#Go for multi-language

1 messages · Page 1 of 1 (latest)

placid oasis
#

Trying to find easy way to onboard, language is a barrier, especially for contries like Japan, Korea, China, but broadly, it's an easy way to open the games to many new people that you can't touch without.

Google is my friend: 94% of the world's population does not speak English as their first language. 75% do not speak English at all.

Usually building a multi-language website or app is relatively easy.

Step 1 : abstract all the sentences and words in a constants file.
Step 2 : code with the constant
Step 3 : done

Easy way to put it but it's pretty simple to setup.

Then translations are needed, we are a community or variety of people that can help the team build their languages sets.

I'd like the community and council to support to have an evaluation of workload for the team to implement this. Then we can better decide as a community if it's an effort we think is necessary.

mental compass
#

That's a big one @placid oasis

Im close to various different linguistic communities across ILV and this is definitely a substantial barrier of entry. First, i think we have to successfully launch and get the arena competitive scene going while getting out key features such as OW combat, gauntlets modes with ownership and ascendant rework

Then this will surely be something to investigate as a priority. On the point about community to help are you absolutely right, ive had at least 10 people from different linguistic communities tell me that they and other people would love to help in any way they can

Straight up translation can be an expensive and lengthy process but i do believe theres a way to it efficiently

Being first web3 game translated would be a big perk 💯

placid oasis
#

That's why I'm mostly asking for a resource quotation. If you don't know how many people and how long it takes, how do you want to prioritize what to do?

If the council wants to prioritize dev to bring in people it depend of time-to-market for each capabilitiesm, otherwise we continue to drive this project without lights in a tunnel and pray we reach the end .... but I don't think it's smart.

There is no need to wait to get that up and running for exemple if it takes 2 weeks to implement. It not worth doing if it require 20 people for 3 months.

But already 2 weeks to implement I'd be curious by the dev quality. It's not a big deal if the code is clean, just lenghty. And totally iterative once the constants are in, it's opening to dozen of languages for small investment IMO.

Issue of display for longer text, shorter text, etc ? It doesn't matter, iterate bugs correction, iterate translation quality...

Get the game open to the whole community should be a key target, now, not in 6 months.

placid oasis
#

@barren cliff