and expensive. I would completely reject the existence of milestones. And transfer everything that is in the milestone to quests. And divide it into parts. More quests, fewer milestones.
    Another question: why do we need the top in points if they don’t give us anything for it?

Perhaps some of the above will be useful in the future.

zinc heron
#

Lots of great ideas. reading about a point system from some of the responses.

Would love to see an Illuvium point system for speeding eth, fiat money, and/or sILV that can be used for fuel bundles/crates/other items in the iluvium shop areas

mild frost
#

@blissful jacinth 👍

#

@mild frost
Agreeing with you on the IZ idea

onyx bough
#

Lots of great ideas here. It'll take us some time to get these weaved into the priorities, but want to assure you all that these have been seen and many notes taken 🙂

mild frost
#

@onyx bough
Thank you

forest pumice
# onyx bough Lots of great ideas here. It'll take us some time to get these weaved into the p...

Some of these ideas will take time to implement, and the second month with new update is in 2 days. So of course we are not expecting all of these things implemented for this new update. Is there any way we can get a list of things that are in the process of being implemented or ideas that are being greatly considered.

It would be nice to know while we are playing through the second month, not to be making new threads and arguing about things that are already in production.

It doesn't need to be a blog or an actual announcement but for those really active on discord, it would be nice not spending hours arguing on things that are already being worked on.

mild frost
#

@forest pumice 👍

fair ferry
#

We need illuvium zero milestones. As well as drone chip ones. Both of these are expensive, so they should reward players.

blissful jacinth
amber whale
#

I agree Illuvium Zero milestones would be great. The IZ holders are some of the most loyal Illuvium holders on the planet. Reward them and incentivize them.

#

Also, I think that council members should not be paid at all. If you’re really for the project you align with its success

#

There’s a guy named Ryan Cohen who is paid nothing to run GameStop - just saying

#

I also would bet there are an ample amount of holders that would run for council under the pretenses of not being paid at all

#

I have a lot invested in the success and I think the team is insanely talented. Please do not think you, as a council member, should be taking from the developers and the investors to lower your risk and profit while others lose due to their belief in the success of the company

onyx bough
amber whale
#

Okay, thanks, Stuart. Where shall I go?

#

You know, you should look up my profile and see I don’t support you at all

#

You should tell me to **** off right?

#

Hey Stuart, do me one best and kick me off completely

#

Until Stuart shows he’s more invested than I am. I will not move to an “other thread”

onyx bough
amber whale
#

Okay, fair enough. Shall we move this over? I think council questions and deep dives about council members should be done to make a informed decision

onyx bough
blissful jacinth
#

We should add illuvidex transacations to airdrop rewards, and will need to gear up milestones, etc for wave 3 of beyond

shrewd charm
#

catch all illuvials in a region in order to unlock [fighting leviathan, unlocking the next region, npc battle]

molten plinth
zinc heron
#

idk if it was said but have missions/dailies-weeklies for each stage like millstones are set up.

This way it would incentivize players to want to play all the stages 0-3 daily in OW.

regal atlas
#

To maintain fairness and integrity, milestone points have been removed for Season 2.

This means season two will only be daily quest farming boredom ? And ppl can be bored on multiple accounts. Way to kill airdrop hype.

rich sandal
severe bone
#

mind blowing

#

arena missions is actually easier to multi-account

onyx bough
rich sandal
severe bone
#

how is my feedback encouraging people to do that

rich sandal
#

so that is an even bigger issue then. if this is really allowed, than we have an open door with even an invitation to people use a new account each season to max their airdrop farming and leave all honest players with just one account behind .. i really dont like that

severe bone
regal atlas
#

bro casual and honest player like me, didnt have the chance to finish all milestones. and they hurt me and other ppl with such decisions. I wonder why the daily volume of Illuvim is droping by 10x in 1.5week

severe bone
#

people can just do wave 1 and abandon

regal atlas
severe bone
#

This one people can just AFK

rich sandal
#

quality of milestones is one thing that will be improved (fingers crossed) - but the system itself is a way bigger issue

onyx bough
#

Ultimately the issue is that milestones have rewards, which was never the intention when i wrote it

severe bone
#

What we need is "Win to get points". Sure people can smurf their rank and use free decks. But it takes some effort

severe bone
# onyx bough Just saying don’t encourage it

of course, i dnt make video to show people how to use smurfs to maximize prize.
but i will share my opinion on how people could exploit the P2A, because i believe thats just the nature of airdrop farmer

