I would prefer no stat rerolling/improving--that said, if it must be added then here's my thoughts. If you add stat rerolling for simply solan, it feels like a cash grab to players. Meh. Bad for branding imo. No gameplay involved. Boring. But I do like the idea of burning ONE indentical Illuvial (same color/stage) for 10% increase in random stat. This will give low stat illuvials a purpose and drive people to collect lots of extra illuvials to sacrifice on the alter of stat sacrifice. Should help move market and reduce supply of illuvials.
Other issue: You can preview stats of the illuvial before trying to capture them on the battle board by right clicking and pressing shift. Before the recent patches, you had to pay the encounter cost to see the stats. Now that encounters are free to enter, they are plainly visible even without paying for them and most players don't know this yet, so they are capturing illuvials with bad stats that they could have ignored. Players are also entering the instance, seeing the stats and leaving the instance if bad stats.
Also, it seems like you should be able to preview stats on scan screen. But this is bugged. Is this intentional?
- I want to make sure this stat preview feature is intentional, and if so, then stats of illuvials should be on the capture screen as well so player make informed choices of if they should capture or not.
- Discussion: Do we want to keep this feature in the game as it is?
- Is stat rerolling for sure going to be added back to the game? I personally really dislike the idea of paying to reroll stats. Here's why: if you can't reroll the stats, then it forces the player to hunt and hunt for illuvials with the best stats in the wild. This drives fuel cost usage, and it provides an insanely reward gameplay loop for the players.


