#Tourney Mode Model To Increase Demand in the Short Term with Minnium Development.

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tender crown
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Creating a dynamic and competitive e-sports environment is crucial for the success of Illuvium's Gauntlet and Ascendant (Leviathan) modes. Leveraging my experience as a former professional Hearthstone and Magic: The Gathering player, I propose a tournament structure designed to elevate players from enthusiastic participants to potential world champions through strategic gameplay and a measure of luck. Here’s the refined proposal:

Introduction:
Building a competitive-driven e-sports scene is critical to making Illuvium a success. The structure outlined below aims to provide a framework where players can ascend from any starting point to potentially become a world champion, emphasizing that strategic play and favorable outcomes could significantly alter one's standing.

Tournament Structure:

Qualifiers
Quarterly Championships
World Championships
Qualifiers:
These events are designed to be highly accessible and continuously engaging. The model encourages participants to enter repeatedly, rewarding consistent performance with the opportunity to compete in higher stakes tournaments.

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Event Dynamics:

Entry Format: Open Entry, triggered when filled.
Competition Style: Double Elimination
Entry Fee: Approximately 5 USD worth of ETH, ensuring wide accessibility.
Prizes: in Eth
Functionality:
A part of the entry fee is allocated to a cumulative jackpot prize pool, fostering a visually appealing and progressively increasing incentive to participate.

Entry Requirements:
Open to all, with no specific restrictions based on in-game levels or card collections, ensuring fairness and inclusivity. High-tier players may be adjusted to meet set balance standards.

Quarterly Championship Conclusion:
Top performers from the qualifiers will compete in the Quarterly Championships with substantial ILV prizes. Winners will also temporarily receive Illuvium lands on a rental basis until the next championship, adding an element of prestige and utility. These Events Create a Stream able Product that Attracts More Eyes to the Game.

World Championships:
Annually, the best from each Quarterly Championship will vie for the title of World Champion, receiving even larger rewards and temporary rights to prominent Illuvium properties, including prestigious lands and unique in-game items.

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Community-Sponsored Prize Pools:
The tournament is designed to be self-funding, with the growing prize pool driven by player participation. This model ensures the sustainability of the competitive scene without additional financial input from the game developers.

New Gameplay Mode:
This tournament structure not only provides a new way for players to engage with Illuvium but also serves as an ongoing motivation to remain active within the game, enhancing both the community and the individual player experience.

This proposal is tailored to foster a vibrant, inclusive, and competitive atmosphere within Illuvium, encouraging strategic gameplay and offering significant rewards that enhance the overall appeal and longevity of the game.

Tournament Prize Payout Structure:
Place Prize Amount (USD) Purpose
First $18 Awarded to the first-place finisher
Second $10 Awarded to the second-place finisher
Third $7 Awarded to the third-place finisher
Quarterly Championship Pool $3 Added to the current quarter’s championship prize pool
World Championship Pool $2 Allocated to the world championship prize pool
Total Payout: $40 (precisely matching the entry fee amount)

timber basalt
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Just gonna say, entry fee tournaments have already been extensively discussed before and for the time being shot down. I would know because I proposed it awhile back

tender crown
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Well you had a good idea Community Funded E-Sports

kindred mist
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Nice proposition, thanks for sharing @tender crown

The competitive scene around illuvium arena mode is the core of illuvium ecosystem. It hasnt started with the game launch but we need it as soon as we realistically can. Here i asked the IMC/Team what are the current plans and we can start to push to get the game going asap
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For the idea itself its a good idea, im a huge fan of entry fee tournaments or SnG models. I believe there may be a legal concern here though

Maybe @shut obsidian can tell us more

tender crown
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it works in other games and it could work here to let us have a big E-sports without needing extra funding from the game 🙂

timber basalt
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They also didn’t feel much like pushing forward with a free to enter version at the time due to dev costs though this may change in the future.

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I wish i could remember what I titled the proposal

tender crown
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I mean this is like 12 Story Points Seriously , We create a "Ticket" that cost 5usd, we create aque that cost a ticket to join and we pay out the eth to the winners and the wallets

timber basalt
shut obsidian
kindred mist
shut obsidian
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Few points from me.

Ladder should be relevant for e-sport.