#

u can check my IP and u wont find a second account there

severe bone
#

its competitive

rich sandal
#

but yet again, the quality of current weekly and daily missions is not the main issue, but the non-resetted milestones is

solid goblet
#

the milestones dont give any points this season?

regal atlas
solid goblet
#

you leave all casual players who can only commit 1-2 day a week

regal atlas
rich sandal
#

#💬〕general message

here we already got proof - milestone points do still add up so far - plz tell me the team will still remove those or how it will handle this, but this is already showing the issue we are facing now: multi-accounting is happening from second one of every new season

regal atlas
#

they cant stop multi acc. no game can stop this, it never happened for so many years of gaming industry. They just think they can and do stupid decision hurting the casual/normal players in everyway possible while triyng to stop bots. Instead just hire more ppl to scan linked accounts / IPs / emails to find the scamers. But leave the normal ppl to do their fking achievments and be rewarded for it!

rich sandal
#

yeah true - so this makes it obsolete for me/us who are honest players to ever get a fair airdrop reward again.
but there is one solution to this: reset milestones for everyone every season

late epoch
rich sandal
#

@cloud river can we ask you to make a proposal to change this asap?

reset mission airdrop points each season to keep it fair for single-account users

cloud river
timid frost
#

If no one is getting points for milestones you don’t need to reset them

bold mango
#

Only daily and weekly quests keep me from knowing what to do in the game

timid frost
#

It’s a temporary solution, we still plan to change how missions work for the other season

bold mango
leaden citrus
#

Make a weekly mission that rewards u based on your tier of ranked play in gauntlet or ascendant

bold mango
#

Daily and weekly tasks are boring and random. On the contrary, it is easier for people to play multi-account games

leaden citrus
#

If the weekly mission is reach highest tier u can't multi account it

severe bone
#

meanwhile one of my OW weekly got 15k points

olive quail
#

I haven't read all the thread, but wanted to give my opinion. I like the current milestones, but I don't like the idea of having a milestone earning 1 milion to a few players only. I mean that one for wave 40 is not available for everyone. Plus it can be completed in one day statistically speaking since you only need to play once up to wave 40. Not easy, of course, but achievable in a single day whilst all the other milestones require hours, days, weeks playing and get 10k, 100k etc. I played for a month to get 500k points. 1 milion in a single day and not available to everyone seems quite unfair. And even if it were for everyone, I think the most rewarding milestones should be the ones requiring more gameplay time, like the one for 5000 wins on Arena earning 1 millions is quite challenging and requires lots of time.

Just sharing a thought. Summary: 1 million for a a single miliestone that can be completed in a single day is bad.

blissful jacinth
#

I can not comprehend why zero has zero milestone rewards.....

bright pebble
#

(I agree with the rest, and most people have acknowledged Wave 40 was not a great milestone. I tried many times to get it, but ended the season without it at 470k. Was quite disappointing.)

olive quail
bright pebble
#

It was available the whole season.

olive quail
#

yeah, but for those who joined early

bright pebble
#

The controversy is that some folks published ways to beat it on certain days ... and others were able to simply copy their choices to get to Wave 40. The system is now dynamic, so there's an RNG factor to it ... which makes it a great milestone for bots, but terrible for humans.

olive quail
#

for those who joined a few days after the begin of the season joined when it was not available anymore. And they intent to keep it that way. So I joined when it wasn't available anymore, even it was only a few days after

#

who joined while it was available kept it

bright pebble
#

I truly don't understand you criticsm. It was available the whole time ... I played Arena for many daily rewards, and made several attempts at Wave 40 when I had time to sit and play for a day. However, it is tough to do on your own.

olive quail
olive quail
bright pebble
olive quail
#

anyway, the point is that was not a good milestone IMHO

#

Actually it's now available for Season 2. ❤️
It has been nerfed though.

I never had these milestones before this weekend (see the image). They are new for me.

But there was a discussion when it wasn't
#❓❗〕community-help message

spiral dust
#

What is the rationale behind literal RNG being the deciding factor of who places where in the leaderboard… if player A has missions totaling 40k in a week including their weeklies and dailies vs player B having 170k available in theirs how does it make sense

regal atlas
#

Is it just Me or even the Zone Leaderboard feels empty now after no milestones announced? ppl quitting ? shocking!

bold mango
severe bone
#

and me

rare jolt
#

And me

outer belfry
#

Ok, the start of season 2 feels like a slap on the face. It's like the team just gave up on the airdrop and not even trying to get it right anymore...

