Hey everyone,
Esports, competitions, and rewards for arena/gauntlet have been hot topics recently, so I thought I’d share my thoughts on the best options from traditional web2 esports/rewards and the additional possibilities due to web3.
A brief background about me: I am a former Hearthstone Pro-Player, having competed at the international top level for seven years starting as a hobby, then making it my profession, earned over $250k in prize money, and was a world championship finalist in 2019.
First, I want to highlight that cash rewards for leaderboards incentivize unsportsmanlike behavior, cheating, and using multiple accounts to farm more rewards. That's why traditional web2 games and some web3 games now use leaderboards and online ranked gameplay to qualify for high-prize-pool tournaments. This means giving points for certain leaderboard ranks at specific snapshots. While this won’t eliminate unsportsmanlike behavior entirely, it reduces it since there is no direct cash return. Multiple accounts become less relevant as, at most, you could "sell" the qualified account, which is a risky and potentially troublesome endeavor.
Unsportsmanlike behavior includes manipulating matchmaking and avoiding or trying to match against specific players to gain an advantage through various means.
Illuvium essentially has four PvP game modes:
Gauntlet
Ascendant
Leviathan for both of these
Focusing competitive events on all four might split players and competitors. If having events for all four is desired, there are two main options outside of entirely separate events, which at the current state might dilute the interest in each.
Make it team competitions, sending 1-2 players to each game mode. The main downside would be not being able to compete alone, increasing the barrier to entry. It might also be tougher on production and viewer experience. However, it could increase interest for web3 orgs, guilds, and esports-oriented entities.
Frame it as a sort of Illuvium Olympics, where you have to play every game. Every tournament for a specific game earns a certain number of points to qualify for bigger events. These bigger events could then focus on one game for a better viewer experience and higher skill level, allowing players to prepare more specifically. Repeat and cycle all four game modes for bigger events, leading to a final, which should most likely be Leviathan Arena/Gauntlet.
The above speaks about higher-level events, similar to an esports program spanning a year with multiple event levels. We've seen community feedback on drafts for how this could look.
Another short-term option could be community-organized, Illuvium-sponsored events, similar to the Hunt ones we had during Testnet. I suggest a DAO/Labs-approved rule-set for these to avoid rules that might favor or disadvantage specific players or groups at the organizer's discretion. There could be a vague bonus added, where these events award points that might be valuable for future undisclosed events, to avoid locking in something bigger at this stage.
Further ideas include themed tournaments, which should be considered more "for fun" but might have great community support. Basic ideas include "only Tier 3 and lower assets allowed, with one exception for a Tier 4 or 5 Illuvial," "Teams must include certain affinities or classes," and "speed matches: e.g., If a player has 500 HP left in the arena, it is considered a loss."