Having preferably automated in-game tournaments is very good yes.
There might be some legal questions and limitations to have people buy-in and then give cash prices. You mentioned you played MTG, in my country e.g. wizards of the coast gave up legally battling to be able to do that.

A structure of ladder + very frequent small tournaments + less frequent bigger ones eventually leading to a yearly worlds is the commonly used setup nowadays in comparable games.

Renting land idea, idk tbh, it is an extra price, but not everyone would use/want that.
Because it is web3, we can create event related NFTs like special cosmetics, I believe that should be used in the esports program. E.g. you qualify to the medium level events, there is a special battleboard for everyone, if you top X, integrate that number there.

tender crown
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Love that idea of Special Cosmetics awarded, ( Like the Legendary card back in hearthstone) , Yeah my thought was that the qualifer events could give out "Points" . MY guess is also any country with very strict Tourney restrictions would also have very strict playing crypto games for money rules. But yeah you could do the transactions by selling "Tickets" to go an extra level tickets could be purchased in fuel. In fact the entire system could be done in fuel and then the prize payouts would be in fuel and the Quarterly champions and Yearly champions could be in staked ILV if it helps removing it from eth. seems like we are on the same page 🙂

shut obsidian
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Yeah there are different options when it comes to how you can align prices.
Fuel sounds good, but then again if someone just plays arena and buys Illuvials off market they can´t use that. Could argue giving Illuvials as prices would be an option, those are always tradeable. How would the DAO get those Illuvials is a different Question.

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HS cardback is an example of how to not do special cosmetics imo though.
I got one when less than 100 people in the world had it, they kept giving the same one at every event every year and it became easier as well.
I got multiples of them over the years as well, in theory, in reality every after the first was nothing, as I couldn´t hold multiples on my account or trade them.

tender crown
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Yeah , I'm with you i would prefer to keep in in eth , so people could have that "dream " of infinite play even if they never got enough the old MTG dream of going ifninte on draft. Or someone who only plays gauntlet tourneys could still get value out of the system. Maybe we could just use "Tickets" to enter the tourney

shut obsidian
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Maybe just don´t have a cash buy in, buy in could be a T5 Illuvial e.g.

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Not sure if burning/using those for marketing or future price pools would be best, but many options there.

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Drone Chips or Weapons or Suits etc. are also possible "buy-ins", if there should even be one.

tender crown
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i Think the MTG Online System of "Event-Tickets" Is the best, you pay an entry fee and those fees those entry fees Fund an over arching Tourney Prize pool. Where about 90% is paid into each event and 10% is funneled up to create Huge end of Season Tourneys. I think have something like Temporary Owneership of A Title Land is something alot of people would want to play for. ( Whats the Return on a t3 land for a year) and a t4( for a year for world championship) ? these are one time cost to aquire but the game isn't spending anything very time verses having to reseed a starting prize pool every year.

shut obsidian
# tender crown i Think the MTG Online System of "Event-Tickets" Is the best, you pay an entry f...

I think the problem with the land e.g. is, like I said above, not everyone would want to play that plot or value it highly.
If you´d do that option I think it should be cash vs using the land, maybe put a slightly lower cash sum than expected roi from the land? Maybe by then we have easy lending and people can use that land with no time investment as well.
It just seems like a not so sought after price compared to unique nfts or cash/cash equivalents.

hearty dust
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We have consulted legal
a tournament that has some kind of upfront fee and the participants expects prizes has a degree of risk to be considered gambling.
the upfront fee and the prize dont have to be cash or token, as long as it has market value

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and the team prob dont have the capacity to build such feature
maybe it's best for 3rd party to build it

timber basalt
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Kieran I remember last time we talked about constant tournament system tried seeing if ethlizards wanted to do it

hearty dust
fathom parrot
tender crown
# hearty dust We have consulted legal a tournament that has some kind of upfront fee and the p...

OK just going to say then you should consult other legal people becuase every card gaming store in the world runs these kinds of Tourney . HECK this is How professional Golf and Nascar both work. Tournaments have been clearly outlined as different from gambling . Third party is fine but i mean it would be better if it was included into the game. Also ( You have MatchMaking? ) You have Payment Methods in Crypto ? The only thing you would need to make is multiplayer lobbies? But wait we have that from gauntlet ... i mean gauntelt matches are essentially tourneys already. The peices to make a Que that Needs a Tourney ticket you buy on the store to enter and pays out a prize in the term of points for qualifing and Gas ( if tourney tickets are bought in gas as well ) . Seems like its just taking everything you arleady have and putting it together in a new way?