After gathering ideas in this thread for weeks, not only did you guys not implemented any of them, you didn't even change the flawed daily/weekly quest list ("extreme" quests giving 10 points while "casuals" are giving 1000, etc,etc), AND you completely removed the fun part from season 1.

Milestones were at least motivating people to grind. They gave a sense of progress. We got some dopamine from collecting, whether it's XP or illuvials or weapons. There was some gamification involved, as it should be.

And now? Show me 1 player who is motivated to grind quests such as "gather 35 resplendent earth gems" or "gather 15 lethargy essences". There wasn't even an announcement explaining people what changed. Or a blog post. You made it as anti-climatic as it can be... This is day 2 of the new season and people still don't know what is going on.

And this feedback is coming from a hardcore fan. As brilliant as the team performs in certain areas I don't get it how the airdrop is being neglected to this extent. After the backlash from the community about some of the season 1 milestones you chose to do nothing to improve it. (removing all milestones could hardly be called an improvement).

If you guys were busy, I get it. But there was a whole month to fix this. And if you ask Ani and Viper do design a better set of quests/milestones I'm sure they would have cranked something out...

bright pebble
#

Every 3-4 hours, I find myself looking at the "Announcements" channel that "Season 1 is over!" and "We're working on those airdrops!"

#

So far? Nuffin.

leaden citrus
#

Yeah i mean I agree with you Communication has GOT to get better. I think the change away from Milestones COULD be amazing but currently without communication from the team it enoucrages Fear. Every week should have someone communication . (Dev Diaries, Status Updates, Town Halls, AMA's anything that engages your community )

#

Saying that Shifting away from DO x ( wither in Daily's Weeklys or Milestones and Towards , Climb Ladder (here are rewards) , Catch illuvial , Here are Rewards , Making it so you reward Going Higher and Deeper ( To make multi accounting and boting hard) and you encourage people to push and climb as high as they can is key to the game right now. We need pople playing Ranked Game modes (we need ranked game modes for Gauntlet ) This seems to be breaking the fundmental rule of game design that says ( don't take away the thing until you've finished the thing that is going to replace it ) becuase you just make everyone mad

severe bone
# outer belfry Ok, the start of season 2 feels like a slap on the face. It's like the team just...

i agree.
i hate to say this and i hope im wrong. I have been playing since pre season 1, and the airdrop campaign just keep getting worse.
We are giving away 210K token, the biggest gamefi airdrop in history, and this is how we run the airdrop?
Dooom is right, some of us probably ignored how bad the daily and weekly were because we had milestones, and now those are the only missions we can play with.

#

No announcement, all we had was pinned post from rich, which is not official. We all know nothing is official until it is announced. Some players still get points from milestones, some players still got points from last week missions.
Even the mods dont have the answers.

#

<@&814435151307866142> <@&1107754780744487002>

forest pumice
plain fulcrum
severe bone
#

i dnt think we want zero airdrop, but we probably need to give less token

proven sparrow
#

I agree that some tasks are "illogical". Completing such tasks is too expensive, and not many points are given for them. And I still don't fully understand the rules of the second season. Do milestones no longer give you points? But I managed to complete them on a new account. In general, I am waiting for some kind of official announcement about the second season, since now I do not understand what to do next. And one more thing: in one day of the second season, I played more games in the arena than in the entire first season. Since there are no milestones, the arena has become more attractive.

regal atlas
#

Cant wait to get back from work to catch 21 morhopods and be competitive Atlas_Wow

fair ferry
#

I really hope I won't be forced to make a new account in order to be competitive in season 2. Nothing else is more important to me.

tawny cedar
pine portal
#

If competition is what you are seeking put weekly tourneys and put entry ILV fees the who ever gets top1 gets 40 percent of the prize pool 2nd gets 20 percent 3rd gets entry fee back then all extra goes to the management, let's put ARENA on the radar , what's the use of catching all this ilkuvials if you ain't using it for competition, unless you planning to sell it to the market but of course other players have it as well

regal atlas
fair ferry
severe bone
fair ferry
#

But I think those are S2 runs 😄

blissful jacinth
#

I would prefer we drop airdrops, which are not driving longterm viability anyway, and there are a number of airdroppers who are gone when the airdrops are. Instead move the airdrops to Leaderboard rewards for an illuvial album, for arena, etc.

stoic zenith
#

i'm may leave my main account and start a new one... in fact, i didn't open illuv for while until some announcement

restive star
#

at least make it works if you make only weekly + daily..

leaden citrus
worn thicket
severe bone
noble belfry
#

someone needs to go through the milestones, and take note as to whether the points assigned to it make any sense at all. theres ones where you have to capture so many illuvials to get barely any points, it makes no sense.

tawny cedar
# outer belfry Ok, the start of season 2 feels like a slap on the face. It's like the team just...

I'm tired, boss. What is happening here?

I don't know. At first, it seemed that every season was an experiment to determine what people want in the game. We had countless changes that, even though I didn't like them at first glance, like the holo lottery in the pre-seasons, turned out to be engaging and game-changing experiences. Thousands of people were talking non-stop about catching illuvials and searching for them. Now, everything seems to be gone. There is no proper answer from the team about what is going on or the direction of the game.

I'm starting to feel worn out, that's it. I know this sounds like an emotional take, but am I being too harsh to say that this game isn't about fun and experience anymore and feels more like a lootbox? Even lootboxes are better, in my opinion, because you would know in advance what you're going to get, and you don't need to spend 30 minutes or even an hour and a half to get an illuvial that costs 3 USD. There hasn't been any improvement in the experience, the leaderboard, or the missions. There is no fun aspect that I have seen countless times in games that feel addictive, like Path of Exile or even Dota. The whole gameplay loop of spending thousands of dollars is a pointless and unfun experience, that's it.

Sincere question: is it fun or engaging to extract 35 resplendent fire gems, losing money in the process, and feeling like every action in this game is locked behind a paywall and another paywall? Are we going to keep this low count of DAU with experiences like these?

On top of that, there doesn't seem to be a real answer to simple problems that are clearly flaws in design choices. I can't believe someone actually made these decisions and thought they were fun. This is blatantly offensive to anyone looking for any sort of entertainment.

I don't know what to say anymore. I'm feeling hopeless, posting non-stop in feedback-ideas, and there doesn't seem to be any move from the team to understand the core community.

agile pasture
#

Anything is acceptable as long as the task is not too difficult in general.
I am surprised that the management thinks that 30 or 40 waves is “Casual” difficulty.

onyx bough
hallow cipher
#

Definitely we need to concentrate more on Gauntlet missions and milestones, ranked, etc.
The whole purpose of people farming illuvials is for utilizing illuvials in competitive gaming or selling it to competitive gamers. The bigger and better competitive side gets, the more everything else follows with it
https://discord.com/channels/760344898200666112/1280458487364845578

rich sandal
timid frost
#

Yes we will have an announcemtn

fair ferry
#

Can we please have the survival quests in test mode instead of competitive. It's so buggy... I try a run. At some point a round does not start. I restart the game and I randomly have won/lost a round and my spare ascension tokens are gone. How am I supposed to push for higher rounds like this? I want to rage quit all the time.

bright pebble
#

wen basic announcement?

worn thicket
solid goblet
blissful jacinth
#

exactly right...and think leaderboard with some ilv rewards...boom!
Nice they added a 6 hour wait on this for comments...that will stop the spammy stuff

bright pebble
# timid frost Yes we will have an announcemtn

Every day this week, I open Discord and there's nothing in the "announcements" channel ...

Relationships are built on communication. It isn't like there's a shortage of communication from players ... just sayin'.

timid frost
regal atlas
#

what is this ? a joke to humanity? 😄 #Competitiveness

leaden citrus
#

Seriously you guys could FIX this TODAY ! all you have to do is TODAY make an annoucment that your EOS ranks in Ascedant and Gauntlet will AWARD airdrop points. People will start playing Today before you even get it coded. How Hard is that currently no one is playing

solid goblet
timid frost
#

We read it everyday m8

regal atlas
# timid frost We read it everyday m8

Players who played for hundred of hours from season one and who couldnt complete their milestones, should be able to complete them trough season 2-3-4! Before u change / remove / reset them! #Fairplay

lusty dew
lethal hollow
worn thicket
thick coral
#

so where does the points will come from for this airdrop season?

solid goblet
vast summit
#

a bit of a ufffff moment...great points but i need 42k solon + other materials for it

olive quail
# vast summit a bit of a ufffff moment...great points but i need 42k solon + other materials f...