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Cash-based tournaments in games of skill are not considered gambling because the generally accepted definition of gambling involves three specific things: (1) the award of a prize, (2) paid-in consideration (meaning entrants pay to compete) and (3) an outcome determined on the basis nearly entierly on chance.

timber basalt
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The problem is there is some grey area on whether you could really say we are pure or majority skill based and then each state in the US for example has differing levels of enforcement and interpretation. Not to mention every other country in the world that we have to cover.

tender crown
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Chess/ Go / Golf / Hearts/ Spades / Are all Played all over the world in entry fee torunaments with diffrent degress of skill and luck i think its a hard stretch to say our game has any more luck than many of those

timber basalt
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Do the companies holding them “particularly larger scale” tend to have the licenses to do so or permits to hold individual events etc. i totally want it to happen and think it could, just we wanna make sure it won’t backfire if we do.

hearty dust
tender crown
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No i'm a rational person who has traveled the world playing competive card games in mutiple countries who has paid entry fees and won prizes. I can't tell you the details but i can't look and see everyone else dong it and the answer you said sounds like a "well it might be and i don't want to deal with it" . This game needs competieve E-sports multiplayer to be succesfull even if that has to be blocked in certain countries

hearty dust
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we informed legal and they are aware.
Leviathan mode was supposed to feature wager, thats why we had "fight for eth" slogan.
the gambling license has to be applied for every locale of the participants too

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actually wager was the hook for me.
unfortunately, it looks like we are not pursuing that anymore.
plus we are applying VARA license in UAE, and gambling is strictly prohibited there

shut obsidian
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It has been about 1 year I last spoke with our lawyer on this topic, this was something gaming sub council was looking at back then.
I can certainly bring it up at the IMC regarding what options are viable for the intent of having players use a form of in-game related item or a tickets or similar to enter a competition, that awards tradeable rewards.
What erzaDon is referencing is certainly true, that TCG-Stores ask for a entry fee in fiat and give players Packs or similar as a reward, which are items that have a easily trackable market value.
In the TCG world the problem occurs when the country considers the game gambling and then prohibits giving cash as a reward or has age restrictions due to the cash/gambling implications.
Many TCGs in many countries, most noteworthy Pokemon-TCG and MTG-TCG are holding events with direct cash prices though including in countries like the USA. Cost and if license or similar are needed would need to be checked back with legal certainly.

The other question is if entry fee tournaments are the wanted path in the competitive scene, as this isn´t as common in online games as it is in TCGs e.g.
Tournaments and associated costs can be viewed as a pure marketing expense, that incentives players and viewers/followers of these events, to buy in our case more fuel or more assets of the Illuvidex to make it a net profitable system.

tender crown
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With you there i'm not saying we don't have to do some work. But entry fee funded events allows us to have larger prize pools without extracting additional funds from the game. In Fact if the prizes are in fact in game assets or "fuel" then we are increasing use of our economy even more 🙂

shut obsidian
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It is certainly worth to check with legal on that one, entry fee and giving fuel would to my understanding be fine, as fuel isn´t even tradeable, so no one could argue you give people something with a market value.

faint crystal
timber basalt
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This could work, obviously standard arena mode can have a battle pass, but also tournament style where depending on how you rank/place you get more points to level up. Can either do first tournament of the day counts, choose your tournament before entering, or best result of the day determines points awarded. Reasoning is to keep em coming back every day or just more often rather than doing a marathon of tournaments in a day and then disappearing for the rest of the season. @faint crystal

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You can do separate battle passes so people can choose the mode they prefer or / additionally have a shared battlepass for both modes as well as overworld combat and maybe even zero activity like how mobile games do their dailies with it involving a variety of activites

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I also say only one tournament a day counts because you don’t want a battlepass that asks an excessive amount of time out of players so even the working adult has a chance to complete it

faint crystal
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Nice ideas though I like it. Would love the tournament scene to take off. Hopefully I don’t get left behind 🙂

timber basalt
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Pay extra to level up? I have seen this in games as well and don’t mind its existence at all since none of the stuff you can earn is pay to win type stuff usually.

tender crown
river gazelle
river gazelle
hearty dust
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we are applying vara in the uae