Don't waste your time and money on that mission. like more ppl said earlier today, a lot of missions are not counting or counting for season 1 (the snapshot has been taken already!!, so it's not worth anything). I myself spent 11k Solon (about $50) to craft an item on 1st of September and I didn't get the points. Had to open a ticket and I honestly doubt they will give me the points.

I'm not doing expensive missions anymore until I get my points for the first weekly mission I completed on 01/Sep

regal atlas
hallow cipher
# regal atlas Players who played for hundred of hours from season one and who couldnt complete...

no shot lmfao, the milestones was for season 1 dude.
season 2 should be completely reset milestones.
what you got for season 1 is what you got. stop trying to get easy points.

it completely doesnt make sense. what, whoever completed season 1 points have a disadvantage in season 2 because they have lower points to attain from milestones because they completed it??? make it make sense LMFAO, why in the world would i spend funds to try and get on top if i know im already 3 Million Points behind before it even started??? doesnt make sense, these were milestones for season 1, there will be new for season 2, however they implement.

The only reason those milestones are even there now is because they didnt reset the milestone with the new updated reward missions/system.

tawny cedar
olive quail
#

FYI I created a thread about a suggestion and someold suggest I send it here as well since it's part of the discussion here.
https://discord.com/channels/760344898200666112/1281186755550122014

Summary:
Sometimes we have missions like this one for Scan for Illuvials (see the image). That's fine, could take as much time as needed. However, 24h time is incompatible with a daily mission. If I wake up at 5 in the morning and start the Scan it won't be completed today. Even considering the % reduction it doen't make much difference.

blissful jacinth
lusty dew
worn thicket
regal atlas
# worn thicket Always here to help

maybe try to help then and not write spam. also life is life and this is game. its not comparable. elsewise just leave the bots to thrive and the ppl who make new accounts too, cuz its not fair. Eitherway my view point is from casual player who wants to be rewarded like the rest from milestones and have a reason to farm some monsters and craft gear. Right now i have reason to waste my little time in capturing morphopods to stay competitive in airdrop and thats sad.

mild frost
#

@blissful jacinth
I agree. Zero should have milestones and imo, daily and weekly missions that all tiers can acheive. I only have 1 fuel as I'm T1 landowner & can't do a lot of the daily missions at all. The nerf in the fuel really messed me up in trying to level up my nexus & such as it is. I would love to see the alpha version back. It actually used to be fun and doable for every tier...plants giving us coins instead of resources would be great as my storage is full so the plants are adding up on the plot. I'm updating as I can, but it's a truly uphill battle.

Please team, do something with IZ so us landowners can at least make some progress. Please let the plants cleared give us speedup coins again. I truly enjoyed the alpha version and played many hours a day. This version, as I've said numerous times, is quite frustrating and truly makes me want to sell my land and be done with it. I completely understand the hard work that has been, and is, being done as my son is a programmer and coder. I'm just asking for us lower tier landowners to maybe get a break & enjoy the game again. As I said, I don't mind grinding it it's worth it.

dense fractal
#

Missions:

  • Play X gauntlet games

  • Reach top 4 X times

agile pasture
#

Please don't do these missions.
They should be able to reroll.

severe bone
tawny cedar
fair ferry
#

This is like 10-20 Stage 3 runs 😄

bright pebble
proven sparrow
#

I think something else needs to be done with the ore. At the moment he only needs it to craft weapons, armor and drones. I already have all types of tier 1 weapons and armor, for example, which use tier 1 ore. But since I'm still running stage 1 for illuvials and tier 1-2 shards to catch them, I still end up with tier 1 ore that I don't need. For example, I already have more than 1k of tier 1 ores. This will happen very soon with other types of ore.
Someone will say that you can sell everything on the market. I doubt it. The market does not need as many bars as the game have accumulated in the form of ore.
So I'd like to see something in the overworld that still requires this ore. But in return we also get something.
Maybe we'll start build/repair some building in the overworld that will give us something else.
Maybe we can just trade the ore for something.
In fact, you can come up with many options.

molten plinth
restive hull
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the best one so far ... 15$+ for 10 points ... acutally funny

lusty dew
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About 90$ in fuel for crafting + runs to get the ressources needed

severe bone
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This thread is turning into bad missions ideas kekshiba

timid frost
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Maybe time to lock it. People have lost the point

regal atlas
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mission idea: Capture T5 + T4 + T3 in single run in stage 3
u replicate this for lower stage like t4+t3+t2. Reward should be higher than the current Capture T5 illuvial.

worn thicket
odd ravine
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I would like story driven missions, and milestones as something on the side that is completed over time and left up to the player when they finish it.
Players are rewarded with points still. However they can choose when to cash them out.
Find different ways to reward players.
Maybe people can choose to participate in an airdrop reward system that's slightly different with different goals that only last for a short period of time.

Why do we have to have one system?
Is it possible to have a few different systems?

solid goblet
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If only there existed something like a pass with rewards based on how much you played...

olive quail
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yeah, and depending on your progress you could unlock items, more points, etc. A lot of games do it and it usually works fine to keep players engaged.

having monthly missions besides daily and week would be nice as well.

odd ravine
round wraith
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I would suggest not having a daily mission in Arena Ascendant that is "play X number of games", I would much prefer "win X number of games". Some folks jump in there and just put up their ranger so they can lose quickly and satisfy the mission. If we want to onboard players, it's not fun to go into battles and waste your time against a ranger losing on purpose. I play for fun, and that's not fun........Great job team, the whole ecosystem is fantastic and I'm really enjoying the entire game.

worn thicket
dense fractal
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Milestone: Level up an illuvial from lvl 40 to lvl 60

earnest crypt
worn thicket
zinc heron
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Another good milestone if it was not talked about yet

  • using drone x to get item x
  • mine x times with drone x
  • etc
earnest crypt
# worn thicket Please point me in their direction 😂

Quite a few of the games that are published on IMX seem to be like this. I just sample the games to get the gem rewards for IMX and generally what I've seen is a blend of web 2 and web 3 gameplay and reward structures.

earnest crypt
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Just to give a few examples off the IMX website:

  • RavenQuest basically plays as a fantasy 2D MMORPG. I tried it up to level 10 and to gain web2 gold currency, you have to bundle resources into packs to sell to vendors a certain distance away. You can drop the packs from being killed via open PvP when venturing. The web3 portion is you can procure lands to produce these resources faster, thus web3 players have an advantage to build more packs to try and sell, but web2 players aren't locked out from the game and can even try to steal the web3 players packs.

  • Medieval Empires is a typical city builder strategy game where you build up resource production and armies to fight for resources and fend off against attackers. As a web3 player, you can hold land NFTs that can be settled on by web2 players. The web2 players can essentially play the full game minus some paid perks, and just have to pay a tax as a percent of resources collected to the landholder.

  • Guild of Guardians (GoG) is an auto-battler game modelled after web2 games like AFK Arena. You can play the full game as a web2 player and have access to f2p sets of Guardians under the Core1 and Gen1 category. These Guardians are capable of clearing the content and competing on the PvP and PvE ladders, but have smaller stat multipliers unless you mint them to the blockchain. Currencies for minting can be bought in the game store or awarded depending on placements on various ladders. Daily quests are tied to completing requirements in the campaign, crafting, leveling up, and ladder play. Rewards are paid in in-game currencies. I play this game the most by far.

The general trend I see is this. Web2 players have access to a majority of game content and are generally f2p. Web3 players pay for an advantage. For GoG, daily/weekly rewards tend to pay out in in-game currencies/resources. Season rewards also pay out in in-game currencies/resources but may include tokens that allow you to mint an asset to web3.

severe bone
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yea i like it when spending is optional

severe bone
solid yarrow
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Suggestion: whoever holds land could earn airdrop points too. Simples modify, but huge value to lands plots.

solid goblet
# severe bone

Bruh if only I got that instead of these stupid morphopod missions

lethal hollow
severe bone
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Another one.
maybe it's a good idea to post the missions we think need some balancing.
i usuall skip extracting gems missions

zinc heron
neon haven
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Today Airdrop season2 will be closed.
If Airdrop Huge ILV is purpose of Marketing.
Check whether the objective was achieved.
I would like to know if the results are worth the advertising cost.
Like Nintendo and Capcom gamemaker do.

I believe that the person who devised the airdrop framework is fatally responsible for the fall in the Land price and the stagnation of active buying and selling of illuvial NFTs.

I think it has to be an airdrop that more connects the economy system that combines each game.

There is reason always Nintendo or Riot are winner @onyx bough @blissful ingot @timid frost

runic eagle
blissful ingot
desert creek
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How can you give 90k points away for creating 1 master shard that's like top 500 just for that 1 quest in season 2

tardy adder
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Airdrop fairness hasn't existed so far, since I started back in May or June. It's kind of just a trend they have been following.... I don't expect it to change, and feel that if it continues this way, the whole project will end in a fiery dumpster of bankruptcies and lawsuits. Hopefully they figure it out before that happens?

neon haven
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I dont have any Beyond collection.
I pick up one idea. Each Illuvitor collection give Airdrop Multipilier point. X 0.5 or something.And LAND also.
Beyond connect to Airdrop eco system If some player wanna buy Beyond NFT and Land more than now.

I know arean Team,Land Team,Beyond Team are really work hard. And super potential each Game when those are connect together in eco system.
Marketing including Airdrops is destroying these possibilities and player trust.
I say Airdrop framework is core then making Missions each games.

My friend who invest harf million USD to staking ILV and T4Land owner sell everthing and left.But New F2Pplayer are came in my guild.

molten plinth
outer pollen
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MISSION IDEA >>
everyone must have desame weekly,daily missions.
MILESTONES IDEAS>>
! Capture X stage 0 Iluvials
! Capture X stage 1 Iluvials
! Capture X Stage 2 Iluvials
! Capture X stage 3 Iluvials
! Capture X stage 4 illuvials
! Capture X stage 5 Illuvials
! Capture X Holo (only tier 1-5 counts)
! RETAIN ARENA QUEST except survival need revise
! Survival make it everyday clear stage 40 will get 100-500 Points < For PVE enjoyers

solid goblet
velvet sparrow
onyx bough
severe bone
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is getting 90k points from forging a master shard balanced?

lethal hollow
# onyx bough Everyone has the exact same chance of getting a given mission. All missions are ...

I guess the problem soem might have with that is that it's luck based, similar to the DH "desaster" we had in preseason.
I feel (according to feedback in voicechats and different channels in discord), that most participants would prefer a system which rewards hustle or/and money spent over a system of being at mercy of rng god.
I guess most are fine with rng being a part of it but not to a degree of make it or fail miserably, more of a slight bonus if you are lucky.
Basically if you are a lucky guy, you have 10% more than the average, not like 2x or even 3x.

blissful jacinth
rare jolt
worn thicket
timid frost
zinc heron
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Some more ideals.
Make dailies weeklies etc for every stage. So each stage will have a set of two goals.

The idea is it’ll make me and other want to play all stages. This way we can see from data where people rather spend their time. If everyone is staying in stage 1 then either stage 2/3 cost are to high or some other root cause…etc etc

earnest crypt
# worn thicket Nice, appreciate the response. Yea I know GOG well. Actually downloaded it when ...

I think GOG has a market and can gain traction, but more in the mobile gaming "gacha" auto-battler niche. They're already past the foundations stage of development and in the "add more fun and engaging content" stage. They just dropped a Guild Raid patch last week with a good leaderboard ranking system. So far, it's the best mix of web2 and web3 on a full release game I've experienced. It's not very in-your-face about the NFTs and has enough free web2 gameplay that you don't really notice the web3 part until you want to min-max progression on your account.

Yes, I wish they didn't change direction either, which is why I didn't have much hopes on release, but here I am still playing it and is my second most invested in for web3 games, Illuvium being the first (early pricing/valuation on land and tokens killed me on this one 😮‍💨). The reason why I keep using GOG as an example is because it shares a lot of similarities to Illuvium Arena from a genre perspective, except they've got their competitive PvP/PvE, raid battles, guilds, and token airdrop rewards way more figured out than in Illuvium. I also think the combat is way more fun and interesting as each guardian has a set of between 1 to 3 skills (dependant on tier) + an ultimate (which you can trigger manually) instead of a prerecorded fight with just 1 omega skill on permanent auto-cast (why I find Arena so boring and don't bother playing it).

I've been advocating for the Illuvium community to keep an eye on the market competition because most times it seems as though the problems we are experiencing and trying to find solutions for, like figuring out our leaderboards and rewards, adding in the fun factor, and working out the divide between web2/web3 content, already has great working examples we can draw from. We could skip a lot of the mess we've been in and save so much time and experimentation if we just took our eyes off the project for a moment and looked around a bit.

worn thicket
zinc heron
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Have trophies like this...they are worthless but idk what it is having hard challenges to try at makes me want to do it lol

solid goblet
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Could be exclusive NFTs